style: 调整main.cpp的代码格式和include顺序
- 统一缩进为2个空格 - 调整头文件include顺序 - 移除多余的注释分隔线
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@ -12,9 +12,9 @@
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* - SpriteRenderer 精灵渲染
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*/
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#include <extra2d.h>
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#include "game_scene.h"
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#include <cstdio>
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#include <extra2d.h>
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using namespace extra2d;
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@ -22,58 +22,54 @@ using namespace extra2d;
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* @brief 程序入口
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*/
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int main(int argc, char **argv) {
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// ========================================
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// 1. 创建应用
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// ========================================
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auto app = Application::create();
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// ========================================
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// 1. 创建应用
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// ========================================
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auto app = Application::create();
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AppConfig config;
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config.title = "Scene Graph Demo - Extra2D";
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config.width = 1280;
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config.height = 720;
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AppConfig config;
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config.title = "Scene Graph Demo - Extra2D";
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config.width = 1280;
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config.height = 720;
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if (!app->init(config)) {
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printf("Failed to initialize application!\n");
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return -1;
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}
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if (!app->init(config)) {
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printf("Failed to initialize application!\n");
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return -1;
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}
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// ========================================
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// 2. 获取场景模块和导演
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// ========================================
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SceneModule *sceneModule = app->getModule<SceneModule>();
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if (!sceneModule) {
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printf("Failed to get SceneModule!\n");
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return -1;
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}
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printf("Application initialized successfully\n");
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printf("Window size: %dx%d\n", app->getWindowWidth(), app->getWindowHeight());
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Director *director = sceneModule->getDirector();
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if (!director) {
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printf("Failed to get Director!\n");
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return -1;
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}
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// ========================================
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// 2. 获取场景模块和导演
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// ========================================
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SceneModule *sceneModule = app->getModule<SceneModule>();
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if (!sceneModule) {
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printf("Failed to get SceneModule!\n");
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return -1;
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}
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printf("Scene module and director ready\n");
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Director *director = sceneModule->getDirector();
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if (!director) {
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printf("Failed to get Director!\n");
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return -1;
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}
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// ========================================
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// 3. 创建并运行游戏场景
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// ========================================
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auto gameScene = makePtr<GameScene>();
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director->runScene(gameScene);
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printf("Scene module and director ready\n");
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printf("Game scene started\n");
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// ========================================
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// 3. 创建并运行游戏场景
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// ========================================
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auto gameScene = makePtr<GameScene>();
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director->runScene(gameScene);
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// ========================================
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// 4. 运行应用主循环
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// ========================================
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app->run();
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printf("Game scene started\n");
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// ========================================
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// 5. 清理(自动进行)
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// ========================================
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printf("Application shutting down...\n");
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// ========================================
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// 4. 运行应用主循环
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// ========================================
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app->run();
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// ========================================
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// 5. 清理(自动进行)
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// ========================================
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printf("Application shutting down...\n");
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return 0;
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return 0;
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}
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