Extra2D/examples/scene_graph_demo/xmake.lua

104 lines
4.1 KiB
Lua

-- ==============================================
-- 场景图示例 - Xmake 构建脚本
-- 演示 Extra2D 场景图系统的核心功能
-- 支持平台: MinGW (Windows), Nintendo Switch
-- ==============================================
-- 获取当前脚本所在目录(示例根目录)
local example_dir = os.scriptdir()
-- 可执行文件目标
target("scene_graph_demo")
set_kind("binary")
add_files("main.cpp", "game_scene.cpp")
add_includedirs("../../include", ".")
add_deps("extra2d")
-- 使用与主项目相同的平台配置
if is_plat("switch") then
set_targetdir("../../build/examples/scene_graph_demo")
-- 构建后生成 NRO 文件
after_build(function (target)
local devkitPro = os.getenv("DEVKITPRO") or "C:/devkitPro"
local elf_file = target:targetfile()
local output_dir = path.directory(elf_file)
local nacp_file = path.join(output_dir, "scene_graph_demo.nacp")
local nro_file = path.join(output_dir, "scene_graph_demo.nro")
local nacptool = path.join(devkitPro, "tools/bin/nacptool.exe")
local elf2nro = path.join(devkitPro, "tools/bin/elf2nro.exe")
-- 确保 romfs 目录存在
local romfs = path.join(example_dir, "romfs")
if not os.isdir(romfs) then
os.mkdir(romfs)
end
-- 复制着色器文件到 romfs/shader 目录
local shader_source = path.join(example_dir, "../../shader")
local shader_target = path.join(romfs, "shader")
if os.isdir(shader_source) then
if not os.isdir(shader_target) then
os.mkdir(shader_target)
end
os.cp(path.join(shader_source, "*"), shader_target)
print("Copied shaders to romfs: " .. shader_target)
end
if os.isfile(nacptool) and os.isfile(elf2nro) then
os.vrunv(nacptool, {"--create", "Scene Graph Demo", "Extra2D Team", "1.0.0", nacp_file})
if os.isdir(romfs) then
os.vrunv(elf2nro, {elf_file, nro_file, "--nacp=" .. nacp_file, "--romfsdir=" .. romfs})
else
os.vrunv(elf2nro, {elf_file, nro_file, "--nacp=" .. nacp_file})
end
print("Generated NRO: " .. nro_file)
end
end)
-- 打包时将 NRO 文件复制到 package 目录
after_package(function (target)
local nro_file = path.join(target:targetdir(), "scene_graph_demo.nro")
local package_dir = target:packagedir()
if os.isfile(nro_file) and package_dir then
os.cp(nro_file, package_dir)
print("Copied NRO to package: " .. package_dir)
end
end)
elseif is_plat("mingw") then
set_targetdir("../../build/examples/scene_graph_demo")
-- 复制资源到输出目录
after_build(function (target)
local target_dir = path.directory(target:targetfile())
-- 复制 romfs 资源
local romfs = path.join(example_dir, "romfs")
if os.isdir(romfs) then
local assets_dir = path.join(target_dir, "assets")
-- 创建 assets 目录
if not os.isdir(assets_dir) then
os.mkdir(assets_dir)
end
-- 复制所有资源文件(包括子目录)
os.cp(path.join(romfs, "assets/**"), assets_dir)
print("Copied assets from " .. romfs .. " to " .. assets_dir)
end
-- 复制着色器文件
local shader_source = path.join(example_dir, "../../shader")
local shader_target = path.join(target_dir, "shader")
if os.isdir(shader_source) then
if not os.isdir(shader_target) then
os.mkdir(shader_target)
end
os.cp(path.join(shader_source, "*"), shader_target)
print("Copied shaders from " .. shader_source .. " to " .. shader_target)
end
end)
end
target_end()