58 lines
2.1 KiB
C++
58 lines
2.1 KiB
C++
#pragma once
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#include <animation/animation_frame.h>
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#include <animation/interpolation_engine.h>
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#include <animation/sprite_frame.h>
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#include <animation/sprite_frame_cache.h>
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#include <graphics/render_backend.h>
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#include <vector>
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namespace extra2d {
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// ============================================================================
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// FrameRenderer - 帧渲染器
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// 单渲染器 + SpriteFrame 引用策略,替代 N帧=N个Sprite 的旧设计
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// 负责预加载帧的 SpriteFrame、渲染当前帧、处理混合模式
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// ============================================================================
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class FrameRenderer {
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public:
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FrameRenderer() = default;
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// ------ 预加载 ------
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// 解析所有帧的 SpriteFrame(通过 SpriteFrameCache)
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bool preloadFrames(const std::vector<AnimationFrame> &frames);
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void releaseFrames();
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// ------ 渲染当前帧 ------
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void renderFrame(RenderBackend &renderer, const AnimationFrame &frame,
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size_t frameIndex, const Vec2 &position, float nodeOpacity,
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const Color &tintColor, bool flipX, bool flipY);
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// ------ 渲染插值帧 ------
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void renderInterpolated(RenderBackend &renderer,
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const AnimationFrame &fromFrame, size_t fromIndex,
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const InterpolatedProperties &props,
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const Vec2 &position, float nodeOpacity,
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const Color &tintColor, bool flipX, bool flipY);
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// ------ 混合模式映射 ------
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static BlendMode mapBlendMode(const FramePropertySet &props);
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// ------ 查询 ------
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Ptr<SpriteFrame> getSpriteFrame(size_t frameIndex) const;
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Size getMaxFrameSize() const { return maxFrameSize_; }
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bool isLoaded() const { return !spriteFrames_.empty(); }
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private:
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std::vector<Ptr<SpriteFrame>> spriteFrames_;
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Size maxFrameSize_;
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void drawSpriteFrame(RenderBackend &renderer, Ptr<SpriteFrame> sf,
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const Vec2 &position, const Vec2 &offset,
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const Vec2 &scale, float rotation, float opacity,
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const Color &tint, bool flipX, bool flipY,
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BlendMode blend);
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};
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} // namespace extra2d
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