refactor: 移除对Switch和其他平台的支持,仅保留Windows

简化构建系统,专注于Windows平台开发
删除不再需要的工具链和平台特定配置
This commit is contained in:
ChestnutYueyue 2026-02-21 14:41:39 +08:00
parent 6a12bb5e2e
commit 68c3f786f6
3 changed files with 51 additions and 206 deletions

136
xmake.lua
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@ -2,12 +2,7 @@
-- Extra2D - 2D Game Engine -- Extra2D - 2D Game Engine
-- Build System: Xmake -- Build System: Xmake
-- --
-- 支持平台: -- 支持平台: Windows (MinGW)
-- - Windows (MinGW)
-- - Linux
-- - macOS
-- - Nintendo Switch
--
-- 窗口后端: GLFW -- 窗口后端: GLFW
-- 渲染后端: OpenGL -- 渲染后端: OpenGL
-- ============================================== -- ==============================================
@ -35,73 +30,64 @@ option("debug_logs")
option_end() option_end()
-- ============================================== -- ==============================================
-- 平台检测与配置 -- 平台配置
-- ============================================== -- ==============================================
local host_plat = os.host() set_plat("mingw")
local target_plat = get_config("plat") or host_plat set_arch("x86_64")
local supported_plats = {mingw = true, windows = true, linux = true, macosx = true, switch = true}
-- 自动选择平台
if not supported_plats[target_plat] then
if host_plat == "windows" then
target_plat = "mingw"
elseif host_plat == "linux" then
target_plat = "linux"
elseif host_plat == "macosx" then
target_plat = "macosx"
else
error("Unsupported platform: " .. target_plat .. ". Supported platforms: mingw, windows, linux, macosx, switch")
end
end
set_plat(target_plat)
-- 设置架构
if target_plat == "switch" then
set_arch("arm64")
elseif target_plat == "mingw" or target_plat == "windows" then
set_arch("x86_64")
elseif target_plat == "linux" then
set_arch("x86_64")
elseif target_plat == "macosx" then
set_arch("x86_64")
end
-- ==============================================
-- 加载工具链配置
-- ==============================================
if target_plat == "switch" then
includes("xmake/toolchains/switch.lua")
set_toolchains("switch")
elseif target_plat == "mingw" then
set_toolchains("mingw")
end
-- ============================================== -- ==============================================
-- 添加依赖包 -- 添加依赖包
-- ============================================== -- ==============================================
if target_plat ~= "switch" then add_requires("glm")
add_requires("glm") add_requires("nlohmann_json")
add_requires("nlohmann_json") add_requires("glfw")
add_requires("glfw") add_requires("zstd")
add_requires("zstd") add_requires("lz4")
add_requires("lz4") add_requires("zlib")
add_requires("zlib")
end
-- ============================================== -- ==============================================
-- 加载构建目标 -- 引擎库目标
-- ============================================== -- ==============================================
-- 加载引擎库定义 target("extra2d")
includes("xmake/engine.lua") set_kind("static")
-- 定义引擎库 -- 引擎核心源文件
define_extra2d_engine() add_files("Extra2D/src/**.cpp")
-- GLFW 窗口后端源文件
add_files("Extra2D/src/platform/glfw/*.cpp")
-- 头文件路径
add_includedirs("Extra2D/include", {public = true})
add_includedirs("Extra2D/include/extra2d/platform", {public = true})
-- Windows (MinGW) 平台配置
add_packages("glm", "nlohmann_json", "glfw", "zstd", "lz4", "zlib", {public = true})
add_syslinks("winmm", "imm32", "version", "setupapi", {public = true})
-- 启用压缩库
add_defines("E2D_USE_ZSTD", "E2D_USE_LZ4", "E2D_USE_ZLIB", {public = true})
-- 编译器标志 (C 和 C++ 共用)
add_cxflags("-Wall", "-Wextra", {force = true})
add_cxflags("-Wno-unused-variable", "-Wno-unused-function", "-Wno-unused-parameter", {force = true})
add_cxflags("-Wno-strict-aliasing", "-Wno-implicit-fallthrough", {force = true})
add_cxflags("-Wno-missing-field-initializers", {force = true})
-- C++ 专用编译器标志
add_cxxflags("-Wno-deprecated-copy", "-Wno-class-memaccess", {force = true})
if is_mode("debug") then
add_defines("_DEBUG", {public = true})
add_cxxflags("-O0", "-g", {force = true})
else
add_defines("NDEBUG", {public = true})
add_cxxflags("-O2", {force = true})
end
target_end()
-- ============================================== -- ==============================================
-- 测试目标 -- 测试目标
@ -127,18 +113,8 @@ target("extra2d_tests")
add_deps("extra2d") add_deps("extra2d")
-- 平台配置 -- 平台配置
local plat = get_config("plat") or os.host() add_packages("glm", "nlohmann_json", "glfw", "zstd", "lz4", "zlib")
add_syslinks("winmm", "imm32", "version", "setupapi")
if plat == "mingw" or plat == "windows" then
add_packages("glm", "nlohmann_json", "glfw", "zstd", "lz4", "zlib")
add_syslinks("winmm", "imm32", "version", "setupapi")
elseif plat == "linux" then
add_packages("glm", "nlohmann_json", "glfw", "zstd", "lz4", "zlib")
add_syslinks("dl", "pthread")
elseif plat == "macosx" then
add_packages("glm", "nlohmann_json", "glfw", "zstd", "lz4", "zlib")
add_frameworks("Cocoa", "IOKit", "CoreVideo")
end
-- 编译器标志 -- 编译器标志
add_cxflags("-Wall", "-Wextra", {force = true}) add_cxflags("-Wall", "-Wextra", {force = true})
@ -171,18 +147,8 @@ target("asset_packer")
add_deps("extra2d") add_deps("extra2d")
-- 平台配置 -- 平台配置
local plat = get_config("plat") or os.host() add_packages("glm", "nlohmann_json", "glfw", "zstd", "lz4", "zlib")
add_syslinks("winmm", "imm32", "version", "setupapi")
if plat == "mingw" or plat == "windows" then
add_packages("glm", "nlohmann_json", "glfw", "zstd", "lz4", "zlib")
add_syslinks("winmm", "imm32", "version", "setupapi")
elseif plat == "linux" then
add_packages("glm", "nlohmann_json", "glfw", "zstd", "lz4", "zlib")
add_syslinks("dl", "pthread")
elseif plat == "macosx" then
add_packages("glm", "nlohmann_json", "glfw", "zstd", "lz4", "zlib")
add_frameworks("Cocoa", "IOKit", "CoreVideo")
end
-- 编译器标志 -- 编译器标志
add_cxflags("-Wall", "-Wextra", {force = true}) add_cxflags("-Wall", "-Wextra", {force = true})

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@ -1,74 +0,0 @@
-- ==============================================
-- Extra2D 引擎库共享配置
-- 被主项目和示例共享使用
--
-- 窗口后端: GLFW
-- 渲染后端: OpenGL
-- ==============================================
-- 获取当前平台
local function get_current_plat()
return get_config("plat") or os.host()
end
-- 定义 Extra2D 引擎库目标
function define_extra2d_engine()
target("extra2d")
set_kind("static")
-- 引擎核心源文件
add_files("Extra2D/src/**.cpp")
-- GLFW 窗口后端源文件
add_files("Extra2D/src/platform/glfw/*.cpp")
-- 头文件路径
add_includedirs("Extra2D/include", {public = true})
add_includedirs("Extra2D/include/extra2d/platform", {public = true})
-- 平台配置
local plat = get_current_plat()
if plat == "switch" then
-- Nintendo Switch 平台配置
local devkitPro = os.getenv("DEVKITPRO") or "C:/devkitPro"
add_includedirs(devkitPro .. "/portlibs/switch/include", {public = true})
add_linkdirs(devkitPro .. "/portlibs/switch/lib")
-- GLFW 后端
add_syslinks("glfw", "nx", "m", {public = true})
elseif plat == "mingw" or plat == "windows" then
-- Windows (MinGW) 平台配置
add_packages("glm", "nlohmann_json", "glfw", "zstd", "lz4", "zlib", {public = true})
add_syslinks("winmm", "imm32", "version", "setupapi", {public = true})
elseif plat == "linux" then
-- Linux 平台配置
add_packages("glm", "nlohmann_json", "glfw", "zstd", "lz4", "zlib", {public = true})
add_syslinks("dl", "pthread", {public = true})
elseif plat == "macosx" then
-- macOS 平台配置
add_packages("glm", "nlohmann_json", "glfw", "zstd", "lz4", "zlib", {public = true})
add_frameworks("Cocoa", "IOKit", "CoreVideo", {public = true})
end
-- 启用压缩库
add_defines("E2D_USE_ZSTD", "E2D_USE_LZ4", "E2D_USE_ZLIB", {public = true})
-- 编译器标志 (C 和 C++ 共用)
add_cxflags("-Wall", "-Wextra", {force = true})
add_cxflags("-Wno-unused-variable", "-Wno-unused-function", "-Wno-unused-parameter", {force = true})
add_cxflags("-Wno-strict-aliasing", "-Wno-implicit-fallthrough", {force = true})
add_cxflags("-Wno-missing-field-initializers", {force = true})
-- C++ 专用编译器标志
add_cxxflags("-Wno-deprecated-copy", "-Wno-class-memaccess", {force = true})
if is_mode("debug") then
add_defines("_DEBUG", {public = true})
add_cxxflags("-O0", "-g", {force = true})
else
add_defines("NDEBUG", {public = true})
add_cxxflags("-O2", {force = true})
end
target_end()
end

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@ -1,47 +0,0 @@
-- ==============================================
-- Nintendo Switch 工具链定义
-- ==============================================
function define_switch_toolchain()
toolchain("switch")
set_kind("standalone")
set_description("Nintendo Switch devkitA64 toolchain")
-- 检查 DEVKITPRO 环境变量Windows 上使用 C:/devkitPro
local devkitPro = os.getenv("DEVKITPRO") or "C:/devkitPro"
local devkitA64 = path.join(devkitPro, "devkitA64")
-- 设置工具链路径
set_toolset("cc", path.join(devkitA64, "bin/aarch64-none-elf-gcc.exe"))
set_toolset("cxx", path.join(devkitA64, "bin/aarch64-none-elf-g++.exe"))
set_toolset("ld", path.join(devkitA64, "bin/aarch64-none-elf-g++.exe"))
set_toolset("ar", path.join(devkitA64, "bin/aarch64-none-elf-gcc-ar.exe"))
set_toolset("strip", path.join(devkitA64, "bin/aarch64-none-elf-strip.exe"))
-- 架构标志
local arch_flags = "-march=armv8-a+crc+crypto -mtune=cortex-a57 -mtp=soft -fPIE"
add_cxflags(arch_flags)
-- 使用 devkitPro 提供的 switch.specs 文件
add_ldflags("-specs=" .. path.join(devkitPro, "libnx/switch.specs"), "-g", arch_flags)
-- 定义 Switch 平台宏
add_defines("__SWITCH__", "__NX__", "MA_SWITCH", "PFD_SWITCH")
-- SimpleIni 配置:不使用 Windows API
add_defines("SI_NO_CONVERSION")
-- libnx 路径 - 必须在工具链级别添加
add_includedirs(path.join(devkitPro, "libnx/include"))
add_linkdirs(path.join(devkitPro, "libnx/lib"))
-- portlibs 路径EGL + 桌面 OpenGL + SDL2
add_includedirs(path.join(devkitPro, "portlibs/switch/include"))
add_includedirs(path.join(devkitPro, "portlibs/switch/include/SDL2"))
add_linkdirs(path.join(devkitPro, "portlibs/switch/lib"))
add_syslinks("nx", "m")
toolchain_end()
end
-- 定义工具链
define_switch_toolchain()