refactor(build): 移除PC平台支持并简化Switch平台配置

移除对PC平台(MinGW/Windows)的支持代码,包括工具链定义、依赖管理和示例程序
将extra2d库配置简化为仅支持Switch平台,移除平台条件判断
保留所有Switch平台的示例程序
This commit is contained in:
ChestnutYueyue 2026-02-09 20:42:50 +08:00
parent a490f9e645
commit 9ef2d67236
1 changed files with 28 additions and 235 deletions

227
xmake.lua
View File

@ -12,23 +12,6 @@ set_languages("c++17")
set_encodings("utf-8")
add_rules("mode.debug", "mode.release")
-- ==============================================
-- 平台检测
-- ==============================================
local is_switch = is_plat("switch")
local is_mingw = is_plat("mingw")
local is_windows = is_plat("windows")
local is_pc = is_mingw or is_windows
-- ==============================================
-- PC 平台依赖包 (使用 xmake 包管理)
-- ==============================================
if is_pc then
-- 使用 xmake 包管理安装 SDL2 和 SDL2_mixer
-- 包名在 xmake-repo 中为 libsdl2 和 libsdl2_mixer
add_requires("libsdl2")
end
-- ==============================================
-- Nintendo Switch 工具链定义
-- ==============================================
@ -70,38 +53,18 @@ toolchain("switch")
add_syslinks("nx", "m")
-- ==============================================
-- MinGW 工具链定义 (PC 版本)
-- ==============================================
toolchain("mingw")
set_kind("standalone")
set_description("MinGW-w64 toolchain for Windows")
-- 检测 MinGW 安装路径
local mingw_path = os.getenv("MINGW_PATH") or "C:/msys64/mingw64"
-- 设置工具链路径
set_toolset("cc", path.join(mingw_path, "bin/gcc.exe"))
set_toolset("cxx", path.join(mingw_path, "bin/g++.exe"))
set_toolset("ld", path.join(mingw_path, "bin/g++.exe"))
set_toolset("ar", path.join(mingw_path, "bin/ar.exe"))
set_toolset("strip", path.join(mingw_path, "bin/strip.exe"))
-- 定义 PC 平台宏(用于替代 __SWITCH__
add_defines("__PC_PLATFORM__", "__WINDOWS__", "_WINDOWS")
-- SimpleIni 配置
add_defines("SI_NO_CONVERSION")
-- 核心路径定义
local SRC_DIR = "Extra2D/src"
local INC_DIR = "Extra2D/include"
-- ==============================================
-- 1. Extra2D 静态库 (多平台支持)
-- 1. Extra2D 静态库 (Switch 专用)
-- ==============================================
target("extra2d")
set_kind("static")
set_plat("switch")
set_arch("arm64")
set_toolchains("switch")
set_basename(is_mode("debug") and "libeasy2dd" or "libeasy2d")
-- 引擎源文件
@ -118,17 +81,9 @@ target("extra2d")
-- 第三方头文件目录
add_includedirs("squirrel/include", {public = true})
-- ==============================================
-- 平台特定配置
-- ==============================================
if is_switch then
-- ==============================================
-- Nintendo Switch 平台配置
-- ==============================================
set_plat("switch")
set_arch("arm64")
set_toolchains("switch")
-- devkitPro mesa 路径EGL + 桌面 OpenGL
local devkitPro = "C:/devkitPro"
@ -150,35 +105,12 @@ target("extra2d")
"drm_nouveau",
{public = true})
-- 添加 Switch 兼容性头文件路径
add_includedirs(path.join(INC_DIR, "extra2d/platform"), {public = true})
elseif is_pc then
-- ==============================================
-- PC 平台配置 (MinGW/Windows)
-- ==============================================
if is_mingw then
set_plat("mingw")
set_toolchains("mingw")
end
-- 使用 xmake 包管理的 SDL2 和 SDL2_mixer
add_packages("libsdl2", {public = true})
-- 链接 PC 平台的库
-- OpenGL
add_syslinks("opengl32", "glu32", {public = true})
-- Windows 系统库
add_syslinks("winmm", "imm32", "version", "setupapi", "gdi32", "user32", "kernel32", "shell32", {public = true})
-- 添加 PC 平台兼容性定义
add_includedirs(path.join(INC_DIR, "extra2d/platform"), {public = true})
end
-- 注意pfd (portable-file-dialogs) 暂时禁用,需要进一步修复
-- add_files(path.join(INC_DIR, "pfd/pfd_switch.cpp"))
-- 添加 Switch 兼容性头文件路径
add_includedirs(path.join(INC_DIR, "extra2d/platform"), {public = true})
-- Switch 特定编译标志
-- 注意Squirrel 脚本绑定使用 dynamic_cast需要 RTTI 支持
-- add_cxflags("-fno-rtti", {force = true})
@ -187,6 +119,9 @@ target("extra2d")
-- Squirrel 第三方库警告抑制
add_cxflags("-Wno-deprecated-copy", "-Wno-strict-aliasing", "-Wno-implicit-fallthrough", "-Wno-class-memaccess", {force = true})
-- 使用 switch 工具链
set_toolchains("switch")
-- ==============================================
-- 头文件安装配置
-- ==============================================
@ -208,11 +143,6 @@ target("extra2d")
end
target_end()
-- ==============================================
-- Switch 示例程序目标
-- ==============================================
if is_switch then
-- ============================================
-- Switch 简单测试程序
-- ============================================
@ -400,140 +330,3 @@ target("collision_demo")
end
end)
target_end()
-- ==============================================
-- PC 示例程序目标 (MinGW)
-- ==============================================
elseif is_pc then
-- ============================================
-- PC 简单测试程序
-- ============================================
target("hello_world")
set_kind("binary")
if is_mingw then
set_plat("mingw")
set_toolchains("mingw")
end
set_targetdir("build/pc")
-- 添加源文件
add_files("Extra2D/examples/hello_world/main.cpp")
-- 添加头文件路径
add_includedirs("Extra2D/include")
-- 链接 extra2d 库
add_deps("extra2d")
-- 使用 xmake 包管理的 SDL2
add_packages("libsdl2")
-- 复制资源文件到输出目录
after_build(function (target)
local output_dir = path.directory(target:targetfile())
local romfs_dir = "Extra2D/examples/hello_world/romfs"
-- 创建 assets 目录并复制资源
local assets_dir = path.join(output_dir, "assets")
os.mkdir(assets_dir)
local font_src = path.join(romfs_dir, "assets/font.ttf")
local font_dst = path.join(assets_dir, "font.ttf")
if os.isfile(font_src) then
os.cp(font_src, font_dst)
print("Copied font to: " .. font_dst)
end
print("Built " .. path.filename(target:targetfile()))
end)
target_end()
-- ============================================
-- PC 空间索引演示
-- ============================================
target("spatial_index_demo")
set_kind("binary")
if is_mingw then
set_plat("mingw")
set_toolchains("mingw")
end
set_targetdir("build/pc")
-- 添加源文件
add_files("Extra2D/examples/spatial_index_demo/main.cpp")
-- 添加头文件路径
add_includedirs("Extra2D/include")
-- 链接 extra2d 库
add_deps("extra2d")
-- 使用 xmake 包管理的 SDL2
add_packages("libsdl2")
-- 复制资源文件
after_build(function (target)
local output_dir = path.directory(target:targetfile())
local romfs_dir = "Extra2D/examples/spatial_index_demo/romfs"
local assets_dir = path.join(output_dir, "assets")
os.mkdir(assets_dir)
local font_src = path.join(romfs_dir, "assets/font.ttf")
local font_dst = path.join(assets_dir, "font.ttf")
if os.isfile(font_src) then
os.cp(font_src, font_dst)
print("Copied font to: " .. font_dst)
end
print("Built " .. path.filename(target:targetfile()))
end)
target_end()
-- ============================================
-- PC 碰撞检测演示
-- ============================================
target("collision_demo")
set_kind("binary")
if is_mingw then
set_plat("mingw")
set_toolchains("mingw")
end
set_targetdir("build/pc")
-- 添加源文件
add_files("Extra2D/examples/collision_demo/main.cpp")
-- 添加头文件路径
add_includedirs("Extra2D/include")
-- 链接 extra2d 库
add_deps("extra2d")
-- 使用 xmake 包管理的 SDL2
add_packages("libsdl2")
-- 复制资源文件
after_build(function (target)
local output_dir = path.directory(target:targetfile())
local romfs_dir = "Extra2D/examples/collision_demo/romfs"
local assets_dir = path.join(output_dir, "assets")
os.mkdir(assets_dir)
local font_src = path.join(romfs_dir, "assets/font.ttf")
local font_dst = path.join(assets_dir, "font.ttf")
if os.isfile(font_src) then
os.cp(font_src, font_dst)
print("Copied font to: " .. font_dst)
end
print("Built " .. path.filename(target:targetfile()))
end)
target_end()
end -- end of platform-specific targets