Extra2D/Easy2D/include/easy2d/graphics/opengl/gl_texture.h

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#pragma once
#include <easy2d/graphics/texture.h>
#include <easy2d/graphics/alpha_mask.h>
// 使用标准 GLES3.2
#include <GLES3/gl32.h>
#include <memory>
namespace easy2d {
// ============================================================================
// OpenGL 纹理实现
// ============================================================================
class GLTexture : public Texture {
public:
GLTexture(int width, int height, const uint8_t* pixels, int channels);
GLTexture(const std::string& filepath);
~GLTexture();
// Texture 接口实现
int getWidth() const override { return width_; }
int getHeight() const override { return height_; }
Size getSize() const override { return Size(static_cast<float>(width_), static_cast<float>(height_)); }
int getChannels() const override { return channels_; }
PixelFormat getFormat() const override;
void* getNativeHandle() const override { return reinterpret_cast<void*>(static_cast<uintptr_t>(textureID_)); }
bool isValid() const override { return textureID_ != 0; }
void setFilter(bool linear) override;
void setWrap(bool repeat) override;
// 从参数创建纹理的工厂方法
static Ptr<Texture> create(int width, int height, PixelFormat format);
// 加载压缩纹理KTX/DDS 格式)
bool loadCompressed(const std::string& filepath);
// OpenGL 特定
GLuint getTextureID() const { return textureID_; }
void bind(unsigned int slot = 0) const;
void unbind() const;
// 获取纹理数据大小(字节),用于 VRAM 跟踪
size_t getDataSize() const { return dataSize_; }
// Alpha 遮罩
bool hasAlphaMask() const { return alphaMask_ != nullptr && alphaMask_->isValid(); }
const AlphaMask* getAlphaMask() const { return alphaMask_.get(); }
void generateAlphaMask(); // 从当前纹理数据生成遮罩
private:
GLuint textureID_;
int width_;
int height_;
int channels_;
PixelFormat format_;
size_t dataSize_;
// 原始像素数据(用于生成遮罩)
std::vector<uint8_t> pixelData_;
std::unique_ptr<AlphaMask> alphaMask_;
void createTexture(const uint8_t* pixels);
// KTX 文件加载
bool loadKTX(const std::string& filepath);
// DDS 文件加载
bool loadDDS(const std::string& filepath);
};
} // namespace easy2d