212 lines
7.7 KiB
Lua
212 lines
7.7 KiB
Lua
-- ==============================================
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-- Extra2D 示例程序构建目标
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-- 支持平台: Nintendo Switch, Windows, Linux, macOS
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-- ==============================================
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-- 获取 devkitPro 路径
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local function get_devkitpro_path()
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return "C:/devkitPro"
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end
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-- 生成 Switch NRO 文件的通用后构建函数
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-- @param target_name 目标名称
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-- @param app_title 应用标题
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-- @param app_author 应用作者
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-- @param app_version 应用版本
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-- @param romfs_dir RomFS 目录路径(相对于项目根目录)
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local function generate_nro_after_build(target_name, app_title, app_author, app_version, romfs_dir)
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after_build(function (target)
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local devkitPro = get_devkitpro_path()
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local elf_file = target:targetfile()
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local output_dir = path.directory(elf_file)
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local nacp_file = path.join(output_dir, target_name .. ".nacp")
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local nro_file = path.join(output_dir, target_name .. ".nro")
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local nacptool = path.join(devkitPro, "tools/bin/nacptool.exe")
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local elf2nro = path.join(devkitPro, "tools/bin/elf2nro.exe")
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if not os.isfile(nacptool) then
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print("Warning: nacptool not found at " .. nacptool)
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return
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end
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if not os.isfile(elf2nro) then
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print("Warning: elf2nro not found at " .. elf2nro)
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return
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end
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-- 生成 .nacp 文件
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os.vrunv(nacptool, {"--create", app_title, app_author, app_version, nacp_file})
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print("Built " .. path.filename(nacp_file))
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-- 生成 .nro 文件(包含 RomFS)
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local romfs_absolute = path.absolute(romfs_dir)
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if os.isdir(romfs_absolute) then
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print("Packing RomFS from: " .. romfs_absolute)
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os.vrunv(elf2nro, {elf_file, nro_file, "--nacp=" .. nacp_file, "--romfsdir=" .. romfs_absolute})
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print("Built " .. path.filename(nro_file) .. " (with RomFS)")
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else
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os.vrunv(elf2nro, {elf_file, nro_file, "--nacp=" .. nacp_file})
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print("Built " .. path.filename(nro_file))
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end
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end)
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end
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-- 定义 Switch 示例程序的通用配置
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-- @param name 目标名称
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-- @param options 配置选项表
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local function define_switch_example_target(name, options)
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target(name)
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set_kind("binary")
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set_plat("switch")
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set_arch("arm64")
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set_toolchains("switch")
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set_targetdir("build/switch")
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-- 添加源文件
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add_files(options.source_file or ("Extra2D/examples/" .. name .. "/main.cpp"))
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-- 添加头文件路径
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add_includedirs("Extra2D/include")
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-- 链接 extra2d 库
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add_deps("extra2d")
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-- Windows 控制台应用程序(仅 PC 平台)
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if is_plat("windows") then
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add_ldflags("-mconsole", {force = true})
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end
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-- 可选:添加链接器标志
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if options.ldflags then
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add_ldflags(options.ldflags, {force = true})
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end
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-- 构建后生成 .nro 文件
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generate_nro_after_build(
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name,
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options.app_title or ("Extra2D " .. name),
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options.app_author or "Extra2D Team",
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options.app_version or "1.0.0",
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options.romfs_dir or ("Extra2D/examples/" .. name .. "/romfs")
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)
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target_end()
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end
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-- 定义 PC 示例程序的通用配置
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-- @param name 目标名称
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-- @param options 配置选项表
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local function define_pc_example_target(name, options)
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target(name)
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set_kind("binary")
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set_toolchains("pc")
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-- 设置输出目录
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if is_host("windows") then
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set_targetdir("build/windows")
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elseif is_host("linux") then
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set_targetdir("build/linux")
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elseif is_host("macosx") then
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set_targetdir("build/macos")
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else
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set_targetdir("build/pc")
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end
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-- 添加源文件
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add_files(options.source_file or ("Extra2D/examples/" .. name .. "/main.cpp"))
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-- 添加头文件路径
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add_includedirs("Extra2D/include")
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-- 链接 extra2d 库
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add_deps("extra2d")
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-- 可选:添加链接器标志
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if options.ldflags then
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add_ldflags(options.ldflags, {force = true})
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end
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-- PC 端构建后复制资源文件和 DLL
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after_build(function (target)
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local target_file = target:targetfile()
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local output_dir = path.directory(target_file)
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local romfs_dir = options.romfs_dir or ("Extra2D/examples/" .. name .. "/romfs")
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local romfs_absolute = path.absolute(romfs_dir)
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-- 复制 vcpkg DLL 到输出目录
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local vcpkg_root = os.getenv("VCPKG_ROOT")
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if vcpkg_root then
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local triplet = is_arch("x64") and "x64-windows" or "x86-windows"
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local vcpkg_bin = path.join(vcpkg_root, "installed", triplet, "bin")
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if os.isdir(vcpkg_bin) then
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-- 复制 SDL2 相关 DLL
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local dlls = {"SDL2.dll", "SDL2_mixer.dll", "ogg.dll", "vorbis.dll", "vorbisfile.dll", "wavpackdll.dll"}
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for _, dll in ipairs(dlls) do
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local dll_path = path.join(vcpkg_bin, dll)
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if os.isfile(dll_path) then
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os.cp(dll_path, output_dir)
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end
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end
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print("Copied DLLs from: " .. vcpkg_bin)
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end
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end
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-- 复制资源文件到输出目录
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if os.isdir(romfs_absolute) then
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local assets_dir = path.join(output_dir, "assets")
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os.mkdir(assets_dir)
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-- 复制 romfs 内容到 assets 目录
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local romfs_assets = path.join(romfs_absolute, "assets")
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if os.isdir(romfs_assets) then
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print("Copying assets from: " .. romfs_assets .. " to " .. assets_dir)
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os.cp(romfs_assets .. "/*", assets_dir)
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end
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print("Built " .. path.filename(target_file) .. " (with assets)")
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else
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print("Built " .. path.filename(target_file))
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end
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end)
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target_end()
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end
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-- 定义所有示例程序目标
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function define_example_targets()
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-- 根据平台选择示例程序定义方式
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if is_plat("switch") then
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-- ============================================
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-- Switch 示例程序
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-- ============================================
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define_switch_example_target("hello_world", {
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app_title = "Extra2D hello_world",
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app_author = "Extra2D hello_world",
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app_version = "1.0.0"
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})
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define_switch_example_target("spatial_index_demo", {
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app_title = "Extra2D Spatial Index Demo",
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app_version = "1.0.0",
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ldflags = "-Wl,-Map=build/switch/spatial_index_demo.map"
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})
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define_switch_example_target("collision_demo", {
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app_title = "Extra2D Collision Demo",
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app_version = "1.0.0"
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})
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else
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-- ============================================
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-- PC 示例程序 (Windows/Linux/macOS)
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-- ============================================
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define_pc_example_target("hello_world", {
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romfs_dir = "Extra2D/examples/hello_world/romfs"
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})
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define_pc_example_target("spatial_index_demo", {
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romfs_dir = "Extra2D/examples/spatial_index_demo/romfs"
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})
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define_pc_example_target("collision_demo", {
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romfs_dir = "Extra2D/examples/collision_demo/romfs"
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})
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end
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end
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