// ============================================================================ // BaseScene.cpp - Flappy Bird 基础场景实现 // ============================================================================ #include "BaseScene.h" #include namespace flappybird { BaseScene::BaseScene() { // 设置背景颜色为黑色(窗口四周会显示这个颜色) setBackgroundColor(extra2d::Color(0.0f, 0.0f, 0.0f, 1.0f)); } void BaseScene::onEnter() { extra2d::Scene::onEnter(); // 计算并更新视口 updateViewport(); } void BaseScene::updateViewport() { auto &app = extra2d::Application::instance(); float windowWidth = static_cast(app.window().getWidth()); float windowHeight = static_cast(app.window().getHeight()); // 计算游戏内容在窗口中的居中位置 // 保持游戏原始宽高比,进行"黑边"适配 float scaleX = windowWidth / GAME_WIDTH; float scaleY = windowHeight / GAME_HEIGHT; // 使用较小的缩放比例,确保游戏内容完整显示在窗口中 float scale = std::min(scaleX, scaleY); scaledGameWidth_ = GAME_WIDTH * scale; scaledGameHeight_ = GAME_HEIGHT * scale; // 计算居中偏移,使游戏内容在窗口中水平和垂直居中 viewportOffsetX_ = (windowWidth - scaledGameWidth_) * 0.5f; viewportOffsetY_ = (windowHeight - scaledGameHeight_) * 0.5f; // 设置视口大小为游戏逻辑分辨率 setViewportSize(GAME_WIDTH, GAME_HEIGHT); // 创建并设置相机 auto camera = extra2d::makePtr(); // 设置正交投影,覆盖整个游戏逻辑区域 // 注意:对于2D游戏,Y轴向下增长,所以bottom > top camera->setViewport(0.0f, GAME_WIDTH, GAME_HEIGHT, 0.0f); setCamera(camera); } void BaseScene::onRender(extra2d::RenderBackend &renderer) { // 检查窗口大小是否改变,如果改变则更新视口 auto &app = extra2d::Application::instance(); float currentWindowWidth = static_cast(app.window().getWidth()); float currentWindowHeight = static_cast(app.window().getHeight()); // 如果窗口大小改变,重新计算视口 float expectedWidth = scaledGameWidth_ + viewportOffsetX_ * 2.0f; float expectedHeight = scaledGameHeight_ + viewportOffsetY_ * 2.0f; if (std::abs(currentWindowWidth - expectedWidth) > 1.0f || std::abs(currentWindowHeight - expectedHeight) > 1.0f) { E2D_LOG_INFO("BaseScene::onRender - window size changed from ({} x {}) to " "({} x {}), updating viewport", expectedWidth, expectedHeight, currentWindowWidth, currentWindowHeight); updateViewport(); } // 设置视口为居中区域 E2D_LOG_INFO( "BaseScene::onRender - setting viewport: x={}, y={}, width={}, height={}", static_cast(viewportOffsetX_), static_cast(viewportOffsetY_), static_cast(scaledGameWidth_), static_cast(scaledGameHeight_)); renderer.setViewport( static_cast(viewportOffsetX_), static_cast(viewportOffsetY_), static_cast(scaledGameWidth_), static_cast(scaledGameHeight_)); // 调用父类的 onRender 进行实际渲染 extra2d::Scene::onRender(renderer); } } // namespace flappybird