Extra2D/Easy2D/include/easy2d/animation/animation_node.h

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#pragma once
#include <easy2d/scene/node.h>
#include <easy2d/animation/animation_clip.h>
#include <easy2d/animation/animation_controller.h>
#include <easy2d/animation/animation_cache.h>
#include <easy2d/animation/frame_renderer.h>
#include <easy2d/animation/animation_event.h>
#include <vector>
namespace easy2d {
// ============================================================================
// AnimationNode - 动画节点(继承 Node
// 使用 FrameRenderer 单渲染器策略,不依赖 Sprite 基类
// 适用于需要独立渲染控制的动画(如特效、复合动画图层)
// ============================================================================
class AnimationNode : public Node {
public:
AnimationNode();
~AnimationNode() override = default;
// ------ 静态工厂Cocos 风格)------
static Ptr<AnimationNode> create();
static Ptr<AnimationNode> create(Ptr<AnimationClip> clip);
static Ptr<AnimationNode> create(const std::string& aniFilePath);
// ------ 动画数据 ------
void setClip(Ptr<AnimationClip> clip);
Ptr<AnimationClip> getClip() const;
bool loadFromFile(const std::string& aniFilePath);
// ------ 播放控制 ------
void play();
void pause();
void resume();
void stop();
void reset();
bool isPlaying() const;
bool isPaused() const;
bool isStopped() const;
void setPlaybackSpeed(float speed);
float getPlaybackSpeed() const;
void setLooping(bool loop);
bool isLooping() const;
// ------ 帧控制 ------
void setFrameIndex(size_t index);
size_t getCurrentFrameIndex() const;
size_t getTotalFrames() const;
// ------ 事件回调 ------
void setKeyframeCallback(KeyframeHitCallback callback);
void setCompletionCallback(AnimationCompleteCallback callback);
void setFrameChangeCallback(AnimationController::FrameChangeCallback callback);
void addEventListener(AnimationEventCallback callback);
// ------ 视觉属性 ------
void setTintColor(const Color& color);
Color getTintColor() const { return tintColor_; }
void setFlipX(bool flip) { flipX_ = flip; }
void setFlipY(bool flip) { flipY_ = flip; }
bool isFlipX() const { return flipX_; }
bool isFlipY() const { return flipY_; }
// ------ 自动播放 ------
void setAutoPlay(bool autoPlay) { autoPlay_ = autoPlay; }
bool isAutoPlay() const { return autoPlay_; }
// ------ 碰撞盒访问 ------
const std::vector<std::array<int32_t, 6>>& getCurrentDamageBoxes() const;
const std::vector<std::array<int32_t, 6>>& getCurrentAttackBoxes() const;
// ------ 查询 ------
Size getMaxFrameSize() const;
Rect getBoundingBox() const override;
// ------ 直接访问 ------
AnimationController& getController() { return controller_; }
const AnimationController& getController() const { return controller_; }
FrameRenderer& getFrameRenderer() { return frameRenderer_; }
const FrameRenderer& getFrameRenderer() const { return frameRenderer_; }
protected:
void onUpdate(float dt) override;
void onDraw(RenderBackend& renderer) override;
void onEnter() override;
void onExit() override;
private:
AnimationController controller_;
FrameRenderer frameRenderer_;
Color tintColor_ = Colors::White;
bool flipX_ = false;
bool flipY_ = false;
bool autoPlay_ = false;
std::vector<AnimationEventCallback> eventListeners_;
static const std::vector<std::array<int32_t, 6>> emptyBoxes_;
void setupControllerCallbacks();
void dispatchEvent(const AnimationEvent& event);
};
} // namespace easy2d