refactor(platform): 移除PlatformType枚举并调整OpenGL配置

移除不再使用的PlatformType枚举及相关平台判断逻辑,简化代码结构。同时将默认OpenGL配置从3.3 Core改为3.2 ES,以支持更多平台。调整了窗口服务初始化方式,使用lambda表达式创建配置对象。
This commit is contained in:
ChestnutYueyue 2026-02-27 23:08:49 +08:00
parent 8abf58e3d5
commit 0761b55864
3 changed files with 281 additions and 312 deletions

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@ -5,15 +5,6 @@
namespace extra2d {
/**
* @brief
*/
enum class PlatformType {
Auto = 0,
PC,
Switch
};
/**
* @brief
*/
@ -27,7 +18,6 @@ struct AppConfig {
int32 fpsLimit = 0;
int32 glMajor = 3;
int32 glMinor = 3;
PlatformType platform = PlatformType::Auto;
bool enableCursors = true;
bool enableDpiScale = false;
};

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@ -1,11 +1,11 @@
#include <app/application.h>
#include <core/director.h>
#include <core/service.h>
#include <core/event/events.h>
#include <core/service.h>
#include <platform/file.h>
#include <platform/input.h>
#include <platform/sdl2.h>
#include <platform/window.h>
#include <platform/input.h>
#include <platform/file.h>
#include <utils/logger.h>
#include <chrono>
@ -22,222 +22,200 @@ namespace extra2d {
*/
static double getTimeSeconds() {
#ifdef __SWITCH__
struct timespec ts;
clock_gettime(CLOCK_MONOTONIC, &ts);
return static_cast<double>(ts.tv_sec) + static_cast<double>(ts.tv_nsec) / 1000000000.0;
struct timespec ts;
clock_gettime(CLOCK_MONOTONIC, &ts);
return static_cast<double>(ts.tv_sec) +
static_cast<double>(ts.tv_nsec) / 1000000000.0;
#else
using namespace std::chrono;
auto now = steady_clock::now();
auto duration = now.time_since_epoch();
return duration_cast<std::chrono::duration<double>>(duration).count();
using namespace std::chrono;
auto now = steady_clock::now();
auto duration = now.time_since_epoch();
return duration_cast<std::chrono::duration<double>>(duration).count();
#endif
}
Application& Application::instance() {
static Application instance;
return instance;
Application &Application::instance() {
static Application instance;
return instance;
}
Application::~Application() {
shutdown();
}
Application::~Application() { shutdown(); }
bool Application::init(const AppConfig& config) {
if (initialized_) {
E2D_LOG_WARN("Application already initialized");
return true;
}
config_ = config;
PlatformType platform = config_.platform;
if (platform == PlatformType::Auto) {
#ifdef __SWITCH__
platform = PlatformType::Switch;
#else
platform = PlatformType::PC;
#endif
}
if (platform == PlatformType::Switch) {
#ifdef __SWITCH__
Result rc;
rc = romfsInit();
if (R_SUCCEEDED(rc)) {
E2D_LOG_INFO("RomFS initialized successfully");
} else {
E2D_LOG_WARN("romfsInit failed: {:#08X}", rc);
}
rc = socketInitializeDefault();
if (R_FAILED(rc)) {
E2D_LOG_WARN("socketInitializeDefault failed");
}
#endif
}
if (!Sdl2::initAll()) {
E2D_LOG_ERROR("Failed to initialize SDL2");
return false;
}
SVC_MGR.reg(&WINDOW);
SVC_MGR.reg(&INPUT_SVC);
SVC_MGR.reg(&FILE_SVC);
if (!SVC_MGR.initAll()) {
E2D_LOG_ERROR("Failed to initialize services");
return false;
}
WindowCfg winCfg;
winCfg.title = config_.title;
winCfg.width = config_.width;
winCfg.height = config_.height;
winCfg.fullscreen = config_.fullscreen;
winCfg.resizable = config_.resizable;
winCfg.vsync = config_.vsync;
winCfg.glMajor = config_.glMajor;
winCfg.glMinor = config_.glMinor;
if (!WINDOW.create(winCfg)) {
E2D_LOG_ERROR("Failed to create window");
return false;
}
if (!DIRECTOR.init()) {
E2D_LOG_ERROR("Failed to initialize Director");
return false;
}
WINDOW.setOnClose([this]() {
quit();
});
initialized_ = true;
running_ = true;
events::OnInit::emit();
E2D_LOG_INFO("Application initialized successfully");
E2D_LOG_INFO("Window: {}x{}, Fullscreen: {}, VSync: {}",
config_.width, config_.height, config_.fullscreen, config_.vsync);
bool Application::init(const AppConfig &config) {
if (initialized_) {
E2D_LOG_WARN("Application already initialized");
return true;
}
config_ = config;
#ifdef __SWITCH__
Result rc;
rc = romfsInit();
if (R_SUCCEEDED(rc)) {
E2D_LOG_INFO("RomFS initialized successfully");
} else {
E2D_LOG_WARN("romfsInit failed: {:#08X}", rc);
}
rc = socketInitializeDefault();
if (R_FAILED(rc)) {
E2D_LOG_WARN("socketInitializeDefault failed");
}
#endif
if (!Sdl2::initAll()) {
E2D_LOG_ERROR("Failed to initialize SDL2");
return false;
}
SVC_MGR.reg(&WINDOW);
SVC_MGR.reg(&INPUT_SVC);
SVC_MGR.reg(&FILE_SVC);
if (!SVC_MGR.initAll()) {
E2D_LOG_ERROR("Failed to initialize services");
return false;
}
if (!WINDOW.create([&] {
WindowCfg cfg;
cfg.title = config_.title;
cfg.width = config_.width;
cfg.height = config_.height;
cfg.fullscreen = config_.fullscreen;
cfg.resizable = config_.resizable;
cfg.vsync = config_.vsync;
cfg.glMajor = config_.glMajor;
cfg.glMinor = config_.glMinor;
return cfg;
}())) {
E2D_LOG_ERROR("Failed to create window");
return false;
}
if (!DIRECTOR.init()) {
E2D_LOG_ERROR("Failed to initialize Director");
return false;
}
WINDOW.setOnClose([this]() { quit(); });
initialized_ = true;
running_ = true;
events::OnInit::emit();
E2D_LOG_INFO("Application initialized successfully");
E2D_LOG_INFO("Window: {}x{}, Fullscreen: {}, VSync: {}", config_.width,
config_.height, config_.fullscreen, config_.vsync);
return true;
}
void Application::shutdown() {
if (!initialized_) return;
if (!initialized_)
return;
events::OnShutdown::emit();
events::OnShutdown::emit();
E2D_LOG_INFO("Shutting down application...");
E2D_LOG_INFO("Shutting down application...");
DIRECTOR.shutdown();
SVC_MGR.shutdownAll();
Sdl2::shutdown();
DIRECTOR.shutdown();
SVC_MGR.shutdownAll();
Sdl2::shutdown();
PlatformType platform = config_.platform;
if (platform == PlatformType::Auto) {
#ifdef __SWITCH__
platform = PlatformType::Switch;
#else
platform = PlatformType::PC;
romfsExit();
socketExit();
#endif
}
if (platform == PlatformType::Switch) {
#ifdef __SWITCH__
romfsExit();
socketExit();
#endif
}
initialized_ = false;
running_ = false;
initialized_ = false;
running_ = false;
E2D_LOG_INFO("Application shutdown complete");
E2D_LOG_INFO("Application shutdown complete");
}
void Application::run() {
if (!initialized_) {
E2D_LOG_ERROR("Application not initialized");
return;
}
if (!initialized_) {
E2D_LOG_ERROR("Application not initialized");
return;
}
lastFrameTime_ = getTimeSeconds();
lastFrameTime_ = getTimeSeconds();
while (running_ && !WINDOW.shouldClose()) {
mainLoop();
}
while (running_ && !WINDOW.shouldClose()) {
mainLoop();
}
}
void Application::quit() {
shouldQuit_ = true;
running_ = false;
WINDOW.requestClose();
shouldQuit_ = true;
running_ = false;
WINDOW.requestClose();
}
void Application::pause() {
if (!paused_) {
paused_ = true;
SVC_MGR.pauseAll();
DIRECTOR.pause();
events::OnPause::emit();
E2D_LOG_INFO("Application paused");
}
if (!paused_) {
paused_ = true;
SVC_MGR.pauseAll();
DIRECTOR.pause();
events::OnPause::emit();
E2D_LOG_INFO("Application paused");
}
}
void Application::resume() {
if (paused_) {
paused_ = false;
SVC_MGR.resumeAll();
DIRECTOR.resume();
lastFrameTime_ = getTimeSeconds();
events::OnResume::emit();
E2D_LOG_INFO("Application resumed");
}
if (paused_) {
paused_ = false;
SVC_MGR.resumeAll();
DIRECTOR.resume();
lastFrameTime_ = getTimeSeconds();
events::OnResume::emit();
E2D_LOG_INFO("Application resumed");
}
}
void Application::mainLoop() {
if (!WINDOW.pollEvents()) {
running_ = false;
return;
}
double currentTime = getTimeSeconds();
deltaTime_ = static_cast<float>(currentTime - lastFrameTime_);
lastFrameTime_ = currentTime;
totalTime_ += deltaTime_;
frameCount_++;
fpsTimer_ += deltaTime_;
if (fpsTimer_ >= 1.0f) {
currentFps_ = frameCount_;
frameCount_ = 0;
fpsTimer_ -= 1.0f;
}
if (!paused_) {
update();
}
WINDOW.swapBuffers();
if (!config_.vsync && config_.fpsLimit > 0) {
double frameEndTime = getTimeSeconds();
double frameTime = frameEndTime - currentTime;
double target = 1.0 / static_cast<double>(config_.fpsLimit);
if (frameTime < target) {
std::this_thread::sleep_for(std::chrono::duration<double>(target - frameTime));
}
if (!WINDOW.pollEvents()) {
running_ = false;
return;
}
double currentTime = getTimeSeconds();
deltaTime_ = static_cast<float>(currentTime - lastFrameTime_);
lastFrameTime_ = currentTime;
totalTime_ += deltaTime_;
frameCount_++;
fpsTimer_ += deltaTime_;
if (fpsTimer_ >= 1.0f) {
currentFps_ = frameCount_;
frameCount_ = 0;
fpsTimer_ -= 1.0f;
}
if (!paused_) {
update();
}
WINDOW.swapBuffers();
if (!config_.vsync && config_.fpsLimit > 0) {
double frameEndTime = getTimeSeconds();
double frameTime = frameEndTime - currentTime;
double target = 1.0 / static_cast<double>(config_.fpsLimit);
if (frameTime < target) {
std::this_thread::sleep_for(
std::chrono::duration<double>(target - frameTime));
}
}
}
void Application::update() {
SVC_MGR.updateAll(deltaTime_);
events::OnUpdate::emit(deltaTime_);
DIRECTOR.mainLoop(deltaTime_);
SVC_MGR.updateAll(deltaTime_);
events::OnUpdate::emit(deltaTime_);
DIRECTOR.mainLoop(deltaTime_);
}
} // namespace extra2d

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@ -1,177 +1,178 @@
#include <platform/window.h>
#include <SDL.h>
#include <platform/input.h>
#include <platform/sdl2.h>
#include <SDL.h>
#include <platform/window.h>
namespace extra2d {
WindowSvc& WindowSvc::inst() {
static WindowSvc instance;
return instance;
WindowSvc &WindowSvc::inst() {
static WindowSvc instance;
return instance;
}
bool WindowSvc::init() {
if (isInited()) return true;
if (!Sdl2::initVideo()) {
return false;
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
state_ = SvcState::Inited;
if (isInited())
return true;
if (!Sdl2::initVideo()) {
return false;
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
state_ = SvcState::Inited;
return true;
}
void WindowSvc::shutdown() {
if (glCtx_) {
SDL_GL_DeleteContext(glCtx_);
glCtx_ = nullptr;
}
if (window_) {
SDL_DestroyWindow(window_);
window_ = nullptr;
}
state_ = SvcState::Shutdown;
if (glCtx_) {
SDL_GL_DeleteContext(glCtx_);
glCtx_ = nullptr;
}
if (window_) {
SDL_DestroyWindow(window_);
window_ = nullptr;
}
state_ = SvcState::Shutdown;
}
bool WindowSvc::create(const WindowCfg& cfg) {
if (window_) return true;
uint32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN;
if (cfg.resizable) {
flags |= SDL_WINDOW_RESIZABLE;
}
if (cfg.fullscreen) {
flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, cfg.glMajor);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, cfg.glMinor);
window_ = SDL_CreateWindow(
cfg.title.c_str(),
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
cfg.width,
cfg.height,
flags
);
if (!window_) {
return false;
}
glCtx_ = SDL_GL_CreateContext(window_);
if (!glCtx_) {
SDL_DestroyWindow(window_);
window_ = nullptr;
return false;
}
setVsync(cfg.vsync);
vsync_ = cfg.vsync;
bool WindowSvc::create(const WindowCfg &cfg) {
if (window_)
return true;
uint32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN;
if (cfg.resizable) {
flags |= SDL_WINDOW_RESIZABLE;
}
if (cfg.fullscreen) {
flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, cfg.glMajor);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, cfg.glMinor);
window_ =
SDL_CreateWindow(cfg.title.c_str(), SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, cfg.width, cfg.height, flags);
if (!window_) {
return false;
}
glCtx_ = SDL_GL_CreateContext(window_);
if (!glCtx_) {
SDL_DestroyWindow(window_);
window_ = nullptr;
return false;
}
setVsync(cfg.vsync);
vsync_ = cfg.vsync;
return true;
}
bool WindowSvc::pollEvents() {
SDL_Event evt;
while (SDL_PollEvent(&evt)) {
switch (evt.type) {
case SDL_QUIT:
shouldClose_ = true;
if (onClose_) onClose_();
break;
case SDL_WINDOWEVENT:
if (evt.window.event == SDL_WINDOWEVENT_RESIZED) {
if (onResize_) {
onResize_(evt.window.data1, evt.window.data2);
}
}
break;
default:
if (INPUT_SVC.isInited()) {
INPUT_SVC.processEvent(evt);
}
break;
SDL_Event evt;
while (SDL_PollEvent(&evt)) {
switch (evt.type) {
case SDL_QUIT:
shouldClose_ = true;
if (onClose_)
onClose_();
break;
case SDL_WINDOWEVENT:
if (evt.window.event == SDL_WINDOWEVENT_RESIZED) {
if (onResize_) {
onResize_(evt.window.data1, evt.window.data2);
}
}
break;
default:
if (INPUT_SVC.isInited()) {
INPUT_SVC.processEvent(evt);
}
break;
}
return !shouldClose_;
}
return !shouldClose_;
}
void WindowSvc::swapBuffers() {
if (window_ && glCtx_) {
SDL_GL_SwapWindow(window_);
}
if (window_ && glCtx_) {
SDL_GL_SwapWindow(window_);
}
}
Size WindowSvc::getSize() const {
if (!window_) return Size(0, 0);
int w, h;
SDL_GetWindowSize(window_, &w, &h);
return Size(w, h);
if (!window_)
return Size(0, 0);
int w, h;
SDL_GetWindowSize(window_, &w, &h);
return Size(w, h);
}
Vec2 WindowSvc::getPosition() const {
if (!window_) return Vec2(0, 0);
int x, y;
SDL_GetWindowPosition(window_, &x, &y);
return Vec2(static_cast<float>(x), static_cast<float>(y));
if (!window_)
return Vec2(0, 0);
int x, y;
SDL_GetWindowPosition(window_, &x, &y);
return Vec2(static_cast<float>(x), static_cast<float>(y));
}
void WindowSvc::setSize(int32 w, int32 h) {
if (window_) {
SDL_SetWindowSize(window_, w, h);
}
if (window_) {
SDL_SetWindowSize(window_, w, h);
}
}
void WindowSvc::setTitle(const std::string& title) {
if (window_) {
SDL_SetWindowTitle(window_, title.c_str());
}
void WindowSvc::setTitle(const std::string &title) {
if (window_) {
SDL_SetWindowTitle(window_, title.c_str());
}
}
void WindowSvc::setFullscreen(bool fullscreen) {
if (window_) {
SDL_SetWindowFullscreen(window_, fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
}
if (window_) {
SDL_SetWindowFullscreen(window_,
fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
}
}
bool WindowSvc::isFullscreen() const {
if (!window_) return false;
uint32 flags = SDL_GetWindowFlags(window_);
return (flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0;
if (!window_)
return false;
uint32 flags = SDL_GetWindowFlags(window_);
return (flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0;
}
void WindowSvc::setVsync(bool vsync) {
SDL_GL_SetSwapInterval(vsync ? 1 : 0);
vsync_ = vsync;
SDL_GL_SetSwapInterval(vsync ? 1 : 0);
vsync_ = vsync;
}
bool WindowSvc::isVsync() const {
return vsync_;
}
bool WindowSvc::isVsync() const { return vsync_; }
void WindowSvc::setVisible(bool visible) {
if (window_) {
if (visible) {
SDL_ShowWindow(window_);
} else {
SDL_HideWindow(window_);
}
if (window_) {
if (visible) {
SDL_ShowWindow(window_);
} else {
SDL_HideWindow(window_);
}
}
}
bool WindowSvc::isVisible() const {
if (!window_) return false;
uint32 flags = SDL_GetWindowFlags(window_);
return (flags & SDL_WINDOW_SHOWN) != 0;
if (!window_)
return false;
uint32 flags = SDL_GetWindowFlags(window_);
return (flags & SDL_WINDOW_SHOWN) != 0;
}
} // namespace extra2d