Extra2D/include/audio/audio_engine.h

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#pragma once
#include <core/intrusive_ptr.h>
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#include <string>
#include <unordered_map>
namespace extra2d {
class Sound;
class AudioEngine {
public:
static AudioEngine &getInstance();
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AudioEngine(const AudioEngine &) = delete;
AudioEngine &operator=(const AudioEngine &) = delete;
AudioEngine(AudioEngine &&) = delete;
AudioEngine &operator=(AudioEngine &&) = delete;
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bool initialize();
void shutdown();
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IntrusivePtr<Sound> loadSound(const std::string &filePath);
IntrusivePtr<Sound> loadSound(const std::string &name,
const std::string &filePath);
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IntrusivePtr<Sound> getSound(const std::string &name);
void unloadSound(const std::string &name);
void unloadAllSounds();
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void setMasterVolume(float volume);
float getMasterVolume() const;
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void pauseAll();
void resumeAll();
void stopAll();
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private:
AudioEngine() = default;
~AudioEngine();
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std::unordered_map<std::string, IntrusivePtr<Sound>> sounds_;
float masterVolume_ = 1.0f;
bool initialized_ = false;
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};
} // namespace extra2d