100 lines
2.4 KiB
C
100 lines
2.4 KiB
C
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#pragma once
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#include <easy2d/core/types.h>
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#include <chrono>
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#include <map>
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#include <vector>
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#include <memory>
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namespace easy2d {
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// ============================================================================
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// Timer 类 - 单次/重复计时器
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// ============================================================================
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class Timer {
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public:
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using Clock = std::chrono::steady_clock;
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using TimePoint = Clock::time_point;
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using Duration = Clock::duration;
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using Callback = Function<void()>;
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Timer(float interval, bool repeat, Callback callback);
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/// 更新计时器,返回 true 如果触发了回调
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bool update(float deltaTime);
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/// 重置计时器
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void reset();
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/// 暂停计时器
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void pause();
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/// 恢复计时器
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void resume();
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/// 取消计时器(标记为无效)
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void cancel();
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/// 是否有效
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bool isValid() const { return valid_; }
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/// 是否暂停
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bool isPaused() const { return paused_; }
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/// 获取剩余时间(秒)
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float getRemaining() const;
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/// 获取唯一ID
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uint32 getId() const { return id_; }
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private:
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uint32 id_;
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float interval_;
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float elapsed_;
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bool repeat_;
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bool paused_;
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bool valid_;
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Callback callback_;
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static uint32 nextId_;
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};
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// ============================================================================
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// TimerManager 类 - 管理所有计时器
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// ============================================================================
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class TimerManager {
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public:
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TimerManager() = default;
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~TimerManager() = default;
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/// 创建单次计时器,返回计时器ID
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uint32 addTimer(float delay, Timer::Callback callback);
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/// 创建重复计时器,返回计时器ID
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uint32 addRepeatingTimer(float interval, Timer::Callback callback);
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/// 取消指定ID的计时器
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void cancelTimer(uint32 timerId);
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/// 暂停指定ID的计时器
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void pauseTimer(uint32 timerId);
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/// 恢复指定ID的计时器
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void resumeTimer(uint32 timerId);
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/// 更新所有计时器(每帧调用)
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void update(float deltaTime);
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/// 清除所有计时器
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void clear();
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/// 获取计时器数量
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size_t getTimerCount() const { return timers_.size(); }
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private:
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std::map<uint32, std::unique_ptr<Timer>> timers_;
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std::vector<uint32> timersToRemove_;
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};
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} // namespace easy2d
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