-- ============================================== -- Extra2D 引擎库构建目标 -- ============================================== -- 核心路径定义 local SRC_DIR = "Extra2D/src" local INC_DIR = "Extra2D/include" -- 定义 Extra2D 引擎库目标 function define_extra2d_target() target("extra2d") set_kind("static") set_plat("switch") set_arch("arm64") set_toolchains("switch") set_basename(is_mode("debug") and "libeasy2dd" or "libeasy2d") -- ============================================== -- 源文件配置 -- ============================================== -- 引擎源文件 add_files(path.join(SRC_DIR, "**.cpp")) add_files(path.join(SRC_DIR, "glad/glad.c")) -- Squirrel 3.2 源文件 add_files("squirrel/squirrel/*.cpp") add_files("squirrel/sqstdlib/*.cpp") -- ============================================== -- 头文件路径配置 -- ============================================== -- 公开头文件目录 add_includedirs(INC_DIR, {public = true}) -- 第三方头文件目录 add_includedirs("squirrel/include", {public = true}) -- ============================================== -- Nintendo Switch 平台配置 -- ============================================== -- devkitPro mesa 路径(EGL + 桌面 OpenGL) local devkitPro = "C:/devkitPro" add_includedirs(path.join(devkitPro, "portlibs/switch/include"), {public = true}) add_linkdirs(path.join(devkitPro, "portlibs/switch/lib")) -- 使用系统 GLES3.2 头文件 (位于 devkitPro/portlibs/switch/include) -- 链接 EGL、OpenGL ES 3.0(mesa)和 SDL2 音频 -- 注意:链接顺序很重要!被依赖的库必须放在后面 -- 依赖链:SDL2 -> EGL -> drm_nouveau -- GLESv2 -> glapi -> drm_nouveau add_syslinks("SDL2_mixer", "SDL2", "opusfile", "opus", "vorbisidec", "ogg", "modplug", "mpg123", "FLAC", "GLESv2", "EGL", "glapi", "drm_nouveau", {public = true}) -- 注意:pfd (portable-file-dialogs) 暂时禁用,需要进一步修复 -- add_files(path.join(INC_DIR, "pfd/pfd_switch.cpp")) -- 添加 Switch 兼容性头文件路径 add_includedirs(path.join(INC_DIR, "extra2d/platform"), {public = true}) -- ============================================== -- 编译器配置 -- ============================================== -- Switch 特定编译标志 -- 注意:Squirrel 脚本绑定使用 dynamic_cast,需要 RTTI 支持 -- add_cxflags("-fno-rtti", {force = true}) add_cxflags("-Wno-unused-variable", "-Wno-unused-function", {force = true}) -- Squirrel 第三方库警告抑制 add_cxflags("-Wno-deprecated-copy", "-Wno-strict-aliasing", "-Wno-implicit-fallthrough", "-Wno-class-memaccess", {force = true}) -- 使用 switch 工具链 set_toolchains("switch") -- ============================================== -- 头文件安装配置 -- ============================================== add_headerfiles(path.join(INC_DIR, "extra2d/**.h"), {prefixdir = "extra2d"}) -- 使用 devkitPro 的 switch-glm 替代项目自带的 GLM -- add_headerfiles(path.join(INC_DIR, "glm/**.hpp"), {prefixdir = "glm"}) add_headerfiles(path.join(INC_DIR, "stb/**.h"), {prefixdir = "stb"}) add_headerfiles(path.join(INC_DIR, "simpleini/**.h"), {prefixdir = "simpleini"}) -- 编译器通用配置 add_cxxflags("-Wall", "-Wextra", {force = true}) add_cxxflags("-Wno-unused-parameter", {force = true}) -- 调试/发布模式配置 if is_mode("debug") then add_defines("E2D_DEBUG", "_DEBUG", {public = true}) add_cxxflags("-O0", "-g", {force = true}) else add_defines("NDEBUG", {public = true}) add_cxxflags("-O2", {force = true}) end target_end() end