Extra2D/Easy2D/include/easy2d/utils/timer.h

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#pragma once
#include <easy2d/core/types.h>
#include <chrono>
#include <map>
#include <vector>
#include <memory>
namespace easy2d {
// ============================================================================
// Timer 类 - 单次/重复计时器
// ============================================================================
class Timer {
public:
using Clock = std::chrono::steady_clock;
using TimePoint = Clock::time_point;
using Duration = Clock::duration;
using Callback = Function<void()>;
Timer(float interval, bool repeat, Callback callback);
/// 更新计时器,返回 true 如果触发了回调
bool update(float deltaTime);
/// 重置计时器
void reset();
/// 暂停计时器
void pause();
/// 恢复计时器
void resume();
/// 取消计时器(标记为无效)
void cancel();
/// 是否有效
bool isValid() const { return valid_; }
/// 是否暂停
bool isPaused() const { return paused_; }
/// 获取剩余时间(秒)
float getRemaining() const;
/// 获取唯一ID
uint32 getId() const { return id_; }
private:
uint32 id_;
float interval_;
float elapsed_;
bool repeat_;
bool paused_;
bool valid_;
Callback callback_;
static uint32 nextId_;
};
// ============================================================================
// TimerManager 类 - 管理所有计时器
// ============================================================================
class TimerManager {
public:
TimerManager() = default;
~TimerManager() = default;
/// 创建单次计时器返回计时器ID
uint32 addTimer(float delay, Timer::Callback callback);
/// 创建重复计时器返回计时器ID
uint32 addRepeatingTimer(float interval, Timer::Callback callback);
/// 取消指定ID的计时器
void cancelTimer(uint32 timerId);
/// 暂停指定ID的计时器
void pauseTimer(uint32 timerId);
/// 恢复指定ID的计时器
void resumeTimer(uint32 timerId);
/// 更新所有计时器(每帧调用)
void update(float deltaTime);
/// 清除所有计时器
void clear();
/// 获取计时器数量
size_t getTimerCount() const { return timers_.size(); }
private:
std::map<uint32, std::unique_ptr<Timer>> timers_;
std::vector<uint32> timersToRemove_;
};
} // namespace easy2d