#include #include #include #include namespace extra2d { Ptr ShaderLoader::load(const std::string &path) { std::string basePath = path; std::string::size_type dotPos = basePath.rfind('.'); if (dotPos != std::string::npos) { basePath = basePath.substr(0, dotPos); } std::string vertPath = basePath + ".vert"; std::string fragPath = basePath + ".frag"; if (!std::filesystem::exists(vertPath)) { vertPath = basePath + ".vs"; } if (!std::filesystem::exists(fragPath)) { fragPath = basePath + ".fs"; } return load(vertPath, fragPath); } Ptr ShaderLoader::load(const std::string &vertPath, const std::string &fragPath) { Ptr shader = makePtr(); if (!shader->loadFromFile(vertPath, fragPath)) { E2D_LOG_ERROR("ShaderLoader: Failed to load shader {} + {}", vertPath, fragPath); return Ptr(); } E2D_LOG_DEBUG("ShaderLoader: Loaded shader {} + {}", vertPath, fragPath); return shader; } Ptr ShaderLoader::loadFromMemory(const uint8_t *data, size_t size) { E2D_LOG_ERROR("ShaderLoader: loadFromMemory not supported for shaders"); return Ptr(); } Ptr ShaderLoader::loadFromSource(const std::string &vsSource, const std::string &fsSource) { Ptr shader = makePtr(); if (!shader->loadFromSource(vsSource, fsSource)) { E2D_LOG_ERROR("ShaderLoader: Failed to compile shader from source"); return Ptr(); } E2D_LOG_DEBUG("ShaderLoader: Compiled shader from source"); return shader; } } // namespace extra2d