Extra2D/xmake/engine.lua

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-- ==============================================
-- Extra2D 引擎库共享配置
-- 被主项目和示例共享使用
--
-- 窗口后端支持 SDL2 和 GLFW
-- - Windows (MinGW) - 支持 SDL2 和 GLFW
-- - Linux - 支持 SDL2 和 GLFW
-- - macOS - 支持 SDL2 和 GLFW
-- - Nintendo Switch - 使用系统提供的后端
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-- ==============================================
-- 获取当前平台
local function get_current_plat()
return get_config("plat") or os.host()
end
-- 获取窗口后端
local function get_window_backend()
return get_config("window_backend") or "sdl2"
end
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-- 定义 Extra2D 引擎库目标
function define_extra2d_engine()
target("extra2d")
set_kind("static")
-- 引擎核心源文件
add_files("Extra2D/src/**.cpp|platform/backends/**.cpp")
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add_files("Extra2D/src/glad/glad.c")
-- 窗口后端源文件
local backend = get_window_backend()
if backend == "glfw" then
add_files("Extra2D/src/platform/backends/glfw/*.cpp")
add_defines("E2D_BACKEND_GLFW")
else
add_files("Extra2D/src/platform/backends/sdl2/*.cpp")
add_defines("E2D_BACKEND_SDL2")
end
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-- 头文件路径
add_includedirs("Extra2D/include", {public = true})
add_includedirs("Extra2D/include/extra2d/platform", {public = true})
-- 平台配置
local plat = get_current_plat()
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if plat == "switch" then
-- Nintendo Switch 平台配置
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local devkitPro = os.getenv("DEVKITPRO") or "C:/devkitPro"
add_includedirs(devkitPro .. "/portlibs/switch/include", {public = true})
add_linkdirs(devkitPro .. "/portlibs/switch/lib")
-- Switch 平台根据后端选择链接库
local backend = get_window_backend()
if backend == "glfw" then
-- GLFW 后端(使用 libnx 提供的 GLFW
add_syslinks("glfw", "GLESv2", "EGL", "glapi", "drm_nouveau", "nx", "m",
{public = true})
else
-- SDL2 后端
add_syslinks("SDL2", "GLESv2", "EGL", "glapi", "drm_nouveau", "nx", "m",
{public = true})
end
elseif plat == "mingw" or plat == "windows" then
-- Windows (MinGW) 平台配置
add_packages("glm", "nlohmann_json", {public = true})
local backend = get_window_backend()
if backend == "glfw" then
add_packages("glfw", {public = true})
else
add_packages("libsdl2", {public = true})
end
add_syslinks("opengl32", "glu32", "winmm", "imm32", "version", "setupapi",
{public = true})
elseif plat == "linux" then
-- Linux 平台配置
add_packages("glm", "nlohmann_json", {public = true})
local backend = get_window_backend()
if backend == "glfw" then
add_packages("glfw", {public = true})
else
add_packages("libsdl2", {public = true})
end
add_syslinks("GL", "dl", "pthread", {public = true})
elseif plat == "macosx" then
-- macOS 平台配置
add_packages("glm", "nlohmann_json", {public = true})
local backend = get_window_backend()
if backend == "glfw" then
add_packages("glfw", {public = true})
else
add_packages("libsdl2", {public = true})
end
add_frameworks("OpenGL", "Cocoa", "IOKit", "CoreVideo", {public = true})
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end
-- 编译器标志 (C 和 C++ 共用)
add_cxflags("-Wall", "-Wextra", {force = true})
add_cxflags("-Wno-unused-variable", "-Wno-unused-function", "-Wno-unused-parameter", {force = true})
add_cxflags("-Wno-strict-aliasing", "-Wno-implicit-fallthrough", {force = true})
add_cxflags("-Wno-missing-field-initializers", {force = true})
-- C++ 专用编译器标志
add_cxxflags("-Wno-deprecated-copy", "-Wno-class-memaccess", {force = true})
if is_mode("debug") then
add_defines("E2D_DEBUG", "_DEBUG", {public = true})
add_cxxflags("-O0", "-g", {force = true})
else
add_defines("NDEBUG", {public = true})
add_cxxflags("-O2", {force = true})
end
target_end()
end