Extra2D/src/renderer/renderer_module.cpp

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#include "glad/glad.h"
#include <algorithm>
#include <assets/assets_module.h>
#include <event/events.h>
#include <glm/gtc/type_ptr.hpp>
#include <renderer/renderer_module.h>
#include <utils/logger.h>
#include <SDL.h>
namespace extra2d {
RendererModule::RendererModule() = default;
RendererModule::~RendererModule() = default;
RendererModule::RendererModule(RendererModule &&other) noexcept
: commandBuffer_(std::move(other.commandBuffer_)),
commandCount_(other.commandCount_),
uniformManager_(std::move(other.uniformManager_)),
onRenderBeginListener_(std::move(other.onRenderBeginListener_)),
onRenderSubmitListener_(std::move(other.onRenderSubmitListener_)),
onRenderSetCameraListener_(std::move(other.onRenderSetCameraListener_)),
onRenderEndListener_(std::move(other.onRenderEndListener_)),
onResizeListener_(std::move(other.onResizeListener_)),
onShowListener_(std::move(other.onShowListener_)),
glInitialized_(other.glInitialized_), stats_(other.stats_),
viewportX_(other.viewportX_), viewportY_(other.viewportY_),
viewportWidth_(other.viewportWidth_),
viewportHeight_(other.viewportHeight_),
viewportAdapter_(std::move(other.viewportAdapter_)),
viewProjectionMatrix_(std::move(other.viewProjectionMatrix_)) {
other.commandCount_ = 0;
other.glInitialized_ = false;
other.stats_ = {};
other.viewportX_ = 0;
other.viewportY_ = 0;
other.viewportWidth_ = 0;
other.viewportHeight_ = 0;
}
RendererModule &RendererModule::operator=(RendererModule &&other) noexcept {
if (this != &other) {
if (glInitialized_) {
uniformManager_.shutdown();
}
commandBuffer_ = std::move(other.commandBuffer_);
commandCount_ = other.commandCount_;
uniformManager_ = std::move(other.uniformManager_);
onRenderBeginListener_ = std::move(other.onRenderBeginListener_);
onRenderSubmitListener_ = std::move(other.onRenderSubmitListener_);
onRenderSetCameraListener_ = std::move(other.onRenderSetCameraListener_);
onRenderEndListener_ = std::move(other.onRenderEndListener_);
onResizeListener_ = std::move(other.onResizeListener_);
onShowListener_ = std::move(other.onShowListener_);
glInitialized_ = other.glInitialized_;
stats_ = other.stats_;
viewportX_ = other.viewportX_;
viewportY_ = other.viewportY_;
viewportWidth_ = other.viewportWidth_;
viewportHeight_ = other.viewportHeight_;
viewportAdapter_ = std::move(other.viewportAdapter_);
viewProjectionMatrix_ = std::move(other.viewProjectionMatrix_);
other.commandCount_ = 0;
other.glInitialized_ = false;
other.stats_ = {};
other.viewportX_ = 0;
other.viewportY_ = 0;
other.viewportWidth_ = 0;
other.viewportHeight_ = 0;
}
return *this;
}
bool RendererModule::init() {
E2D_LOG_INFO("Initializing RendererModule...");
onRenderBeginListener_.bind([this]() { onRenderBegin(); });
onRenderSubmitListener_.bind(
[this](const RenderCommand &cmd) { onRenderSubmit(cmd); });
onRenderSetCameraListener_.bind(
[this](const Mat4 &viewProj) { onRenderSetCamera(viewProj); });
onRenderEndListener_.bind([this]() { onRenderEnd(); });
onResizeListener_.bind([this](int32 w, int32 h) { onResize(w, h); });
onShowListener_.bind([this]() { onWindowShow(); });
E2D_LOG_INFO("RendererModule initialized (waiting for GL context)");
return true;
}
void RendererModule::onWindowShow() {
if (glInitialized_) {
return;
}
E2D_LOG_INFO("Initializing OpenGL context...");
if (!uniformManager_.initialize()) {
E2D_LOG_ERROR("Failed to initialize UniformBufferManager");
return;
}
int windowWidth = 800, windowHeight = 600;
SDL_Window *sdlWindow = SDL_GL_GetCurrentWindow();
if (sdlWindow) {
SDL_GetWindowSize(sdlWindow, &windowWidth, &windowHeight);
E2D_LOG_INFO("Setting initial viewport to window size: {}x{}", windowWidth,
windowHeight);
} else {
E2D_LOG_WARN("Could not get SDL window, using default viewport 800x600");
}
setViewport(0, 0, static_cast<int32>(windowWidth),
static_cast<int32>(windowHeight));
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glInitialized_ = true;
E2D_LOG_INFO("OpenGL context initialized successfully");
}
void RendererModule::shutdown() {
E2D_LOG_INFO("Shutting down RendererModule...");
if (glInitialized_) {
uniformManager_.shutdown();
}
glInitialized_ = false;
E2D_LOG_INFO("RendererModule shutdown complete");
}
MaterialHandle RendererModule::getDefaultMaterialHandle() const {
auto* assets = getAssets();
return assets ? assets->getDefaultMaterial() : MaterialHandle::invalid();
}
MeshHandle RendererModule::getDefaultQuadHandle() const {
auto* assets = getAssets();
return assets ? assets->getDefaultQuad() : MeshHandle::invalid();
}
TextureHandle RendererModule::getDefaultTextureHandle() const {
auto* assets = getAssets();
return assets ? assets->getDefaultTexture() : TextureHandle::invalid();
}
void RendererModule::setViewport(int32 x, int32 y, int32 width, int32 height) {
viewportX_ = x;
viewportY_ = y;
viewportWidth_ = width;
viewportHeight_ = height;
viewportAdapter_.update(width, height);
auto result = viewportAdapter_.getResult();
glViewport(static_cast<GLint>(result.viewport.x),
static_cast<GLint>(result.viewport.y),
static_cast<GLsizei>(result.viewport.w),
static_cast<GLsizei>(result.viewport.h));
}
void RendererModule::clear(const Color &color, uint32 flags) {
GLbitfield mask = 0;
if (flags & CLEAR_COLOR_FLAG) {
glClearColor(color.r, color.g, color.b, color.a);
mask |= GL_COLOR_BUFFER_BIT;
}
if (flags & CLEAR_DEPTH_FLAG) {
mask |= GL_DEPTH_BUFFER_BIT;
}
if (flags & CLEAR_STENCIL_FLAG) {
mask |= GL_STENCIL_BUFFER_BIT;
}
if (mask != 0) {
glClear(mask);
}
}
void RendererModule::onRenderBegin() {
if (!glInitialized_) {
return;
}
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
commandCount_ = 0;
stats_ = {};
uniformManager_.resetMaterialUBOs();
}
void RendererModule::onRenderSubmit(const RenderCommand &cmd) {
if (!glInitialized_) {
return;
}
if (commandCount_ >= MAX_RENDER_COMMANDS) {
E2D_LOG_WARN("Render command buffer full!");
return;
}
commandBuffer_[commandCount_++] = cmd;
stats_.commandsSubmitted++;
}
void RendererModule::onRenderSetCamera(const Mat4 &viewProj) {
if (!glInitialized_) {
return;
}
viewProjectionMatrix_ = viewProj;
uniformManager_.updateGlobalUBO(&viewProj, sizeof(Mat4));
}
void RendererModule::onRenderEnd() {
if (!glInitialized_) {
return;
}
sortCommands();
batchAndDraw();
E2D_LOG_DEBUG("Render: {} commands, {} draw calls, {} batches",
stats_.commandsExecuted, stats_.drawCalls, stats_.batches);
}
void RendererModule::onResize(int32 width, int32 height) {
setViewport(0, 0, width, height);
}
void RendererModule::sortCommands() {
std::sort(commandBuffer_.begin(), commandBuffer_.begin() + commandCount_,
[](const RenderCommand &a, const RenderCommand &b) {
return a.sortKey < b.sortKey;
});
}
void RendererModule::batchAndDraw() {
auto* assets = getAssets();
if (!assets) {
E2D_LOG_ERROR("AssetsModule not available");
return;
}
MaterialHandle lastMaterial = MaterialHandle::invalid();
MeshHandle lastMesh = MeshHandle::invalid();
uint32_t batchStart = 0;
uint32_t batchCount = 0;
for (uint32_t i = 0; i < commandCount_; ++i) {
const auto &cmd = commandBuffer_[i];
if (cmd.type != RenderCommandType::DrawMesh) {
if (batchCount > 0) {
drawBatch(batchStart, batchCount, lastMaterial, lastMesh);
stats_.batches++;
batchCount = 0;
}
executeCommand(cmd);
continue;
}
if (cmd.drawMesh.material != lastMaterial ||
cmd.drawMesh.mesh != lastMesh) {
if (batchCount > 0) {
drawBatch(batchStart, batchCount, lastMaterial, lastMesh);
stats_.batches++;
}
lastMaterial = cmd.drawMesh.material;
lastMesh = cmd.drawMesh.mesh;
batchStart = i;
batchCount = 1;
} else {
++batchCount;
}
stats_.commandsExecuted++;
}
if (batchCount > 0) {
drawBatch(batchStart, batchCount, lastMaterial, lastMesh);
stats_.batches++;
}
}
void RendererModule::drawBatch(uint32_t start, uint32_t count,
MaterialHandle materialHandle,
MeshHandle meshHandle) {
auto* assets = getAssets();
if (!assets) return;
Material* material = assets->get(materialHandle);
if (!material) {
material = assets->getDefaultMaterialPtr();
}
Mesh* mesh = assets->get(meshHandle);
if (!mesh) {
mesh = assets->getDefaultQuadPtr();
}
if (!material || !mesh)
return;
Shader* shader = material->getShader().get();
if (!shader)
return;
shader->bind();
shader->setMat4("uViewProjection", glm::value_ptr(viewProjectionMatrix_));
shader->setVec4("uTintColor", 1.0f, 1.0f, 1.0f, 1.0f);
shader->setFloat("uOpacity", 1.0f);
const auto &textureSlots = material->getTextures();
bool hasMaterialTexture = false;
for (const auto &slot : textureSlots) {
if (slot.handle.isValid()) {
Texture* texture = assets->get(slot.handle);
if (texture) {
texture->bind(slot.slot);
shader->setInt(slot.uniformName, static_cast<int>(slot.slot));
hasMaterialTexture = true;
}
}
}
if (!hasMaterialTexture) {
Texture* defaultTexture = assets->getDefaultTexturePtr();
if (defaultTexture) {
defaultTexture->bind(0);
shader->setInt("uTexture", 0);
}
}
mesh->bind();
for (uint32_t i = 0; i < count; ++i) {
Transform transform = commandBuffer_[start + i].getTransform();
float matrix[16];
transform.toMatrix(matrix);
shader->setMat4("uModelMatrix", matrix);
Color color = commandBuffer_[start + i].getColor();
shader->setVec4("uColor", color.r, color.g, color.b, color.a);
mesh->draw();
stats_.drawCalls++;
}
}
void RendererModule::executeCommand(const RenderCommand &cmd) {
switch (cmd.type) {
case RenderCommandType::SetViewport:
setViewport(cmd.viewport.x, cmd.viewport.y, cmd.viewport.width,
cmd.viewport.height);
break;
case RenderCommandType::Clear:
clear(cmd.clear.color, cmd.clear.flags);
break;
default:
break;
}
}
} // namespace extra2d