Extra2D/include/ui/progress_bar.h

219 lines
8.2 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

#pragma once
#include <core/types.h>
#include <graphics/font.h>
#include <ui/widget.h>
namespace extra2d {
// ============================================================================
// 进度条组件 - 用于显示进度/百分比
// 适用于血条、能量条、加载进度、经验条等游戏场景
// ============================================================================
class ProgressBar : public Widget {
public:
ProgressBar();
~ProgressBar() override = default;
// ------------------------------------------------------------------------
// 静态创建方法
// ------------------------------------------------------------------------
static Ptr<ProgressBar> create();
static Ptr<ProgressBar> create(float min, float max, float value);
// ------------------------------------------------------------------------
// 数值范围
// ------------------------------------------------------------------------
void setRange(float min, float max);
float getMin() const { return min_; }
float getMax() const { return max_; }
// ------------------------------------------------------------------------
// 当前值
// ------------------------------------------------------------------------
void setValue(float value);
float getValue() const { return value_; }
// ------------------------------------------------------------------------
// 获取百分比 (0.0 - 1.0)
// ------------------------------------------------------------------------
float getPercent() const;
// ------------------------------------------------------------------------
// 进度条方向
// ------------------------------------------------------------------------
enum class Direction { LeftToRight, RightToLeft, BottomToTop, TopToBottom };
void setDirection(Direction dir);
Direction getDirection() const { return direction_; }
// ------------------------------------------------------------------------
// 颜色设置
// ------------------------------------------------------------------------
void setBackgroundColor(const Color &color);
Color getBackgroundColor() const { return bgColor_; }
void setFillColor(const Color &color);
Color getFillColor() const { return fillColor_; }
// 渐变填充色(从 fillColor_ 到 fillColorEnd_
void setGradientFillEnabled(bool enabled);
bool isGradientFillEnabled() const { return gradientEnabled_; }
void setFillColorEnd(const Color &color);
Color getFillColorEnd() const { return fillColorEnd_; }
// ------------------------------------------------------------------------
// 分段颜色(根据百分比自动切换颜色)
// ------------------------------------------------------------------------
void setSegmentedColorsEnabled(bool enabled);
bool isSegmentedColorsEnabled() const { return segmentedColorsEnabled_; }
// 设置分段阈值和颜色,例如:>70%绿色, >30%黄色, 其他红色
void addColorSegment(float percentThreshold, const Color &color);
void clearColorSegments();
// ------------------------------------------------------------------------
// 圆角设置
// ------------------------------------------------------------------------
void setCornerRadius(float radius);
float getCornerRadius() const { return cornerRadius_; }
void setRoundedCornersEnabled(bool enabled);
bool isRoundedCornersEnabled() const { return roundedCornersEnabled_; }
// ------------------------------------------------------------------------
// 边框设置
// ------------------------------------------------------------------------
void setBorderEnabled(bool enabled);
bool isBorderEnabled() const { return borderEnabled_; }
void setBorderColor(const Color &color);
Color getBorderColor() const { return borderColor_; }
void setBorderWidth(float width);
float getBorderWidth() const { return borderWidth_; }
// ------------------------------------------------------------------------
// 内边距(填充与边框的距离)
// ------------------------------------------------------------------------
void setPadding(float padding);
float getPadding() const { return padding_; }
// ------------------------------------------------------------------------
// 文本显示
// ------------------------------------------------------------------------
void setTextEnabled(bool enabled);
bool isTextEnabled() const { return textEnabled_; }
void setFont(Ptr<FontAtlas> font);
Ptr<FontAtlas> getFont() const { return font_; }
void setTextColor(const Color &color);
Color getTextColor() const { return textColor_; }
// 文本格式:"{value}/{max}", "{percent}%", "{value:.1f}" 等
void setTextFormat(const std::string &format);
const std::string &getTextFormat() const { return textFormat_; }
// ------------------------------------------------------------------------
// 动画效果
// ------------------------------------------------------------------------
void setAnimatedChangeEnabled(bool enabled);
bool isAnimatedChangeEnabled() const { return animatedChangeEnabled_; }
void setAnimationSpeed(float speed); // 每秒变化量
float getAnimationSpeed() const { return animationSpeed_; }
// 延迟显示效果如LOL血条
void setDelayedDisplayEnabled(bool enabled);
bool isDelayedDisplayEnabled() const { return delayedDisplayEnabled_; }
void setDelayTime(float seconds);
float getDelayTime() const { return delayTime_; }
void setDelayedFillColor(const Color &color);
Color getDelayedFillColor() const { return delayedFillColor_; }
// ------------------------------------------------------------------------
// 条纹效果
// ------------------------------------------------------------------------
void setStripedEnabled(bool enabled);
bool isStripedEnabled() const { return stripedEnabled_; }
void setStripeColor(const Color &color);
Color getStripeColor() const { return stripeColor_; }
void setStripeSpeed(float speed); // 条纹移动速度
float getStripeSpeed() const { return stripeSpeed_; }
Rect getBoundingBox() const override;
protected:
void onUpdate(float deltaTime) override;
void onDrawWidget(RenderBackend &renderer) override;
private:
// 数值
float min_ = 0.0f;
float max_ = 100.0f;
float value_ = 50.0f;
// 方向
Direction direction_ = Direction::LeftToRight;
// 颜色
Color bgColor_ = Color(0.2f, 0.2f, 0.2f, 1.0f);
Color fillColor_ = Color(0.0f, 0.8f, 0.2f, 1.0f);
Color fillColorEnd_ = Color(0.0f, 0.6f, 0.1f, 1.0f);
bool gradientEnabled_ = false;
// 分段颜色
bool segmentedColorsEnabled_ = false;
std::vector<std::pair<float, Color>> colorSegments_;
// 圆角
float cornerRadius_ = 4.0f;
bool roundedCornersEnabled_ = true;
// 边框
bool borderEnabled_ = false;
Color borderColor_ = Colors::White;
float borderWidth_ = 1.0f;
// 内边距
float padding_ = 2.0f;
// 文本
bool textEnabled_ = false;
Ptr<FontAtlas> font_;
Color textColor_ = Colors::White;
std::string textFormat_ = "{percent:.0f}%";
// 动画
bool animatedChangeEnabled_ = false;
float animationSpeed_ = 100.0f;
float displayValue_ = 50.0f; // 用于动画的显示值
// 延迟显示
bool delayedDisplayEnabled_ = false;
float delayTime_ = 0.3f;
float delayTimer_ = 0.0f;
float delayedValue_ = 50.0f;
Color delayedFillColor_ = Color(1.0f, 0.0f, 0.0f, 0.5f);
// 条纹
bool stripedEnabled_ = false;
Color stripeColor_ = Color(1.0f, 1.0f, 1.0f, 0.2f);
float stripeSpeed_ = 50.0f;
float stripeOffset_ = 0.0f;
Color getCurrentFillColor() const;
std::string formatText() const;
void drawRoundedRect(RenderBackend &renderer, const Rect &rect, const Color &color, float radius);
void fillRoundedRect(RenderBackend &renderer, const Rect &rect, const Color &color, float radius);
void drawStripes(RenderBackend &renderer, const Rect &rect);
};
} // namespace extra2d