46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
#pragma once
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#include <renderer/rhi/rhi.h>
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#include <glad/glad.h>
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#include <string>
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namespace extra2d {
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/**
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* @brief OpenGL 着色器实现
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*/
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class GLShader : public RHIShader {
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public:
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explicit GLShader(const ShaderDesc& desc);
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~GLShader() override;
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bool compile();
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void destroy();
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ShaderType getType() const override { return ShaderType::Vertex; } // 返回 Vertex 表示这是一个程序着色器
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bool isCompiled() const override;
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std::string getCompileLog() const override;
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bool isValid() const override;
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void bind() const;
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void unbind() const;
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void setUniform(const std::string& name, float value);
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void setUniform(const std::string& name, const Vec2& value);
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void setUniform(const std::string& name, const Vec3& value);
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void setUniform(const std::string& name, const Color& value);
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void setUniform(const std::string& name, const Mat4& value);
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const ShaderDesc& getDesc() const { return desc_; }
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GLuint getGLProgram() const { return program_; }
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private:
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ShaderDesc desc_;
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GLuint shader_;
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GLuint program_;
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std::string compileLog_;
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bool compiled_;
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};
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} // namespace extra2d
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