Extra2D/xmake.lua

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-- ==============================================
-- Extra2D for Nintendo Switch - Xmake Build Script
-- Purpose: Build Extra2D static library and Switch demo programs
-- Platform: Nintendo Switch (ARM64)
-- Graphics: Desktop OpenGL 3.3+ via Mesa EGL
-- Audio: SDL2_mixer
-- ==============================================
set_project("Extra2D")
set_version("3.1.0")
set_languages("c++17")
set_encodings("utf-8")
add_rules("mode.debug", "mode.release")
-- ==============================================
-- 平台检测
-- ==============================================
local is_switch = is_plat("switch")
local is_mingw = is_plat("mingw")
local is_windows = is_plat("windows")
local is_pc = is_mingw or is_windows
-- ==============================================
-- PC 平台依赖包 (使用 xmake 包管理)
-- ==============================================
if is_pc then
-- 使用 xmake 包管理安装 SDL2 和 SDL2_mixer
-- 包名在 xmake-repo 中为 libsdl2 和 libsdl2_mixer
add_requires("libsdl2")
end
-- ==============================================
-- Nintendo Switch 工具链定义
-- ==============================================
toolchain("switch")
set_kind("standalone")
set_description("Nintendo Switch devkitA64 toolchain")
-- 检查 DEVKITPRO 环境变量Windows 上使用 C:/devkitPro
local devkitPro = "C:/devkitPro"
local devkitA64 = path.join(devkitPro, "devkitA64")
-- 设置工具链路径
set_toolset("cc", path.join(devkitA64, "bin/aarch64-none-elf-gcc.exe"))
set_toolset("cxx", path.join(devkitA64, "bin/aarch64-none-elf-g++.exe"))
set_toolset("ld", path.join(devkitA64, "bin/aarch64-none-elf-g++.exe"))
set_toolset("ar", path.join(devkitA64, "bin/aarch64-none-elf-gcc-ar.exe"))
set_toolset("strip", path.join(devkitA64, "bin/aarch64-none-elf-strip.exe"))
-- 架构标志
local arch_flags = "-march=armv8-a+crc+crypto -mtune=cortex-a57 -mtp=soft -fPIE"
add_cxflags(arch_flags)
-- 使用修复后的 switch_fix.specs 文件(使用 Windows 路径)
add_ldflags("-specs=switch_fix.specs", "-g", arch_flags)
-- 定义 Switch 平台宏
add_defines("__SWITCH__", "__NX__", "MA_SWITCH", "PFD_SWITCH")
-- SimpleIni 配置:不使用 Windows API
add_defines("SI_NO_CONVERSION")
-- libnx 路径 - 必须在工具链级别添加
add_includedirs(path.join(devkitPro, "libnx/include"))
add_linkdirs(path.join(devkitPro, "libnx/lib"))
-- portlibs 路径EGL + 桌面 OpenGL + SDL2
add_includedirs(path.join(devkitPro, "portlibs/switch/include"))
add_includedirs(path.join(devkitPro, "portlibs/switch/include/SDL2"))
add_linkdirs(path.join(devkitPro, "portlibs/switch/lib"))
add_syslinks("nx", "m")
-- ==============================================
-- MinGW 工具链定义 (PC 版本)
-- ==============================================
toolchain("mingw")
set_kind("standalone")
set_description("MinGW-w64 toolchain for Windows")
-- 检测 MinGW 安装路径
local mingw_path = os.getenv("MINGW_PATH") or "C:/msys64/mingw64"
-- 设置工具链路径
set_toolset("cc", path.join(mingw_path, "bin/gcc.exe"))
set_toolset("cxx", path.join(mingw_path, "bin/g++.exe"))
set_toolset("ld", path.join(mingw_path, "bin/g++.exe"))
set_toolset("ar", path.join(mingw_path, "bin/ar.exe"))
set_toolset("strip", path.join(mingw_path, "bin/strip.exe"))
-- 定义 PC 平台宏(用于替代 __SWITCH__
add_defines("__PC_PLATFORM__", "__WINDOWS__", "_WINDOWS")
-- SimpleIni 配置
add_defines("SI_NO_CONVERSION")
-- 核心路径定义
local SRC_DIR = "Extra2D/src"
local INC_DIR = "Extra2D/include"
-- ==============================================
-- 1. Extra2D 静态库 (多平台支持)
-- ==============================================
target("extra2d")
set_kind("static")
set_basename(is_mode("debug") and "libeasy2dd" or "libeasy2d")
-- 引擎源文件
add_files(path.join(SRC_DIR, "**.cpp"))
add_files(path.join(SRC_DIR, "glad/glad.c"))
-- Squirrel 3.2 源文件
add_files("squirrel/squirrel/*.cpp")
add_files("squirrel/sqstdlib/*.cpp")
-- 公开头文件目录
add_includedirs(INC_DIR, {public = true})
-- 第三方头文件目录
add_includedirs("squirrel/include", {public = true})
-- ==============================================
-- 平台特定配置
-- ==============================================
if is_switch then
-- ==============================================
-- Nintendo Switch 平台配置
-- ==============================================
set_plat("switch")
set_arch("arm64")
set_toolchains("switch")
-- devkitPro mesa 路径EGL + 桌面 OpenGL
local devkitPro = "C:/devkitPro"
add_includedirs(path.join(devkitPro, "portlibs/switch/include"), {public = true})
add_linkdirs(path.join(devkitPro, "portlibs/switch/lib"))
-- 使用系统 GLES3.2 头文件 (位于 devkitPro/portlibs/switch/include)
-- 链接 EGL、OpenGL ES 3.0mesa和 SDL2 音频
-- 注意:链接顺序很重要!被依赖的库必须放在后面
-- 依赖链SDL2 -> EGL -> drm_nouveau
-- GLESv2 -> glapi -> drm_nouveau
add_syslinks("SDL2_mixer", "SDL2",
"opusfile", "opus", "vorbisidec", "ogg",
"modplug", "mpg123", "FLAC",
"GLESv2",
"EGL",
"glapi",
"drm_nouveau",
{public = true})
-- 添加 Switch 兼容性头文件路径
add_includedirs(path.join(INC_DIR, "extra2d/platform"), {public = true})
elseif is_pc then
-- ==============================================
-- PC 平台配置 (MinGW/Windows)
-- ==============================================
if is_mingw then
set_plat("mingw")
set_toolchains("mingw")
end
-- 使用 xmake 包管理的 SDL2 和 SDL2_mixer
add_packages("libsdl2", {public = true})
-- 链接 PC 平台的库
-- OpenGL
add_syslinks("opengl32", "glu32", {public = true})
-- Windows 系统库
add_syslinks("winmm", "imm32", "version", "setupapi", "gdi32", "user32", "kernel32", "shell32", {public = true})
-- 添加 PC 平台兼容性定义
add_includedirs(path.join(INC_DIR, "extra2d/platform"), {public = true})
end
-- 注意pfd (portable-file-dialogs) 暂时禁用,需要进一步修复
-- add_files(path.join(INC_DIR, "pfd/pfd_switch.cpp"))
-- Switch 特定编译标志
-- 注意Squirrel 脚本绑定使用 dynamic_cast需要 RTTI 支持
-- add_cxflags("-fno-rtti", {force = true})
add_cxflags("-Wno-unused-variable", "-Wno-unused-function", {force = true})
-- Squirrel 第三方库警告抑制
add_cxflags("-Wno-deprecated-copy", "-Wno-strict-aliasing", "-Wno-implicit-fallthrough", "-Wno-class-memaccess", {force = true})
-- ==============================================
-- 头文件安装配置
-- ==============================================
add_headerfiles(path.join(INC_DIR, "extra2d/**.h"), {prefixdir = "extra2d"})
-- 使用 devkitPro 的 switch-glm 替代项目自带的 GLM
-- add_headerfiles(path.join(INC_DIR, "glm/**.hpp"), {prefixdir = "glm"})
add_headerfiles(path.join(INC_DIR, "stb/**.h"), {prefixdir = "stb"})
add_headerfiles(path.join(INC_DIR, "simpleini/**.h"), {prefixdir = "simpleini"})
-- 编译器配置
add_cxxflags("-Wall", "-Wextra", {force = true})
add_cxxflags("-Wno-unused-parameter", {force = true})
if is_mode("debug") then
add_defines("E2D_DEBUG", "_DEBUG", {public = true})
add_cxxflags("-O0", "-g", {force = true})
else
add_defines("NDEBUG", {public = true})
add_cxxflags("-O2", {force = true})
end
target_end()
-- ==============================================
-- Switch 示例程序目标
-- ==============================================
if is_switch then
-- ============================================
-- Switch 简单测试程序
-- ============================================
target("hello_world")
set_kind("binary")
set_plat("switch")
set_arch("arm64")
set_toolchains("switch")
set_targetdir("build/switch")
-- 应用信息
local appTitle = "Extra2D hello_world"
local appAuthor = "Extra2D hello_world"
local appVersion = "1.0.0"
-- 添加源文件
add_files("Extra2D/examples/hello_world/main.cpp")
-- 添加头文件路径
add_includedirs("Extra2D/include")
-- 链接 extra2d 库
add_deps("extra2d")
-- 构建后生成 .nro 文件(包含 RomFS
after_build(function (target)
local devkitPro = "C:/devkitPro"
local elf_file = target:targetfile()
local output_dir = path.directory(elf_file)
local nacp_file = path.join(output_dir, "hello_world.nacp")
local nro_file = path.join(output_dir, "hello_world.nro")
local romfs_dir = "Extra2D/examples/hello_world/romfs"
local nacptool = path.join(devkitPro, "tools/bin/nacptool.exe")
local elf2nro = path.join(devkitPro, "tools/bin/elf2nro.exe")
if not os.isfile(nacptool) then
print("Warning: nacptool not found at " .. nacptool)
return
end
if not os.isfile(elf2nro) then
print("Warning: elf2nro not found at " .. elf2nro)
return
end
-- 生成 .nacp 文件
os.vrunv(nacptool, {"--create", appTitle, appAuthor, appVersion, nacp_file})
print("Built " .. path.filename(nacp_file))
-- 生成 .nro 文件(包含 RomFS
local romfs_absolute = path.absolute(romfs_dir)
if os.isdir(romfs_absolute) then
print("Packing RomFS from: " .. romfs_absolute)
os.vrunv(elf2nro, {elf_file, nro_file, "--nacp=" .. nacp_file, "--romfsdir=" .. romfs_absolute})
print("Built " .. path.filename(nro_file) .. " (with RomFS)")
else
os.vrunv(elf2nro, {elf_file, nro_file, "--nacp=" .. nacp_file})
print("Built " .. path.filename(nro_file))
end
end)
target_end()
-- ============================================
-- 引擎空间索引演示1000个节点
-- ============================================
target("spatial_index_demo")
set_kind("binary")
set_plat("switch")
set_arch("arm64")
set_toolchains("switch")
set_targetdir("build/switch")
-- 应用信息
local appTitle = "Extra2D Spatial Index Demo"
local appAuthor = "Extra2D Team"
local appVersion = "1.0.0"
-- 添加源文件
add_files("Extra2D/examples/spatial_index_demo/main.cpp")
-- 添加头文件路径
add_includedirs("Extra2D/include")
-- 链接 extra2d 库
add_deps("extra2d")
-- 生成 map 文件用于调试
add_ldflags("-Wl,-Map=build/switch/spatial_index_demo.map", {force = true})
-- 构建后生成 .nro 文件(包含 RomFS
after_build(function (target)
local devkitPro = "C:/devkitPro"
local elf_file = target:targetfile()
local output_dir = path.directory(elf_file)
local nacp_file = path.join(output_dir, "spatial_index_demo.nacp")
local nro_file = path.join(output_dir, "spatial_index_demo.nro")
local romfs_dir = "Extra2D/examples/spatial_index_demo/romfs"
local nacptool = path.join(devkitPro, "tools/bin/nacptool.exe")
local elf2nro = path.join(devkitPro, "tools/bin/elf2nro.exe")
if not os.isfile(nacptool) then
print("Warning: nacptool not found at " .. nacptool)
return
end
if not os.isfile(elf2nro) then
print("Warning: elf2nro not found at " .. elf2nro)
return
end
-- 生成 .nacp 文件
os.vrunv(nacptool, {"--create", appTitle, appAuthor, appVersion, nacp_file})
print("Built " .. path.filename(nacp_file))
-- 生成 .nro 文件(包含 RomFS
local romfs_absolute = path.absolute(romfs_dir)
if os.isdir(romfs_absolute) then
print("Packing RomFS from: " .. romfs_absolute)
os.vrunv(elf2nro, {elf_file, nro_file, "--nacp=" .. nacp_file, "--romfsdir=" .. romfs_absolute})
print("Built " .. path.filename(nro_file) .. " (with RomFS)")
else
os.vrunv(elf2nro, {elf_file, nro_file, "--nacp=" .. nacp_file})
print("Built " .. path.filename(nro_file))
end
end)
target_end()
-- ============================================
-- 碰撞检测演示程序
-- ============================================
target("collision_demo")
set_kind("binary")
set_plat("switch")
set_arch("arm64")
set_toolchains("switch")
set_targetdir("build/switch")
-- 应用信息
local appTitle = "Extra2D Collision Demo"
local appAuthor = "Extra2D Team"
local appVersion = "1.0.0"
-- 添加源文件
add_files("Extra2D/examples/collision_demo/main.cpp")
-- 添加头文件路径
add_includedirs("Extra2D/include")
-- 链接 extra2d 库
add_deps("extra2d")
-- 构建后生成 .nro 文件(包含 RomFS
after_build(function (target)
local devkitPro = "C:/devkitPro"
local elf_file = target:targetfile()
local output_dir = path.directory(elf_file)
local nacp_file = path.join(output_dir, "collision_demo.nacp")
local nro_file = path.join(output_dir, "collision_demo.nro")
local romfs_dir = "Extra2D/examples/collision_demo/romfs"
local nacptool = path.join(devkitPro, "tools/bin/nacptool.exe")
local elf2nro = path.join(devkitPro, "tools/bin/elf2nro.exe")
if not os.isfile(nacptool) then
print("Warning: nacptool not found at " .. nacptool)
return
end
if not os.isfile(elf2nro) then
print("Warning: elf2nro not found at " .. elf2nro)
return
end
-- 生成 .nacp 文件
os.vrunv(nacptool, {"--create", appTitle, appAuthor, appVersion, nacp_file})
print("Built " .. path.filename(nacp_file))
-- 生成 .nro 文件(包含 RomFS
local romfs_absolute = path.absolute(romfs_dir)
if os.isdir(romfs_absolute) then
print("Packing RomFS from: " .. romfs_absolute)
os.vrunv(elf2nro, {elf_file, nro_file, "--nacp=" .. nacp_file, "--romfsdir=" .. romfs_absolute})
print("Built " .. path.filename(nro_file) .. " (with RomFS)")
else
os.vrunv(elf2nro, {elf_file, nro_file, "--nacp=" .. nacp_file})
print("Built " .. path.filename(nro_file))
end
end)
target_end()
-- ==============================================
-- PC 示例程序目标 (MinGW)
-- ==============================================
elseif is_pc then
-- ============================================
-- PC 简单测试程序
-- ============================================
target("hello_world")
set_kind("binary")
if is_mingw then
set_plat("mingw")
set_toolchains("mingw")
end
set_targetdir("build/pc")
-- 添加源文件
add_files("Extra2D/examples/hello_world/main.cpp")
-- 添加头文件路径
add_includedirs("Extra2D/include")
-- 链接 extra2d 库
add_deps("extra2d")
-- 使用 xmake 包管理的 SDL2
add_packages("libsdl2")
-- 复制资源文件到输出目录
after_build(function (target)
local output_dir = path.directory(target:targetfile())
local romfs_dir = "Extra2D/examples/hello_world/romfs"
-- 创建 assets 目录并复制资源
local assets_dir = path.join(output_dir, "assets")
os.mkdir(assets_dir)
local font_src = path.join(romfs_dir, "assets/font.ttf")
local font_dst = path.join(assets_dir, "font.ttf")
if os.isfile(font_src) then
os.cp(font_src, font_dst)
print("Copied font to: " .. font_dst)
end
print("Built " .. path.filename(target:targetfile()))
end)
target_end()
-- ============================================
-- PC 空间索引演示
-- ============================================
target("spatial_index_demo")
set_kind("binary")
if is_mingw then
set_plat("mingw")
set_toolchains("mingw")
end
set_targetdir("build/pc")
-- 添加源文件
add_files("Extra2D/examples/spatial_index_demo/main.cpp")
-- 添加头文件路径
add_includedirs("Extra2D/include")
-- 链接 extra2d 库
add_deps("extra2d")
-- 使用 xmake 包管理的 SDL2
add_packages("libsdl2")
-- 复制资源文件
after_build(function (target)
local output_dir = path.directory(target:targetfile())
local romfs_dir = "Extra2D/examples/spatial_index_demo/romfs"
local assets_dir = path.join(output_dir, "assets")
os.mkdir(assets_dir)
local font_src = path.join(romfs_dir, "assets/font.ttf")
local font_dst = path.join(assets_dir, "font.ttf")
if os.isfile(font_src) then
os.cp(font_src, font_dst)
print("Copied font to: " .. font_dst)
end
print("Built " .. path.filename(target:targetfile()))
end)
target_end()
-- ============================================
-- PC 碰撞检测演示
-- ============================================
target("collision_demo")
set_kind("binary")
if is_mingw then
set_plat("mingw")
set_toolchains("mingw")
end
set_targetdir("build/pc")
-- 添加源文件
add_files("Extra2D/examples/collision_demo/main.cpp")
-- 添加头文件路径
add_includedirs("Extra2D/include")
-- 链接 extra2d 库
add_deps("extra2d")
-- 使用 xmake 包管理的 SDL2
add_packages("libsdl2")
-- 复制资源文件
after_build(function (target)
local output_dir = path.directory(target:targetfile())
local romfs_dir = "Extra2D/examples/collision_demo/romfs"
local assets_dir = path.join(output_dir, "assets")
os.mkdir(assets_dir)
local font_src = path.join(romfs_dir, "assets/font.ttf")
local font_dst = path.join(assets_dir, "font.ttf")
if os.isfile(font_src) then
os.cp(font_src, font_dst)
print("Copied font to: " .. font_dst)
end
print("Built " .. path.filename(target:targetfile()))
end)
target_end()
end -- end of platform-specific targets