feat(示例): 添加自定义模块示例和文档
新增HelloModule示例展示如何创建自定义模块,包含: 1. 模块配置类实现 2. 模块初始化器实现 3. 自动注册机制 4. JSON配置支持 5. 场景中使用模块的示例 同时更新模块系统文档,详细说明自定义模块开发流程
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@ -1,5 +1,6 @@
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#pragma once
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#include <array>
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#include <extra2d/core/color.h>
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#include <extra2d/core/math_types.h>
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#include <extra2d/core/types.h>
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@ -7,7 +8,6 @@
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#include <extra2d/graphics/texture.h>
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#include <glm/mat4x4.hpp>
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#include <vector>
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#include <array>
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#include <glad/glad.h>
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@ -52,10 +52,11 @@ public:
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void end();
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// 批量绘制接口 - 用于自动批处理
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void drawBatch(const Texture& texture, const std::vector<SpriteData>& sprites);
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void drawBatch(const Texture &texture,
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const std::vector<SpriteData> &sprites);
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// 立即绘制(不缓存)
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void drawImmediate(const Texture& texture, const SpriteData& data);
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void drawImmediate(const Texture &texture, const SpriteData &data);
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// 统计
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uint32_t getDrawCallCount() const { return drawCallCount_; }
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@ -63,7 +64,7 @@ public:
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uint32_t getBatchCount() const { return batchCount_; }
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// 检查是否需要刷新
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bool needsFlush(const Texture& texture, bool isSDF) const;
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bool needsFlush(const Texture &texture, bool isSDF) const;
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private:
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GLuint vao_;
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@ -78,7 +79,7 @@ private:
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const Texture *currentTexture_;
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bool currentIsSDF_;
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glm::mat4 viewProjection_;
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// 缓存上一帧的 viewProjection,避免重复设置
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glm::mat4 cachedViewProjection_;
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bool viewProjectionDirty_ = true;
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@ -89,9 +90,9 @@ private:
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void flush();
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void setupShader();
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// 添加顶点到缓冲区
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void addVertices(const SpriteData& data);
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void addVertices(const SpriteData &data);
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};
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} // namespace extra2d
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@ -1,17 +1,18 @@
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#include <extra2d/app/application.h>
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#include <extra2d/config/config_module.h>
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#include <extra2d/config/module_registry.h>
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#include <extra2d/graphics/render_module.h>
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#include <extra2d/graphics/render_config.h>
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#include <extra2d/graphics/render_module.h>
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#include <extra2d/graphics/vram_manager.h>
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#include <extra2d/platform/iinput.h>
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#include <extra2d/platform/input_module.h>
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#include <extra2d/platform/platform_init_module.h>
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#include <extra2d/platform/window_module.h>
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#include <extra2d/services/camera_service.h>
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#include <extra2d/services/event_service.h>
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#include <extra2d/services/scene_service.h>
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#include <extra2d/services/timer_service.h>
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#include <extra2d/services/event_service.h>
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#include <extra2d/services/camera_service.h>
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#include <chrono>
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#include <thread>
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@ -20,384 +21,391 @@ namespace extra2d {
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static double getTimeSeconds() {
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#ifdef __SWITCH__
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struct timespec ts;
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clock_gettime(CLOCK_MONOTONIC, &ts);
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return static_cast<double>(ts.tv_sec) +
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static_cast<double>(ts.tv_nsec) / 1000000000.0;
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struct timespec ts;
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clock_gettime(CLOCK_MONOTONIC, &ts);
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return static_cast<double>(ts.tv_sec) +
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static_cast<double>(ts.tv_nsec) / 1000000000.0;
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#else
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using namespace std::chrono;
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auto now = steady_clock::now();
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auto duration = now.time_since_epoch();
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return duration_cast<std::chrono::duration<double>>(duration).count();
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using namespace std::chrono;
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auto now = steady_clock::now();
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auto duration = now.time_since_epoch();
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return duration_cast<std::chrono::duration<double>>(duration).count();
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#endif
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}
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Application& Application::get() {
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static Application instance;
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return instance;
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}
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Application::~Application() {
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shutdown();
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Application &Application::get() {
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static Application instance;
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return instance;
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}
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bool Application::init() {
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AppConfig cfg;
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return init(cfg);
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AppConfig cfg;
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return init(cfg);
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}
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bool Application::init(const AppConfig& config) {
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if (initialized_) {
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return true;
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bool Application::init(const AppConfig &config) {
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if (initialized_) {
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return true;
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}
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register_config_module();
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register_platform_module();
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register_window_module();
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register_input_module();
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register_render_module();
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auto *configInit =
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ModuleRegistry::instance().getInitializer(get_config_module_id());
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if (configInit) {
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auto *cfgInit = dynamic_cast<ConfigModuleInitializer *>(configInit);
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if (cfgInit) {
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cfgInit->setAppConfig(config);
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}
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}
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register_config_module();
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register_platform_module();
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register_window_module();
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register_input_module();
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register_render_module();
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auto* configInit = ModuleRegistry::instance().getInitializer(get_config_module_id());
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if (configInit) {
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auto* cfgInit = dynamic_cast<ConfigModuleInitializer*>(configInit);
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if (cfgInit) {
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cfgInit->setAppConfig(config);
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}
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}
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return initModules();
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return initModules();
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}
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bool Application::init(const std::string& configPath) {
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if (initialized_) {
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return true;
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bool Application::init(const std::string &configPath) {
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if (initialized_) {
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return true;
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}
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register_config_module();
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register_platform_module();
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register_window_module();
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register_input_module();
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register_render_module();
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auto *configInit =
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ModuleRegistry::instance().getInitializer(get_config_module_id());
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if (configInit) {
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auto *cfgInit = dynamic_cast<ConfigModuleInitializer *>(configInit);
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if (cfgInit) {
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cfgInit->setConfigPath(configPath);
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}
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}
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register_config_module();
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register_platform_module();
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register_window_module();
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register_input_module();
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register_render_module();
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auto* configInit = ModuleRegistry::instance().getInitializer(get_config_module_id());
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if (configInit) {
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auto* cfgInit = dynamic_cast<ConfigModuleInitializer*>(configInit);
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if (cfgInit) {
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cfgInit->setConfigPath(configPath);
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}
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}
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return initModules();
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return initModules();
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}
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void Application::registerCoreServices() {
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auto& locator = ServiceLocator::instance();
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auto &locator = ServiceLocator::instance();
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if (!locator.hasService<ISceneService>()) {
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locator.registerService<ISceneService>(makeShared<SceneService>());
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}
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if (!locator.hasService<ISceneService>()) {
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locator.registerService<ISceneService>(makeShared<SceneService>());
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}
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if (!locator.hasService<ITimerService>()) {
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locator.registerService<ITimerService>(makeShared<TimerService>());
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}
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if (!locator.hasService<ITimerService>()) {
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locator.registerService<ITimerService>(makeShared<TimerService>());
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}
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if (!locator.hasService<ICameraService>()) {
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auto cameraService = makeShared<CameraService>();
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if (window_) {
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cameraService->setViewport(0, static_cast<float>(window_->width()),
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static_cast<float>(window_->height()), 0);
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ViewportConfig vpConfig;
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vpConfig.logicWidth = static_cast<float>(window_->width());
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vpConfig.logicHeight = static_cast<float>(window_->height());
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vpConfig.mode = ViewportMode::AspectRatio;
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cameraService->setViewportConfig(vpConfig);
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cameraService->updateViewport(window_->width(), window_->height());
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}
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locator.registerService<ICameraService>(cameraService);
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if (!locator.hasService<ICameraService>()) {
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auto cameraService = makeShared<CameraService>();
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if (window_) {
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cameraService->setViewport(0, static_cast<float>(window_->width()),
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static_cast<float>(window_->height()), 0);
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ViewportConfig vpConfig;
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vpConfig.logicWidth = static_cast<float>(window_->width());
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vpConfig.logicHeight = static_cast<float>(window_->height());
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vpConfig.mode = ViewportMode::AspectRatio;
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cameraService->setViewportConfig(vpConfig);
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cameraService->updateViewport(window_->width(), window_->height());
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}
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locator.registerService<ICameraService>(cameraService);
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}
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}
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bool Application::initModules() {
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auto& locator = ServiceLocator::instance();
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if (!locator.hasService<IEventService>()) {
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locator.registerService<IEventService>(makeShared<EventService>());
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}
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auto initOrder = ModuleRegistry::instance().getInitializationOrder();
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for (ModuleId moduleId : initOrder) {
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auto* initializer = ModuleRegistry::instance().getInitializer(moduleId);
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if (!initializer) {
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continue;
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}
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auto &locator = ServiceLocator::instance();
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auto* moduleConfig = ModuleRegistry::instance().getModuleConfig(moduleId);
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if (!moduleConfig) {
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continue;
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}
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if (!locator.hasService<IEventService>()) {
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locator.registerService<IEventService>(makeShared<EventService>());
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}
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auto info = moduleConfig->getModuleInfo();
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if (!info.enabled) {
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continue;
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}
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auto initOrder = ModuleRegistry::instance().getInitializationOrder();
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if (info.name == "Render") {
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continue;
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}
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if (!initializer->initialize(moduleConfig)) {
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return false;
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}
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for (ModuleId moduleId : initOrder) {
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auto *initializer = ModuleRegistry::instance().getInitializer(moduleId);
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if (!initializer) {
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continue;
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}
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auto* windowInit = ModuleRegistry::instance().getInitializer(get_window_module_id());
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if (!windowInit || !windowInit->isInitialized()) {
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auto *moduleConfig = ModuleRegistry::instance().getModuleConfig(moduleId);
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if (!moduleConfig) {
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continue;
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}
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auto info = moduleConfig->getModuleInfo();
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if (!info.enabled) {
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continue;
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}
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if (info.name == "Render") {
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continue;
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}
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if (!initializer->initialize(moduleConfig)) {
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return false;
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}
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}
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auto *windowInit =
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ModuleRegistry::instance().getInitializer(get_window_module_id());
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if (!windowInit || !windowInit->isInitialized()) {
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return false;
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}
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auto *windowModule = dynamic_cast<WindowModuleInitializer *>(windowInit);
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if (!windowModule) {
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return false;
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}
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window_ = windowModule->getWindow();
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if (!window_) {
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return false;
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}
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auto *renderInit =
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ModuleRegistry::instance().getInitializer(get_render_module_id());
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if (renderInit) {
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auto *renderModule = dynamic_cast<RenderModuleInitializer *>(renderInit);
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if (renderModule) {
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renderModule->setWindow(window_);
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auto *renderConfig =
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ModuleRegistry::instance().getModuleConfig(get_render_module_id());
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if (renderConfig && !renderInit->initialize(renderConfig)) {
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return false;
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}
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}
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}
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auto* windowModule = dynamic_cast<WindowModuleInitializer*>(windowInit);
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if (!windowModule) {
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return false;
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}
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registerCoreServices();
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window_ = windowModule->getWindow();
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if (!window_) {
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return false;
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}
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if (!ServiceLocator::instance().initializeAll()) {
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return false;
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}
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auto* renderInit = ModuleRegistry::instance().getInitializer(get_render_module_id());
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if (renderInit) {
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auto* renderModule = dynamic_cast<RenderModuleInitializer*>(renderInit);
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if (renderModule) {
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renderModule->setWindow(window_);
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auto* renderConfig = ModuleRegistry::instance().getModuleConfig(get_render_module_id());
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if (renderConfig && !renderInit->initialize(renderConfig)) {
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return false;
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}
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auto cameraService = ServiceLocator::instance().getService<ICameraService>();
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if (cameraService && window_) {
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window_->onResize([cameraService](int width, int height) {
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cameraService->updateViewport(width, height);
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cameraService->applyViewportAdapter();
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auto sceneService =
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ServiceLocator::instance().getService<ISceneService>();
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if (sceneService) {
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auto currentScene = sceneService->getCurrentScene();
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if (currentScene) {
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currentScene->setViewportSize(static_cast<float>(width),
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static_cast<float>(height));
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}
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}
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}
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});
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}
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registerCoreServices();
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initialized_ = true;
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running_ = true;
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if (!ServiceLocator::instance().initializeAll()) {
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return false;
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}
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auto cameraService = ServiceLocator::instance().getService<ICameraService>();
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if (cameraService && window_) {
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window_->onResize([this, cameraService](int width, int height) {
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cameraService->updateViewport(width, height);
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cameraService->applyViewportAdapter();
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auto sceneService = ServiceLocator::instance().getService<ISceneService>();
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if (sceneService) {
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auto currentScene = sceneService->getCurrentScene();
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if (currentScene) {
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currentScene->setViewportSize(static_cast<float>(width),
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static_cast<float>(height));
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}
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}
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});
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}
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initialized_ = true;
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running_ = true;
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return true;
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return true;
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}
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void Application::shutdown() {
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if (!initialized_)
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return;
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if (!initialized_)
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return;
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VRAMMgr::get().printStats();
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VRAMMgr::get().printStats();
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ServiceLocator::instance().clear();
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ServiceLocator::instance().clear();
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window_ = nullptr;
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window_ = nullptr;
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auto initOrder = ModuleRegistry::instance().getInitializationOrder();
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for (auto it = initOrder.rbegin(); it != initOrder.rend(); ++it) {
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ModuleId moduleId = *it;
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auto* initializer = ModuleRegistry::instance().getInitializer(moduleId);
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if (initializer && initializer->isInitialized()) {
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initializer->shutdown();
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}
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auto initOrder = ModuleRegistry::instance().getInitializationOrder();
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for (auto it = initOrder.rbegin(); it != initOrder.rend(); ++it) {
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ModuleId moduleId = *it;
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auto *initializer = ModuleRegistry::instance().getInitializer(moduleId);
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if (initializer && initializer->isInitialized()) {
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initializer->shutdown();
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}
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}
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initialized_ = false;
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running_ = false;
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initialized_ = false;
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running_ = false;
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}
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Application::~Application() {
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if (initialized_) {
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shutdown();
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}
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}
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void Application::run() {
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if (!initialized_) {
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return;
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}
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if (!initialized_) {
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return;
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}
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lastFrameTime_ = getTimeSeconds();
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lastFrameTime_ = getTimeSeconds();
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while (running_ && !window_->shouldClose()) {
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mainLoop();
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}
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while (running_ && !window_->shouldClose()) {
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mainLoop();
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}
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}
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void Application::quit() {
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shouldQuit_ = true;
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running_ = false;
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shouldQuit_ = true;
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running_ = false;
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}
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void Application::pause() {
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if (!paused_) {
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paused_ = true;
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ServiceLocator::instance().pauseAll();
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}
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if (!paused_) {
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paused_ = true;
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ServiceLocator::instance().pauseAll();
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}
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}
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void Application::resume() {
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if (paused_) {
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paused_ = false;
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ServiceLocator::instance().resumeAll();
|
||||
lastFrameTime_ = getTimeSeconds();
|
||||
}
|
||||
if (paused_) {
|
||||
paused_ = false;
|
||||
ServiceLocator::instance().resumeAll();
|
||||
lastFrameTime_ = getTimeSeconds();
|
||||
}
|
||||
}
|
||||
|
||||
void Application::mainLoop() {
|
||||
double currentTime = getTimeSeconds();
|
||||
deltaTime_ = static_cast<float>(currentTime - lastFrameTime_);
|
||||
lastFrameTime_ = currentTime;
|
||||
double currentTime = getTimeSeconds();
|
||||
deltaTime_ = static_cast<float>(currentTime - lastFrameTime_);
|
||||
lastFrameTime_ = currentTime;
|
||||
|
||||
totalTime_ += deltaTime_;
|
||||
totalTime_ += deltaTime_;
|
||||
|
||||
frameCount_++;
|
||||
fpsTimer_ += deltaTime_;
|
||||
if (fpsTimer_ >= 1.0f) {
|
||||
currentFps_ = frameCount_;
|
||||
frameCount_ = 0;
|
||||
fpsTimer_ -= 1.0f;
|
||||
frameCount_++;
|
||||
fpsTimer_ += deltaTime_;
|
||||
if (fpsTimer_ >= 1.0f) {
|
||||
currentFps_ = frameCount_;
|
||||
frameCount_ = 0;
|
||||
fpsTimer_ -= 1.0f;
|
||||
}
|
||||
|
||||
window_->poll();
|
||||
|
||||
auto eventService = ServiceLocator::instance().getService<IEventService>();
|
||||
if (eventService) {
|
||||
eventService->processQueue();
|
||||
}
|
||||
|
||||
if (!paused_) {
|
||||
update();
|
||||
}
|
||||
|
||||
render();
|
||||
|
||||
const auto &appConfig = ConfigManager::instance().appConfig();
|
||||
|
||||
auto *renderConfig =
|
||||
ModuleRegistry::instance().getModuleConfig(get_render_module_id());
|
||||
auto *renderModuleConfig =
|
||||
dynamic_cast<const RenderModuleConfig *>(renderConfig);
|
||||
|
||||
if (renderModuleConfig && !renderModuleConfig->vsync &&
|
||||
renderModuleConfig->targetFPS > 0) {
|
||||
double frameEndTime = getTimeSeconds();
|
||||
double frameTime = frameEndTime - currentTime;
|
||||
double target = 1.0 / static_cast<double>(renderModuleConfig->targetFPS);
|
||||
if (frameTime < target) {
|
||||
auto sleepSeconds = target - frameTime;
|
||||
std::this_thread::sleep_for(std::chrono::duration<double>(sleepSeconds));
|
||||
}
|
||||
}
|
||||
|
||||
window_->poll();
|
||||
|
||||
auto eventService = ServiceLocator::instance().getService<IEventService>();
|
||||
if (eventService) {
|
||||
eventService->processQueue();
|
||||
}
|
||||
|
||||
if (!paused_) {
|
||||
update();
|
||||
}
|
||||
|
||||
render();
|
||||
|
||||
const auto& appConfig = ConfigManager::instance().appConfig();
|
||||
|
||||
auto* renderConfig = ModuleRegistry::instance().getModuleConfig(get_render_module_id());
|
||||
auto* renderModuleConfig = dynamic_cast<const RenderModuleConfig*>(renderConfig);
|
||||
|
||||
if (renderModuleConfig && !renderModuleConfig->vsync && renderModuleConfig->targetFPS > 0) {
|
||||
double frameEndTime = getTimeSeconds();
|
||||
double frameTime = frameEndTime - currentTime;
|
||||
double target = 1.0 / static_cast<double>(renderModuleConfig->targetFPS);
|
||||
if (frameTime < target) {
|
||||
auto sleepSeconds = target - frameTime;
|
||||
std::this_thread::sleep_for(std::chrono::duration<double>(sleepSeconds));
|
||||
}
|
||||
}
|
||||
|
||||
ConfigManager::instance().update(deltaTime_);
|
||||
ConfigManager::instance().update(deltaTime_);
|
||||
}
|
||||
|
||||
void Application::update() {
|
||||
ServiceLocator::instance().updateAll(deltaTime_);
|
||||
}
|
||||
void Application::update() { ServiceLocator::instance().updateAll(deltaTime_); }
|
||||
|
||||
void Application::render() {
|
||||
auto* renderInit = ModuleRegistry::instance().getInitializer(get_render_module_id());
|
||||
RenderBackend* renderer = nullptr;
|
||||
if (renderInit) {
|
||||
auto* renderModule = dynamic_cast<RenderModuleInitializer*>(renderInit);
|
||||
if (renderModule) {
|
||||
renderer = renderModule->getRenderer();
|
||||
}
|
||||
auto *renderInit =
|
||||
ModuleRegistry::instance().getInitializer(get_render_module_id());
|
||||
RenderBackend *renderer = nullptr;
|
||||
if (renderInit) {
|
||||
auto *renderModule = dynamic_cast<RenderModuleInitializer *>(renderInit);
|
||||
if (renderModule) {
|
||||
renderer = renderModule->getRenderer();
|
||||
}
|
||||
}
|
||||
|
||||
if (!renderer) {
|
||||
return;
|
||||
}
|
||||
if (!renderer) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto cameraService = ServiceLocator::instance().getService<ICameraService>();
|
||||
if (cameraService) {
|
||||
const auto& vp = cameraService->getViewportResult().viewport;
|
||||
renderer->setViewport(
|
||||
static_cast<int>(vp.origin.x), static_cast<int>(vp.origin.y),
|
||||
static_cast<int>(vp.size.width), static_cast<int>(vp.size.height));
|
||||
|
||||
renderer->setViewProjection(cameraService->getViewProjectionMatrix());
|
||||
} else {
|
||||
renderer->setViewport(0, 0, window_->width(), window_->height());
|
||||
}
|
||||
auto cameraService = ServiceLocator::instance().getService<ICameraService>();
|
||||
if (cameraService) {
|
||||
const auto &vp = cameraService->getViewportResult().viewport;
|
||||
renderer->setViewport(
|
||||
static_cast<int>(vp.origin.x), static_cast<int>(vp.origin.y),
|
||||
static_cast<int>(vp.size.width), static_cast<int>(vp.size.height));
|
||||
|
||||
auto sceneService = ServiceLocator::instance().getService<ISceneService>();
|
||||
if (sceneService) {
|
||||
sceneService->render(*renderer);
|
||||
}
|
||||
renderer->setViewProjection(cameraService->getViewProjectionMatrix());
|
||||
} else {
|
||||
renderer->setViewport(0, 0, window_->width(), window_->height());
|
||||
}
|
||||
|
||||
window_->swap();
|
||||
auto sceneService = ServiceLocator::instance().getService<ISceneService>();
|
||||
if (sceneService) {
|
||||
sceneService->render(*renderer);
|
||||
}
|
||||
|
||||
window_->swap();
|
||||
}
|
||||
|
||||
IInput& Application::input() {
|
||||
return *window_->input();
|
||||
}
|
||||
IInput &Application::input() { return *window_->input(); }
|
||||
|
||||
RenderBackend& Application::renderer() {
|
||||
auto* renderInit = ModuleRegistry::instance().getInitializer(get_render_module_id());
|
||||
if (renderInit) {
|
||||
auto* renderModule = dynamic_cast<RenderModuleInitializer*>(renderInit);
|
||||
if (renderModule && renderModule->getRenderer()) {
|
||||
return *renderModule->getRenderer();
|
||||
}
|
||||
RenderBackend &Application::renderer() {
|
||||
auto *renderInit =
|
||||
ModuleRegistry::instance().getInitializer(get_render_module_id());
|
||||
if (renderInit) {
|
||||
auto *renderModule = dynamic_cast<RenderModuleInitializer *>(renderInit);
|
||||
if (renderModule && renderModule->getRenderer()) {
|
||||
return *renderModule->getRenderer();
|
||||
}
|
||||
static RenderBackend* dummy = nullptr;
|
||||
if (!dummy) {
|
||||
dummy = RenderBackend::create(BackendType::OpenGL).release();
|
||||
}
|
||||
return *dummy;
|
||||
}
|
||||
static RenderBackend *dummy = nullptr;
|
||||
if (!dummy) {
|
||||
dummy = RenderBackend::create(BackendType::OpenGL).release();
|
||||
}
|
||||
return *dummy;
|
||||
}
|
||||
|
||||
SharedPtr<ISceneService> Application::scenes() {
|
||||
return ServiceLocator::instance().getService<ISceneService>();
|
||||
return ServiceLocator::instance().getService<ISceneService>();
|
||||
}
|
||||
|
||||
SharedPtr<ITimerService> Application::timers() {
|
||||
return ServiceLocator::instance().getService<ITimerService>();
|
||||
return ServiceLocator::instance().getService<ITimerService>();
|
||||
}
|
||||
|
||||
SharedPtr<IEventService> Application::events() {
|
||||
return ServiceLocator::instance().getService<IEventService>();
|
||||
return ServiceLocator::instance().getService<IEventService>();
|
||||
}
|
||||
|
||||
SharedPtr<ICameraService> Application::camera() {
|
||||
return ServiceLocator::instance().getService<ICameraService>();
|
||||
return ServiceLocator::instance().getService<ICameraService>();
|
||||
}
|
||||
|
||||
void Application::enterScene(Ptr<Scene> scene) {
|
||||
auto sceneService = ServiceLocator::instance().getService<ISceneService>();
|
||||
if (sceneService && scene) {
|
||||
scene->setViewportSize(static_cast<float>(window_->width()),
|
||||
static_cast<float>(window_->height()));
|
||||
sceneService->enterScene(scene);
|
||||
}
|
||||
auto sceneService = ServiceLocator::instance().getService<ISceneService>();
|
||||
if (sceneService && scene) {
|
||||
scene->setViewportSize(static_cast<float>(window_->width()),
|
||||
static_cast<float>(window_->height()));
|
||||
sceneService->enterScene(scene);
|
||||
}
|
||||
}
|
||||
|
||||
ConfigManager& Application::config() {
|
||||
return ConfigManager::instance();
|
||||
ConfigManager &Application::config() { return ConfigManager::instance(); }
|
||||
|
||||
const AppConfig &Application::getConfig() const {
|
||||
return ConfigManager::instance().appConfig();
|
||||
}
|
||||
|
||||
const AppConfig& Application::getConfig() const {
|
||||
return ConfigManager::instance().appConfig();
|
||||
}
|
||||
|
||||
}
|
||||
} // namespace extra2d
|
||||
|
|
|
|||
|
|
@ -966,9 +966,222 @@ window_->onResize([this, cameraService](int width, int height) {
|
|||
## 示例
|
||||
|
||||
完整示例请参考:
|
||||
- [examples/hello_module/](../../examples/hello_module/) - **Hello World 自定义模块示例**
|
||||
- [examples/basic/main.cpp](../../examples/basic/main.cpp) - 基础示例(场景图、输入事件、视口适配)
|
||||
- [Extra2D/src/platform/window_module.cpp](../../Extra2D/src/platform/window_module.cpp) - Window 模块实现
|
||||
- [Extra2D/src/platform/input_module.cpp](../../Extra2D/src/platform/input_module.cpp) - Input 模块实现
|
||||
- [Extra2D/src/graphics/render_module.cpp](../../Extra2D/src/graphics/render_module.cpp) - Render 模块实现
|
||||
- [Extra2D/src/scene/node.cpp](../../Extra2D/src/scene/node.cpp) - Node 实现
|
||||
- [Extra2D/src/scene/shape_node.cpp](../../Extra2D/src/scene/shape_node.cpp) - ShapeNode 实现
|
||||
|
||||
---
|
||||
|
||||
## Hello World 自定义模块示例
|
||||
|
||||
### 示例概述
|
||||
|
||||
`examples/hello_module/` 目录包含一个完整的自定义模块示例,展示如何:
|
||||
|
||||
1. 定义模块配置数据结构
|
||||
2. 实现 `IModuleConfig` 接口
|
||||
3. 实现 `IModuleInitializer` 接口
|
||||
4. 使用自动注册机制
|
||||
5. 支持 JSON 配置
|
||||
|
||||
### 文件结构
|
||||
|
||||
```
|
||||
examples/hello_module/
|
||||
├── hello_module.h # 模块头文件(配置类 + 初始化器类)
|
||||
├── hello_module.cpp # 模块实现
|
||||
├── main.cpp # 示例入口
|
||||
└── config.json # 配置文件示例
|
||||
```
|
||||
|
||||
### 核心代码解析
|
||||
|
||||
#### 1. 配置数据结构
|
||||
|
||||
```cpp
|
||||
struct HelloModuleConfigData {
|
||||
std::string greeting = "Hello, Extra2D!";
|
||||
int repeatCount = 1;
|
||||
bool enableLogging = true;
|
||||
};
|
||||
```
|
||||
|
||||
#### 2. 配置类实现
|
||||
|
||||
```cpp
|
||||
class HelloModuleConfig : public IModuleConfig {
|
||||
public:
|
||||
HelloModuleConfigData config;
|
||||
|
||||
ModuleInfo getModuleInfo() const override {
|
||||
ModuleInfo info;
|
||||
info.name = "HelloModule";
|
||||
info.version = "1.0.0";
|
||||
info.priority = ModulePriority::User; // 用户自定义模块
|
||||
return info;
|
||||
}
|
||||
|
||||
std::string getConfigSectionName() const override {
|
||||
return "hello"; // 对应 config.json 中的 "hello" 节
|
||||
}
|
||||
|
||||
bool validate() const override {
|
||||
return !config.greeting.empty() && config.repeatCount > 0;
|
||||
}
|
||||
};
|
||||
```
|
||||
|
||||
#### 3. 初始化器实现
|
||||
|
||||
```cpp
|
||||
class HelloModuleInitializer : public IModuleInitializer {
|
||||
public:
|
||||
bool initialize(const IModuleConfig* config) override {
|
||||
const HelloModuleConfig* cfg = dynamic_cast<const HelloModuleConfig*>(config);
|
||||
if (!cfg || !cfg->validate()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
config_ = cfg->config;
|
||||
initialized_ = true;
|
||||
|
||||
// 执行模块初始化逻辑
|
||||
E2D_LOG_INFO("HelloModule initialized: {}", config_.greeting);
|
||||
return true;
|
||||
}
|
||||
|
||||
void shutdown() override {
|
||||
E2D_LOG_INFO("HelloModule shutdown");
|
||||
initialized_ = false;
|
||||
}
|
||||
};
|
||||
```
|
||||
|
||||
#### 4. 自动注册机制
|
||||
|
||||
```cpp
|
||||
namespace {
|
||||
struct HelloModuleAutoRegister {
|
||||
HelloModuleAutoRegister() {
|
||||
register_hello_module();
|
||||
}
|
||||
};
|
||||
|
||||
static HelloModuleAutoRegister s_autoRegister; // 程序启动时自动执行
|
||||
}
|
||||
```
|
||||
|
||||
### 配置文件示例
|
||||
|
||||
```json
|
||||
{
|
||||
"hello": {
|
||||
"greeting": "Hello from custom module!",
|
||||
"repeatCount": 3,
|
||||
"enableLogging": true
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### 运行示例
|
||||
|
||||
```bash
|
||||
xmake run demo_hello_module
|
||||
```
|
||||
|
||||
### 预期输出
|
||||
|
||||
```
|
||||
[INFO] HelloModule initialized
|
||||
[INFO] Greeting: Hello, Extra2D!
|
||||
[INFO] Repeat Count: 1
|
||||
[INFO] Logging Enabled: true
|
||||
[INFO] [HelloModule] Hello, Extra2D!
|
||||
[INFO] HelloScene entered
|
||||
[INFO] [HelloModule] Hello, Extra2D! # 场景 onEnter() 调用
|
||||
[INFO] Scene calling HelloModule from onUpdate...
|
||||
[INFO] [HelloModule] Hello, Extra2D! # 场景每5秒调用
|
||||
[INFO] HelloModule shutdown - Goodbye!
|
||||
```
|
||||
|
||||
### 在场景中使用模块
|
||||
|
||||
模块初始化后,可以在场景中通过 `ModuleRegistry` 获取模块实例并调用其功能:
|
||||
|
||||
```cpp
|
||||
class HelloScene : public Scene {
|
||||
public:
|
||||
void onEnter() override {
|
||||
Scene::onEnter();
|
||||
|
||||
// 获取模块初始化器
|
||||
ModuleId helloId = get_hello_module_id();
|
||||
auto* initializer = ModuleRegistry::instance().getInitializer(helloId);
|
||||
|
||||
if (initializer) {
|
||||
// 转换为具体类型
|
||||
auto* helloInit = dynamic_cast<HelloModuleInitializer*>(initializer);
|
||||
if (helloInit) {
|
||||
// 调用模块功能
|
||||
helloInit->sayHello();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void onUpdate(float dt) override {
|
||||
Scene::onUpdate(dt);
|
||||
|
||||
time_ += dt;
|
||||
|
||||
// 每5秒调用一次模块功能
|
||||
if (time_ >= 5.0f) {
|
||||
ModuleId helloId = get_hello_module_id();
|
||||
auto* initializer = ModuleRegistry::instance().getInitializer(helloId);
|
||||
if (initializer) {
|
||||
auto* helloInit = dynamic_cast<HelloModuleInitializer*>(initializer);
|
||||
if (helloInit) {
|
||||
helloInit->sayHello();
|
||||
}
|
||||
}
|
||||
time_ = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
float time_ = 0.0f;
|
||||
};
|
||||
```
|
||||
|
||||
### 模块使用流程总结
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────────────────────────┐
|
||||
│ 1. 程序启动 │
|
||||
│ └── 静态变量 HelloModuleAutoRegister 自动注册模块 │
|
||||
└─────────────────────────────────────────────────────────────┘
|
||||
│
|
||||
▼
|
||||
┌─────────────────────────────────────────────────────────────┐
|
||||
│ 2. Application::init() │
|
||||
│ └── 遍历 ModuleRegistry 中所有已注册模块 │
|
||||
│ └── 按优先级顺序调用 initialize() │
|
||||
└─────────────────────────────────────────────────────────────┘
|
||||
│
|
||||
▼
|
||||
┌─────────────────────────────────────────────────────────────┐
|
||||
│ 3. 场景/其他代码使用模块 │
|
||||
│ └── ModuleRegistry::getInitializer(moduleId) │
|
||||
│ └── dynamic_cast 转换为具体类型 │
|
||||
│ └── 调用模块方法 │
|
||||
└─────────────────────────────────────────────────────────────┘
|
||||
│
|
||||
▼
|
||||
┌─────────────────────────────────────────────────────────────┐
|
||||
│ 4. Application::shutdown() │
|
||||
│ └── 按逆序调用所有模块的 shutdown() │
|
||||
└─────────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
|
|
|||
|
|
@ -0,0 +1,18 @@
|
|||
{
|
||||
"app": {
|
||||
"name": "HelloModule Example",
|
||||
"version": "1.0.0"
|
||||
},
|
||||
"window": {
|
||||
"title": "Hello Module Example",
|
||||
"width": 800,
|
||||
"height": 600,
|
||||
"mode": "windowed",
|
||||
"vsync": true
|
||||
},
|
||||
"hello": {
|
||||
"greeting": "Hello from custom module!",
|
||||
"repeatCount": 3,
|
||||
"enableLogging": true
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,183 @@
|
|||
#include "hello_module.h"
|
||||
#include <extra2d/config/module_registry.h>
|
||||
#include <extra2d/utils/logger.h>
|
||||
#include <nlohmann/json.hpp>
|
||||
|
||||
using json = nlohmann::json;
|
||||
|
||||
namespace extra2d {
|
||||
|
||||
static ModuleId s_helloModuleId = INVALID_MODULE_ID;
|
||||
|
||||
/**
|
||||
* @brief 获取Hello模块标识符
|
||||
*/
|
||||
ModuleId get_hello_module_id() {
|
||||
return s_helloModuleId;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief 从JSON加载配置
|
||||
*/
|
||||
bool HelloModuleConfig::loadFromJson(const void* jsonData) {
|
||||
if (!jsonData) return false;
|
||||
|
||||
try {
|
||||
const json& j = *static_cast<const json*>(jsonData);
|
||||
|
||||
if (j.contains("greeting")) {
|
||||
config.greeting = j["greeting"].get<std::string>();
|
||||
}
|
||||
if (j.contains("repeatCount")) {
|
||||
config.repeatCount = j["repeatCount"].get<int>();
|
||||
}
|
||||
if (j.contains("enableLogging")) {
|
||||
config.enableLogging = j["enableLogging"].get<bool>();
|
||||
}
|
||||
|
||||
return true;
|
||||
} catch (...) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief 保存配置到JSON
|
||||
*/
|
||||
bool HelloModuleConfig::saveToJson(void* jsonData) const {
|
||||
if (!jsonData) return false;
|
||||
|
||||
try {
|
||||
json& j = *static_cast<json*>(jsonData);
|
||||
j["greeting"] = config.greeting;
|
||||
j["repeatCount"] = config.repeatCount;
|
||||
j["enableLogging"] = config.enableLogging;
|
||||
return true;
|
||||
} catch (...) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief 构造函数
|
||||
*/
|
||||
HelloModuleInitializer::HelloModuleInitializer()
|
||||
: moduleId_(INVALID_MODULE_ID)
|
||||
, initialized_(false) {
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief 析构函数
|
||||
*/
|
||||
HelloModuleInitializer::~HelloModuleInitializer() {
|
||||
if (initialized_) {
|
||||
shutdown();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief 获取模块依赖列表
|
||||
*/
|
||||
std::vector<ModuleId> HelloModuleInitializer::getDependencies() const {
|
||||
return {};
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief 初始化模块
|
||||
*/
|
||||
bool HelloModuleInitializer::initialize(const IModuleConfig* config) {
|
||||
if (initialized_) {
|
||||
E2D_LOG_WARN("HelloModule already initialized");
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!config) {
|
||||
E2D_LOG_ERROR("HelloModule config is null");
|
||||
return false;
|
||||
}
|
||||
|
||||
const HelloModuleConfig* helloConfig = dynamic_cast<const HelloModuleConfig*>(config);
|
||||
if (!helloConfig) {
|
||||
E2D_LOG_ERROR("Invalid HelloModule config type");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!helloConfig->validate()) {
|
||||
E2D_LOG_ERROR("HelloModule config validation failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
config_ = helloConfig->config;
|
||||
|
||||
initialized_ = true;
|
||||
|
||||
E2D_LOG_INFO("HelloModule initialized");
|
||||
E2D_LOG_INFO(" Greeting: {}", config_.greeting);
|
||||
E2D_LOG_INFO(" Repeat Count: {}", config_.repeatCount);
|
||||
E2D_LOG_INFO(" Logging Enabled: {}", config_.enableLogging);
|
||||
|
||||
sayHello();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief 关闭模块
|
||||
*/
|
||||
void HelloModuleInitializer::shutdown() {
|
||||
if (!initialized_) return;
|
||||
|
||||
if (config_.enableLogging) {
|
||||
E2D_LOG_INFO("HelloModule shutdown - Goodbye!");
|
||||
}
|
||||
|
||||
initialized_ = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief 执行问候操作
|
||||
*/
|
||||
void HelloModuleInitializer::sayHello() const {
|
||||
if (!config_.enableLogging) return;
|
||||
|
||||
for (int i = 0; i < config_.repeatCount; ++i) {
|
||||
E2D_LOG_INFO("[HelloModule] {}", config_.greeting);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief 注册Hello模块
|
||||
*/
|
||||
void register_hello_module() {
|
||||
if (s_helloModuleId != INVALID_MODULE_ID) {
|
||||
E2D_LOG_WARN("HelloModule already registered");
|
||||
return;
|
||||
}
|
||||
|
||||
s_helloModuleId = ModuleRegistry::instance().registerModule(
|
||||
makeUnique<HelloModuleConfig>(),
|
||||
[]() -> UniquePtr<IModuleInitializer> {
|
||||
auto initializer = makeUnique<HelloModuleInitializer>();
|
||||
initializer->setModuleId(s_helloModuleId);
|
||||
return initializer;
|
||||
}
|
||||
);
|
||||
|
||||
E2D_LOG_DEBUG("HelloModule registered with id: {}", s_helloModuleId);
|
||||
}
|
||||
|
||||
namespace {
|
||||
/**
|
||||
* @brief 自动注册器
|
||||
* 在程序启动时自动注册模块
|
||||
*/
|
||||
struct HelloModuleAutoRegister {
|
||||
HelloModuleAutoRegister() {
|
||||
register_hello_module();
|
||||
}
|
||||
};
|
||||
|
||||
static HelloModuleAutoRegister s_autoRegister;
|
||||
}
|
||||
|
||||
} // namespace extra2d
|
||||
|
|
@ -0,0 +1,148 @@
|
|||
#pragma once
|
||||
|
||||
#include <extra2d/config/module_config.h>
|
||||
#include <extra2d/config/module_initializer.h>
|
||||
#include <string>
|
||||
|
||||
namespace extra2d {
|
||||
|
||||
/**
|
||||
* @brief Hello模块配置数据结构
|
||||
*/
|
||||
struct HelloModuleConfigData {
|
||||
std::string greeting = "Hello, Extra2D!";
|
||||
int repeatCount = 1;
|
||||
bool enableLogging = true;
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Hello模块配置类
|
||||
*
|
||||
* 这是一个简单的自定义模块示例,展示如何:
|
||||
* 1. 定义模块配置数据结构
|
||||
* 2. 实现IModuleConfig接口
|
||||
* 3. 支持JSON配置加载/保存
|
||||
*/
|
||||
class HelloModuleConfig : public IModuleConfig {
|
||||
public:
|
||||
HelloModuleConfigData config;
|
||||
|
||||
/**
|
||||
* @brief 获取模块信息
|
||||
*/
|
||||
ModuleInfo getModuleInfo() const override {
|
||||
ModuleInfo info;
|
||||
info.id = 0;
|
||||
info.name = "HelloModule";
|
||||
info.version = "1.0.0";
|
||||
info.priority = ModulePriority::User;
|
||||
info.enabled = true;
|
||||
return info;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief 获取配置节名称
|
||||
*/
|
||||
std::string getConfigSectionName() const override {
|
||||
return "hello";
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief 验证配置有效性
|
||||
*/
|
||||
bool validate() const override {
|
||||
return !config.greeting.empty() && config.repeatCount > 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief 重置为默认配置
|
||||
*/
|
||||
void resetToDefaults() override {
|
||||
config = HelloModuleConfigData{};
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief 应用平台约束
|
||||
*/
|
||||
void applyPlatformConstraints(PlatformType platform) override {
|
||||
(void)platform;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief 从JSON加载配置
|
||||
*/
|
||||
bool loadFromJson(const void* jsonData) override;
|
||||
|
||||
/**
|
||||
* @brief 保存配置到JSON
|
||||
*/
|
||||
bool saveToJson(void* jsonData) const override;
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Hello模块初始化器
|
||||
*
|
||||
* 负责模块的生命周期管理
|
||||
*/
|
||||
class HelloModuleInitializer : public IModuleInitializer {
|
||||
public:
|
||||
HelloModuleInitializer();
|
||||
~HelloModuleInitializer() override;
|
||||
|
||||
/**
|
||||
* @brief 获取模块标识符
|
||||
*/
|
||||
ModuleId getModuleId() const override { return moduleId_; }
|
||||
|
||||
/**
|
||||
* @brief 获取模块优先级
|
||||
*/
|
||||
ModulePriority getPriority() const override { return ModulePriority::User; }
|
||||
|
||||
/**
|
||||
* @brief 获取模块依赖列表
|
||||
*/
|
||||
std::vector<ModuleId> getDependencies() const override;
|
||||
|
||||
/**
|
||||
* @brief 初始化模块
|
||||
*/
|
||||
bool initialize(const IModuleConfig* config) override;
|
||||
|
||||
/**
|
||||
* @brief 关闭模块
|
||||
*/
|
||||
void shutdown() override;
|
||||
|
||||
/**
|
||||
* @brief 检查是否已初始化
|
||||
*/
|
||||
bool isInitialized() const override { return initialized_; }
|
||||
|
||||
/**
|
||||
* @brief 设置模块标识符
|
||||
*/
|
||||
void setModuleId(ModuleId id) { moduleId_ = id; }
|
||||
|
||||
/**
|
||||
* @brief 执行问候操作
|
||||
*/
|
||||
void sayHello() const;
|
||||
|
||||
private:
|
||||
ModuleId moduleId_ = INVALID_MODULE_ID;
|
||||
bool initialized_ = false;
|
||||
HelloModuleConfigData config_;
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief 获取Hello模块标识符
|
||||
*/
|
||||
ModuleId get_hello_module_id();
|
||||
|
||||
/**
|
||||
* @brief 注册Hello模块
|
||||
*/
|
||||
void register_hello_module();
|
||||
|
||||
} // namespace extra2d
|
||||
|
|
@ -0,0 +1,101 @@
|
|||
#include "hello_module.h"
|
||||
#include <extra2d/app/application.h>
|
||||
#include <extra2d/config/module_registry.h>
|
||||
#include <extra2d/scene/scene.h>
|
||||
#include <extra2d/services/scene_service.h>
|
||||
#include <extra2d/utils/logger.h>
|
||||
|
||||
using namespace extra2d;
|
||||
|
||||
/**
|
||||
* @brief 自定义场景类
|
||||
*
|
||||
* 展示如何在场景中使用自定义模块
|
||||
*/
|
||||
class HelloScene : public Scene {
|
||||
public:
|
||||
static Ptr<HelloScene> create() { return makeShared<HelloScene>(); }
|
||||
|
||||
void onEnter() override {
|
||||
Scene::onEnter();
|
||||
E2D_LOG_INFO("HelloScene entered");
|
||||
|
||||
setBackgroundColor(Color(0.1f, 0.1f, 0.2f, 1.0f));
|
||||
|
||||
ModuleId helloId = get_hello_module_id();
|
||||
auto *initializer = ModuleRegistry::instance().getInitializer(helloId);
|
||||
if (initializer) {
|
||||
auto *helloInit = dynamic_cast<HelloModuleInitializer *>(initializer);
|
||||
if (helloInit) {
|
||||
E2D_LOG_INFO("Scene calling HelloModule from onEnter...");
|
||||
helloInit->sayHello();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void onUpdate(float dt) override {
|
||||
Scene::onUpdate(dt);
|
||||
|
||||
time_ += dt;
|
||||
|
||||
if (time_ >= 5.0f) {
|
||||
ModuleId helloId = get_hello_module_id();
|
||||
auto *initializer = ModuleRegistry::instance().getInitializer(helloId);
|
||||
if (initializer) {
|
||||
auto *helloInit = dynamic_cast<HelloModuleInitializer *>(initializer);
|
||||
if (helloInit) {
|
||||
E2D_LOG_INFO("Scene calling HelloModule from onUpdate...");
|
||||
helloInit->sayHello();
|
||||
}
|
||||
}
|
||||
time_ = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
float time_ = 0.0f;
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief 应用程序入口
|
||||
*/
|
||||
int main(int argc, char *argv[]) {
|
||||
(void)argc;
|
||||
(void)argv;
|
||||
|
||||
E2D_LOG_INFO("=== Hello Module Example ===");
|
||||
E2D_LOG_INFO("This example demonstrates how to create a custom module");
|
||||
E2D_LOG_INFO("");
|
||||
|
||||
Application &app = Application::get();
|
||||
|
||||
AppConfig appConfig;
|
||||
appConfig.appName = "HelloModule Example";
|
||||
appConfig.appVersion = "1.0.0";
|
||||
|
||||
if (!app.init(appConfig)) {
|
||||
E2D_LOG_ERROR("Failed to initialize application");
|
||||
return 1;
|
||||
}
|
||||
|
||||
E2D_LOG_INFO("");
|
||||
E2D_LOG_INFO("Application initialized successfully");
|
||||
E2D_LOG_INFO("HelloModule should have been auto-registered and initialized");
|
||||
E2D_LOG_INFO("");
|
||||
|
||||
auto scene = HelloScene::create();
|
||||
app.enterScene(scene);
|
||||
|
||||
E2D_LOG_INFO("Starting main loop...");
|
||||
E2D_LOG_INFO("Press ESC or close window to exit");
|
||||
E2D_LOG_INFO("");
|
||||
|
||||
app.run();
|
||||
|
||||
E2D_LOG_INFO("Application shutting down...");
|
||||
|
||||
app.shutdown();
|
||||
|
||||
E2D_LOG_INFO("Application shutdown complete");
|
||||
return 0;
|
||||
}
|
||||
26
xmake.lua
26
xmake.lua
|
|
@ -164,3 +164,29 @@ target("demo_basic")
|
|||
-- 构建后安装Shader文件
|
||||
after_build(install_shaders)
|
||||
target_end()
|
||||
|
||||
-- Hello Module 示例 - 展示如何创建自定义模块
|
||||
target("demo_hello_module")
|
||||
set_kind("binary")
|
||||
set_default(false)
|
||||
|
||||
add_deps("extra2d")
|
||||
add_files("examples/hello_module/*.cpp")
|
||||
add_includedirs("examples/hello_module")
|
||||
|
||||
-- 平台配置
|
||||
local plat = get_config("plat") or os.host()
|
||||
if plat == "mingw" or plat == "windows" then
|
||||
add_packages("glm", "nlohmann_json", "libsdl2")
|
||||
add_syslinks("opengl32", "glu32", "winmm", "imm32", "version", "setupapi")
|
||||
elseif plat == "linux" then
|
||||
add_packages("glm", "nlohmann_json", "libsdl2")
|
||||
add_syslinks("GL", "dl", "pthread")
|
||||
elseif plat == "macosx" then
|
||||
add_packages("glm", "nlohmann_json", "libsdl2")
|
||||
add_frameworks("OpenGL", "Cocoa", "IOKit", "CoreVideo")
|
||||
end
|
||||
|
||||
-- 构建后安装Shader文件
|
||||
after_build(install_shaders)
|
||||
target_end()
|
||||
|
|
|
|||
Loading…
Reference in New Issue