2026-02-11 19:40:26 +08:00
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#include <extra2d/extra2d.h>
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using namespace extra2d;
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// ============================================================================
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// Hello World 场景
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// ============================================================================
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/**
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* @brief Hello World 场景类
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* 显示简单的 "Hello World" 文字
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*/
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class HelloWorldScene : public Scene {
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public:
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/**
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* @brief 场景进入时调用
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*/
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void onEnter() override {
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E2D_LOG_INFO("HelloWorldScene::onEnter - 进入场景");
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// 设置背景颜色为深蓝色
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setBackgroundColor(Color(0.1f, 0.1f, 0.3f, 1.0f));
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// 加载字体(支持多种字体后备)
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auto &resources = Application::instance().resources();
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font_ = resources.loadFont("assets/font.ttf", 48, true);
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if (!font_) {
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E2D_LOG_ERROR("字体加载失败,文字渲染将不可用!");
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return;
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}
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// 创建 "你好世界" 文本组件 - 使用屏幕空间(固定位置,不随相机移动)
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auto text1 = Text::create("你好世界", font_);
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2026-02-13 16:52:57 +08:00
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text1->setCoordinateSpace(CoordinateSpace::Screen);
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text1->setScreenPosition(640.0f, 360.0f); // 屏幕中心
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text1->setAnchor(0.5f, 0.5f); // 中心锚点,让文字中心对准位置
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text1->setTextColor(Color(1.0f, 1.0f, 1.0f, 1.0f));
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2026-02-11 19:40:26 +08:00
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addChild(text1);
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// 创建提示文本组件 - 使用屏幕空间,固定在屏幕底部
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auto text2 = Text::create("退出按键(START 按钮)", font_);
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2026-02-13 16:52:57 +08:00
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text2->setCoordinateSpace(CoordinateSpace::Screen);
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text2->setScreenPosition(640.0f, 650.0f); // 屏幕底部
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text2->setAnchor(0.5f, 0.5f);
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text2->setTextColor(Color(1.0f, 1.0f, 0.0f, 1.0f));
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2026-02-11 19:40:26 +08:00
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addChild(text2);
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// 创建相机空间文本 - 跟随相机但保持相对偏移
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auto text3 = Text::create("相机空间文本", font_);
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2026-02-13 16:52:57 +08:00
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text3->setCoordinateSpace(CoordinateSpace::Camera);
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text3->setCameraOffset(50.0f, 50.0f); // 相机左上角偏移(屏幕坐标系Y向下)
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text3->setAnchor(0.0f, 0.0f); // 左上角锚点,文字从指定位置开始显示
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text3->setTextColor(Color(0.0f, 1.0f, 1.0f, 1.0f));
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2026-02-11 19:40:26 +08:00
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addChild(text3);
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// 创建世界空间文本 - 随相机移动(默认行为)
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auto text4 = Text::create("世界空间文本", font_);
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2026-02-13 16:52:57 +08:00
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text4->setCoordinateSpace(CoordinateSpace::World);
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text4->setPosition(100.0f, 100.0f); // 世界坐标
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text4->setAnchor(0.0f, 0.0f); // 左上角锚点,文字从指定位置开始显示
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text4->setTextColor(Color(1.0f, 0.5f, 0.5f, 1.0f));
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2026-02-11 19:40:26 +08:00
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addChild(text4);
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}
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/**
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* @brief 每帧更新时调用
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* @param dt 时间间隔(秒)
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*/
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void onUpdate(float dt) override {
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Scene::onUpdate(dt);
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// 检查退出按键
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auto &input = Application::instance().input();
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// 使用手柄 START 按钮退出 (GamepadButton::Start)
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if (input.isButtonPressed(GamepadButton::Start)) {
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E2D_LOG_INFO("退出应用 (START 按钮)");
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Application::instance().quit();
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}
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}
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private:
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Ptr<FontAtlas> font_; // 字体图集
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};
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// ============================================================================
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// 程序入口
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// ============================================================================
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2026-02-13 16:52:57 +08:00
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int main(int argc, char **argv) {
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2026-02-11 19:40:26 +08:00
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// 初始化日志系统
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Logger::init();
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Logger::setLevel(LogLevel::Debug);
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E2D_LOG_INFO("========================");
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E2D_LOG_INFO("Easy2D Hello World Demo");
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E2D_LOG_INFO("========================");
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// 获取应用实例
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auto &app = Application::instance();
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// 配置应用
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AppConfig config;
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config.title = "Easy2D - Hello World";
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config.width = 1280;
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config.height = 720;
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config.vsync = true;
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config.fpsLimit = 60;
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// 初始化应用
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if (!app.init(config)) {
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E2D_LOG_ERROR("应用初始化失败!");
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return -1;
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}
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// 进入 Hello World 场景
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app.enterScene(makePtr<HelloWorldScene>());
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E2D_LOG_INFO("开始主循环...");
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// 运行应用
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app.run();
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E2D_LOG_INFO("应用结束");
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return 0;
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}
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