#include #include #include #include #include #include #include #include #include #include #include #ifdef __SWITCH__ #include #endif namespace extra2d { /** * @brief 获取当前时间(秒) */ static double getTimeSeconds() { #ifdef __SWITCH__ struct timespec ts; clock_gettime(CLOCK_MONOTONIC, &ts); return static_cast(ts.tv_sec) + static_cast(ts.tv_nsec) / 1000000000.0; #else using namespace std::chrono; auto now = steady_clock::now(); auto duration = now.time_since_epoch(); return duration_cast>(duration).count(); #endif } Application& Application::instance() { static Application instance; return instance; } Application::~Application() { shutdown(); } bool Application::init(const AppConfig& config) { if (initialized_) { E2D_LOG_WARN("Application already initialized"); return true; } config_ = config; PlatformType platform = config_.platform; if (platform == PlatformType::Auto) { #ifdef __SWITCH__ platform = PlatformType::Switch; #else platform = PlatformType::PC; #endif } if (platform == PlatformType::Switch) { #ifdef __SWITCH__ Result rc; rc = romfsInit(); if (R_SUCCEEDED(rc)) { E2D_LOG_INFO("RomFS initialized successfully"); } else { E2D_LOG_WARN("romfsInit failed: {:#08X}", rc); } rc = socketInitializeDefault(); if (R_FAILED(rc)) { E2D_LOG_WARN("socketInitializeDefault failed"); } #endif } if (!Sdl2::initAll()) { E2D_LOG_ERROR("Failed to initialize SDL2"); return false; } SVC_MGR.reg(&WINDOW); SVC_MGR.reg(&INPUT_SVC); SVC_MGR.reg(&FILE_SVC); if (!SVC_MGR.initAll()) { E2D_LOG_ERROR("Failed to initialize services"); return false; } WindowCfg winCfg; winCfg.title = config_.title; winCfg.width = config_.width; winCfg.height = config_.height; winCfg.fullscreen = config_.fullscreen; winCfg.resizable = config_.resizable; winCfg.vsync = config_.vsync; winCfg.glMajor = config_.glMajor; winCfg.glMinor = config_.glMinor; if (!WINDOW.create(winCfg)) { E2D_LOG_ERROR("Failed to create window"); return false; } if (!DIRECTOR.init()) { E2D_LOG_ERROR("Failed to initialize Director"); return false; } WINDOW.setOnClose([this]() { quit(); }); initialized_ = true; running_ = true; events::OnInit::emit(); E2D_LOG_INFO("Application initialized successfully"); E2D_LOG_INFO("Window: {}x{}, Fullscreen: {}, VSync: {}", config_.width, config_.height, config_.fullscreen, config_.vsync); return true; } void Application::shutdown() { if (!initialized_) return; events::OnShutdown::emit(); E2D_LOG_INFO("Shutting down application..."); DIRECTOR.shutdown(); SVC_MGR.shutdownAll(); Sdl2::shutdown(); PlatformType platform = config_.platform; if (platform == PlatformType::Auto) { #ifdef __SWITCH__ platform = PlatformType::Switch; #else platform = PlatformType::PC; #endif } if (platform == PlatformType::Switch) { #ifdef __SWITCH__ romfsExit(); socketExit(); #endif } initialized_ = false; running_ = false; E2D_LOG_INFO("Application shutdown complete"); } void Application::run() { if (!initialized_) { E2D_LOG_ERROR("Application not initialized"); return; } lastFrameTime_ = getTimeSeconds(); while (running_ && !WINDOW.shouldClose()) { mainLoop(); } } void Application::quit() { shouldQuit_ = true; running_ = false; WINDOW.requestClose(); } void Application::pause() { if (!paused_) { paused_ = true; SVC_MGR.pauseAll(); DIRECTOR.pause(); events::OnPause::emit(); E2D_LOG_INFO("Application paused"); } } void Application::resume() { if (paused_) { paused_ = false; SVC_MGR.resumeAll(); DIRECTOR.resume(); lastFrameTime_ = getTimeSeconds(); events::OnResume::emit(); E2D_LOG_INFO("Application resumed"); } } void Application::mainLoop() { if (!WINDOW.pollEvents()) { running_ = false; return; } double currentTime = getTimeSeconds(); deltaTime_ = static_cast(currentTime - lastFrameTime_); lastFrameTime_ = currentTime; totalTime_ += deltaTime_; frameCount_++; fpsTimer_ += deltaTime_; if (fpsTimer_ >= 1.0f) { currentFps_ = frameCount_; frameCount_ = 0; fpsTimer_ -= 1.0f; } if (!paused_) { update(); } WINDOW.swapBuffers(); if (!config_.vsync && config_.fpsLimit > 0) { double frameEndTime = getTimeSeconds(); double frameTime = frameEndTime - currentTime; double target = 1.0 / static_cast(config_.fpsLimit); if (frameTime < target) { std::this_thread::sleep_for(std::chrono::duration(target - frameTime)); } } } void Application::update() { SVC_MGR.updateAll(deltaTime_); events::OnUpdate::emit(deltaTime_); DIRECTOR.mainLoop(deltaTime_); } } // namespace extra2d