-- ============================================== -- Extra2D 引擎库共享配置 -- 被主项目和示例共享使用 -- ============================================== -- 获取当前平台 local function get_current_plat() return get_config("plat") or os.host() end -- 获取后端配置 local function get_backend() return get_config("backend") or "sdl2" end -- 定义 Extra2D 引擎库目标 function define_extra2d_engine() target("extra2d") set_kind("static") -- 引擎核心源文件 add_files("Extra2D/src/**.cpp") add_files("Extra2D/src/glad/glad.c") -- 平台后端源文件 local plat = get_current_plat() local backend = get_backend() if plat == "switch" then add_files("Extra2D/src/platform/backends/switch/*.cpp") add_defines("E2D_BACKEND_SWITCH") elseif backend == "sdl2" then add_files("Extra2D/src/platform/backends/sdl2/*.cpp") add_defines("E2D_BACKEND_SDL2") elseif backend == "glfw" then add_files("Extra2D/src/platform/backends/glfw/*.cpp") add_defines("E2D_BACKEND_GLFW") end -- 头文件路径 add_includedirs("Extra2D/include", {public = true}) add_includedirs("Extra2D/include/extra2d/platform", {public = true}) -- 平台配置 if plat == "switch" then local devkitPro = os.getenv("DEVKITPRO") or "C:/devkitPro" add_includedirs(devkitPro .. "/portlibs/switch/include", {public = true}) add_linkdirs(devkitPro .. "/portlibs/switch/lib") add_syslinks("SDL2", "GLESv2", "EGL", "glapi", "drm_nouveau", {public = true}) elseif plat == "mingw" then add_packages("glm", "nlohmann_json", {public = true}) if backend == "sdl2" then add_packages("libsdl2", {public = true}) elseif backend == "glfw" then add_packages("glfw", {public = true}) end add_syslinks("opengl32", "glu32", "winmm", "imm32", "version", "setupapi", {public = true}) end -- 编译器标志 (C 和 C++ 共用) add_cxflags("-Wall", "-Wextra", {force = true}) add_cxflags("-Wno-unused-variable", "-Wno-unused-function", "-Wno-unused-parameter", {force = true}) add_cxflags("-Wno-strict-aliasing", "-Wno-implicit-fallthrough", {force = true}) add_cxflags("-Wno-missing-field-initializers", {force = true}) -- C++ 专用编译器标志 add_cxxflags("-Wno-deprecated-copy", "-Wno-class-memaccess", {force = true}) if is_mode("debug") then add_defines("E2D_DEBUG", "_DEBUG", {public = true}) add_cxxflags("-O0", "-g", {force = true}) else add_defines("NDEBUG", {public = true}) add_cxxflags("-O2", {force = true}) end target_end() end