33 lines
870 B
C++
33 lines
870 B
C++
#pragma once
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#include <extra2d/scene/transition_scene.h>
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namespace extra2d {
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class Renderer;
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// ============================================================================
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// 缩放过渡场景
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// 实现原理:
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// 1. 旧场景缩小消失
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// 2. 新场景放大出现
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// ============================================================================
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class TransitionScaleScene : public TransitionScene {
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public:
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/**
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* @brief 创建缩放过渡场景
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* @param duration 过渡持续时间(秒)
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* @param inScene 要进入的目标场景
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*/
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TransitionScaleScene(float duration, Ptr<Scene> inScene);
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static Ptr<TransitionScaleScene> create(float duration, Ptr<Scene> inScene);
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protected:
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void onTransitionStart() override;
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void renderContent(Renderer &renderer) override;
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void updateTransition(float dt) override;
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};
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} // namespace extra2d
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