70 lines
2.5 KiB
C
70 lines
2.5 KiB
C
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#pragma once
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#include <easy2d/animation/animation_frame.h>
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#include <easy2d/animation/sprite_frame.h>
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#include <easy2d/animation/sprite_frame_cache.h>
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#include <easy2d/animation/interpolation_engine.h>
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#include <easy2d/graphics/render_backend.h>
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#include <vector>
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namespace easy2d {
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// ============================================================================
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// FrameRenderer - 帧渲染器
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// 单渲染器 + SpriteFrame 引用策略,替代 N帧=N个Sprite 的旧设计
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// 负责预加载帧的 SpriteFrame、渲染当前帧、处理混合模式
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// ============================================================================
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class FrameRenderer {
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public:
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FrameRenderer() = default;
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// ------ 预加载 ------
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// 解析所有帧的 SpriteFrame(通过 SpriteFrameCache)
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bool preloadFrames(const std::vector<AnimationFrame>& frames);
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void releaseFrames();
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// ------ 渲染当前帧 ------
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void renderFrame(RenderBackend& renderer,
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const AnimationFrame& frame,
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size_t frameIndex,
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const Vec2& position,
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float nodeOpacity,
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const Color& tintColor,
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bool flipX, bool flipY);
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// ------ 渲染插值帧 ------
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void renderInterpolated(RenderBackend& renderer,
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const AnimationFrame& fromFrame,
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size_t fromIndex,
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const InterpolatedProperties& props,
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const Vec2& position,
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float nodeOpacity,
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const Color& tintColor,
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bool flipX, bool flipY);
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// ------ 混合模式映射 ------
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static BlendMode mapBlendMode(const FramePropertySet& props);
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// ------ 查询 ------
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Ptr<SpriteFrame> getSpriteFrame(size_t frameIndex) const;
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Size getMaxFrameSize() const { return maxFrameSize_; }
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bool isLoaded() const { return !spriteFrames_.empty(); }
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private:
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std::vector<Ptr<SpriteFrame>> spriteFrames_;
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Size maxFrameSize_;
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void drawSpriteFrame(RenderBackend& renderer,
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Ptr<SpriteFrame> sf,
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const Vec2& position,
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const Vec2& offset,
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const Vec2& scale,
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float rotation,
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float opacity,
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const Color& tint,
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bool flipX, bool flipY,
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BlendMode blend);
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};
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} // namespace easy2d
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