Extra2D/include/platform/file.h

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#pragma once
#include <module/imodule.h>
#include <types/base/types.h>
#include <types/const/priority.h>
#include <string>
#include <vector>
namespace extra2d {
/**
* @brief
*/
struct FileInfo {
std::string path;
std::string name;
bool isDir = false;
int64 size = 0;
};
/**
* @brief
*/
struct FileData {
bool ok = false;
std::vector<uint8> data;
std::string error;
operator bool() const { return ok; }
const uint8* ptr() const { return data.data(); }
size_t size() const { return data.size(); }
};
/**
* @brief
*
*
* Context
*/
class FileModule : public IModule {
public:
FileModule();
~FileModule() override;
// 禁止拷贝
FileModule(const FileModule&) = delete;
FileModule& operator=(const FileModule&) = delete;
// 允许移动
FileModule(FileModule&&) noexcept;
FileModule& operator=(FileModule&&) noexcept;
// IModule 接口实现
const char* name() const override { return "File"; }
ModuleType type() const override { return ModuleType::System; }
int priority() const override { return Pri::File; }
bool init() override;
void shutdown() override;
/**
* @brief
*/
bool exists(const std::string& path) const;
/**
* @brief
*/
bool isDir(const std::string& path) const;
/**
* @brief
*/
FileData read(const std::string& path) const;
/**
* @brief
*/
std::string readString(const std::string& path) const;
/**
* @brief
*/
bool write(const std::string& path, const void* data, size_t size) const;
/**
* @brief
*/
bool writeString(const std::string& path, const std::string& content) const;
/**
* @brief
*/
bool append(const std::string& path, const void* data, size_t size) const;
/**
* @brief
*/
bool remove(const std::string& path) const;
/**
* @brief
*/
bool mkdir(const std::string& path) const;
/**
* @brief
*/
std::vector<FileInfo> listDir(const std::string& path) const;
/**
* @brief
*/
int64 fileSize(const std::string& path) const;
/**
* @brief
*/
std::string ext(const std::string& path) const;
/**
* @brief
*/
std::string fileName(const std::string& path) const;
/**
* @brief
*/
std::string dirName(const std::string& path) const;
/**
* @brief
*/
std::string join(const std::string& a, const std::string& b) const;
/**
* @brief
*/
std::string writableDir() const;
/**
* @brief
*/
void setAssetRoot(const std::string& root) { assetRoot_ = root; }
/**
* @brief
*/
const std::string& assetRoot() const { return assetRoot_; }
/**
* @brief
*/
std::string assetPath(const std::string& relPath) const;
private:
std::string assetRoot_;
std::string writableDir_;
};
} // namespace extra2d