Extra2D/src/assets/loaders/shader_loader.cpp

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#include <assets/loaders/shader_loader.h>
#include <filesystem>
#include <renderer/shader.h>
#include <utils/logger.h>
namespace extra2d {
Ptr<Shader> ShaderLoader::load(const std::string &path) {
std::string basePath = path;
std::string::size_type dotPos = basePath.rfind('.');
if (dotPos != std::string::npos) {
basePath = basePath.substr(0, dotPos);
}
std::string vertPath = basePath + ".vert";
std::string fragPath = basePath + ".frag";
if (!std::filesystem::exists(vertPath)) {
vertPath = basePath + ".vs";
}
if (!std::filesystem::exists(fragPath)) {
fragPath = basePath + ".fs";
}
return load(vertPath, fragPath);
}
Ptr<Shader> ShaderLoader::load(const std::string &vertPath,
const std::string &fragPath) {
Ptr<Shader> shader = makePtr<Shader>();
if (!shader->loadFromFile(vertPath, fragPath)) {
E2D_LOG_ERROR("ShaderLoader: Failed to load shader {} + {}", vertPath,
fragPath);
return Ptr<Shader>();
}
E2D_LOG_DEBUG("ShaderLoader: Loaded shader {} + {}", vertPath, fragPath);
return shader;
}
Ptr<Shader> ShaderLoader::loadFromMemory(const uint8_t *data, size_t size) {
E2D_LOG_ERROR("ShaderLoader: loadFromMemory not supported for shaders");
return Ptr<Shader>();
}
Ptr<Shader> ShaderLoader::loadFromSource(const std::string &vsSource,
const std::string &fsSource) {
Ptr<Shader> shader = makePtr<Shader>();
if (!shader->loadFromSource(vsSource, fsSource)) {
E2D_LOG_ERROR("ShaderLoader: Failed to compile shader from source");
return Ptr<Shader>();
}
E2D_LOG_DEBUG("ShaderLoader: Compiled shader from source");
return shader;
}
} // namespace extra2d