Extra2D/include/graphics/vram_manager.h

63 lines
1.4 KiB
C++

#pragma once
#include <cstddef>
#include <cstdint>
#include <mutex>
namespace extra2d {
// ============================================================================
// VRAM 管理器 - 跟踪显存使用情况
// ============================================================================
class VRAMManager {
public:
static VRAMManager& getInstance();
// 纹理显存跟踪
void allocTexture(size_t size);
void freeTexture(size_t size);
// VBO/FBO 显存跟踪
void allocBuffer(size_t size);
void freeBuffer(size_t size);
// 查询显存使用情况
size_t getUsedVRAM() const;
size_t getTextureVRAM() const;
size_t getBufferVRAM() const;
size_t getAvailableVRAM() const;
// 显存预算管理
void setVRAMBudget(size_t budget);
size_t getVRAMBudget() const;
bool isOverBudget() const;
// 统计信息
void printStats() const;
// 重置计数器
void reset();
private:
VRAMManager();
~VRAMManager() = default;
VRAMManager(const VRAMManager&) = delete;
VRAMManager& operator=(const VRAMManager&) = delete;
mutable std::mutex mutex_;
size_t textureVRAM_;
size_t bufferVRAM_;
size_t vramBudget_;
// 统计
uint32_t textureAllocCount_;
uint32_t textureFreeCount_;
uint32_t bufferAllocCount_;
uint32_t bufferFreeCount_;
size_t peakTextureVRAM_;
size_t peakBufferVRAM_;
};
} // namespace extra2d