Extra2D/include/audio/audio_engine.h

48 lines
1.1 KiB
C++

#pragma once
#include <memory>
#include <string>
#include <unordered_map>
#include <core/types.h>
namespace extra2d {
class Sound;
class AudioEngine {
public:
static AudioEngine& getInstance();
AudioEngine(const AudioEngine&) = delete;
AudioEngine& operator=(const AudioEngine&) = delete;
AudioEngine(AudioEngine&&) = delete;
AudioEngine& operator=(AudioEngine&&) = delete;
bool initialize();
void shutdown();
std::shared_ptr<Sound> loadSound(const std::string& filePath);
std::shared_ptr<Sound> loadSound(const std::string& name, const std::string& filePath);
std::shared_ptr<Sound> getSound(const std::string& name);
void unloadSound(const std::string& name);
void unloadAllSounds();
void setMasterVolume(float volume);
float getMasterVolume() const;
void pauseAll();
void resumeAll();
void stopAll();
private:
AudioEngine() = default;
~AudioEngine();
std::unordered_map<std::string, std::shared_ptr<Sound>> sounds_;
float masterVolume_ = 1.0f;
bool initialized_ = false;
};
} // namespace extra2d