Extra2D/Easy2D/src/graphics/alpha_mask.cpp

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#include <easy2d/graphics/alpha_mask.h>
namespace easy2d {
AlphaMask::AlphaMask(int width, int height)
: width_(width)
, height_(height)
, data_(width * height, 255) {
}
AlphaMask AlphaMask::createFromPixels(const uint8_t* pixels, int width, int height, int channels) {
AlphaMask mask(width, height);
if (!pixels || width <= 0 || height <= 0) {
return mask;
}
// 根据通道数提取Alpha值
for (int y = 0; y < height; ++y) {
for (int x = 0; x < width; ++x) {
int pixelIndex = (y * width + x) * channels;
uint8_t alpha = 255;
if (channels == 4) {
// RGBA格式Alpha在第四个通道
alpha = pixels[pixelIndex + 3];
} else if (channels == 1) {
// 灰度图直接作为Alpha
alpha = pixels[pixelIndex];
} else if (channels == 3) {
// RGB格式没有Alpha通道视为不透明
alpha = 255;
}
mask.data_[y * width + x] = alpha;
}
}
return mask;
}
uint8_t AlphaMask::getAlpha(int x, int y) const {
if (!isValid(x, y)) {
return 0;
}
return data_[y * width_ + x];
}
bool AlphaMask::isOpaque(int x, int y, uint8_t threshold) const {
return getAlpha(x, y) >= threshold;
}
bool AlphaMask::isValid(int x, int y) const {
return x >= 0 && x < width_ && y >= 0 && y < height_;
}
} // namespace easy2d