Extra2D/examples/flappy_bird
ChestnutYueyue 1b72a1c992 refactor(构建系统): 移除示例项目中的冗余资源打包逻辑
refactor(文档): 更新节点系统教程避免双重引用问题

fix(四叉树): 修复碰撞检测中的缓冲区越界问题

refactor(空间索引示例): 使用 getChildren() 替代私有 vector 存储节点

style(精灵批处理): 调整代码格式和初始化顺序
2026-02-12 22:31:34 +08:00
..
romfs/assets feat(flappy_bird): 添加Flappy Bird游戏实现 2026-02-12 21:50:21 +08:00
GameOverLayer.cpp feat(flappy_bird): 添加Flappy Bird游戏实现 2026-02-12 21:50:21 +08:00
GameOverLayer.h feat(flappy_bird): 添加Flappy Bird游戏实现 2026-02-12 21:50:21 +08:00
GameScene.cpp feat(flappy_bird): 添加Flappy Bird游戏实现 2026-02-12 21:50:21 +08:00
GameScene.h feat(flappy_bird): 添加Flappy Bird游戏实现 2026-02-12 21:50:21 +08:00
Number.cpp feat(flappy_bird): 添加Flappy Bird游戏实现 2026-02-12 21:50:21 +08:00
Number.h feat(flappy_bird): 添加Flappy Bird游戏实现 2026-02-12 21:50:21 +08:00
ResLoader.cpp feat(flappy_bird): 添加Flappy Bird游戏实现 2026-02-12 21:50:21 +08:00
ResLoader.h feat(flappy_bird): 添加Flappy Bird游戏实现 2026-02-12 21:50:21 +08:00
SplashScene.cpp feat(flappy_bird): 添加Flappy Bird游戏实现 2026-02-12 21:50:21 +08:00
SplashScene.h feat(flappy_bird): 添加Flappy Bird游戏实现 2026-02-12 21:50:21 +08:00
StartScene.cpp feat(flappy_bird): 添加Flappy Bird游戏实现 2026-02-12 21:50:21 +08:00
StartScene.h feat(flappy_bird): 添加Flappy Bird游戏实现 2026-02-12 21:50:21 +08:00
bird.cpp feat(flappy_bird): 添加Flappy Bird游戏实现 2026-02-12 21:50:21 +08:00
bird.h feat(flappy_bird): 添加Flappy Bird游戏实现 2026-02-12 21:50:21 +08:00
ground.cpp feat(flappy_bird): 添加Flappy Bird游戏实现 2026-02-12 21:50:21 +08:00
ground.h feat(flappy_bird): 添加Flappy Bird游戏实现 2026-02-12 21:50:21 +08:00
main.cpp feat(flappy_bird): 添加Flappy Bird游戏实现 2026-02-12 21:50:21 +08:00
pipe.cpp feat(flappy_bird): 添加Flappy Bird游戏实现 2026-02-12 21:50:21 +08:00
pipe.h feat(flappy_bird): 添加Flappy Bird游戏实现 2026-02-12 21:50:21 +08:00
pipes.cpp feat(flappy_bird): 添加Flappy Bird游戏实现 2026-02-12 21:50:21 +08:00
pipes.h feat(flappy_bird): 添加Flappy Bird游戏实现 2026-02-12 21:50:21 +08:00
xmake.lua refactor(构建系统): 移除示例项目中的冗余资源打包逻辑 2026-02-12 22:31:34 +08:00