|
app
|
feat(对象池): 实现高性能自动管理对象池系统
|
2026-02-13 17:34:46 +08:00 |
|
audio
|
Initial commit
|
2026-02-11 19:40:26 +08:00 |
|
core
|
refactor(action): 重构动作系统架构并添加新功能
|
2026-02-13 18:46:42 +08:00 |
|
event
|
Initial commit
|
2026-02-11 19:40:26 +08:00 |
|
graphics
|
perf(渲染): 优化文本渲染和精灵批处理性能
|
2026-02-13 10:43:38 +08:00 |
|
platform
|
Initial commit
|
2026-02-11 19:40:26 +08:00 |
|
resource
|
feat(场景): 添加BaseScene作为统一基础场景类
|
2026-02-13 08:43:50 +08:00 |
|
scene
|
refactor: 移除示例游戏和动画系统相关代码
|
2026-02-14 17:23:58 +08:00 |
|
spatial
|
Initial commit
|
2026-02-11 19:40:26 +08:00 |
|
ui
|
refactor(ui): 移除UI组件的链式调用方法并重构文档注释
|
2026-02-13 16:52:57 +08:00 |
|
utils
|
feat(对象池): 实现高性能自动管理对象池系统
|
2026-02-13 17:34:46 +08:00 |
|
extra2d.h
|
refactor: 移除示例游戏和动画系统相关代码
|
2026-02-14 17:23:58 +08:00 |