783 lines
24 KiB
Python
783 lines
24 KiB
Python
#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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"""
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Extra2D 项目脚手架工具
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用于快速创建新的 Extra2D 游戏项目
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用法:
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python create_project.py <项目名称> [选项]
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示例:
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python create_project.py my_game
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python create_project.py my_game --path ./games
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python create_project.py my_game --author "Your Name"
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项目结构:
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my_game/
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├── src/
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│ └── main.cpp
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├── romfs/
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│ └── assets/
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├── xmake.lua
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├── README.md
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└── Extra2D/ # 引擎源码(自动克隆)
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├── Extra2D/
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├── xmake/
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└── ...
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"""
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import os
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import sys
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import argparse
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import subprocess
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import platform
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import shutil
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from pathlib import Path
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from typing import Optional
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ENGINE_REPO = "https://github.com/ChestnutYueyue/Extra2D.git"
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DEVKITPRO_URL = "https://github.com/devkitPro/installer/releases/download/v3.0.3/devkitProUpdater-3.0.3.exe"
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MINGW_URL = "https://github.com/brechtsanders/winlibs_mingw/releases/download/16.0.0-snapshot20251026posix-14.0.0-ucrt-r1/winlibs-i686-posix-dwarf-gcc-16.0.0-snapshot20251026-mingw-w64ucrt-14.0.0-r1.zip"
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class DevToolsChecker:
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"""开发工具检测器"""
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def __init__(self):
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self.is_windows = platform.system() == "Windows"
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def check_git(self) -> bool:
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"""检查 Git 是否安装"""
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return shutil.which("git") is not None
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def check_xmake(self) -> bool:
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"""检查 xmake 是否安装"""
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return shutil.which("xmake") is not None
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def check_mingw(self) -> bool:
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"""检查 MinGW 是否安装"""
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if shutil.which("gcc"):
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result = subprocess.run(
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["gcc", "-dumpmachine"],
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capture_output=True,
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text=True,
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creationflags=subprocess.CREATE_NO_WINDOW if self.is_windows else 0
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)
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return "mingw" in result.stdout.lower()
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return False
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def check_devkitpro(self) -> bool:
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"""检查 devkitPro 是否安装"""
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devkitpro = os.environ.get("DEVKITPRO", "C:/devkitPro")
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devkita64 = os.path.join(devkitpro, "devkitA64")
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return os.path.isdir(devkita64)
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def get_missing_tools(self) -> dict:
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"""获取缺失的工具列表"""
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missing = {}
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if not self.check_git():
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missing["git"] = "Git 版本控制工具"
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if not self.check_xmake():
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missing["xmake"] = "xmake 构建工具"
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return missing
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def get_missing_dev_tools(self) -> dict:
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"""获取缺失的开发工具链"""
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missing = {}
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if not self.check_mingw():
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missing["mingw"] = MINGW_URL
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if not self.check_devkitpro():
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missing["devkitpro"] = DEVKITPRO_URL
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return missing
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def print_tool_status(self):
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"""打印工具状态"""
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print("\n========================================")
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print("开发环境检测")
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print("========================================")
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tools = [
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("Git", self.check_git()),
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("xmake", self.check_xmake()),
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("MinGW (Windows开发)", self.check_mingw()),
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("devkitPro (Switch开发)", self.check_devkitpro()),
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]
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for name, installed in tools:
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status = "✓ 已安装" if installed else "✗ 未安装"
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print(f" {name}: {status}")
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print("========================================\n")
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class ProjectCreator:
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"""Extra2D 项目创建器"""
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def __init__(self, project_name: str, output_path: str = None, author: str = "Extra2D Team"):
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self.project_name = project_name
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self.author = author
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self.output_path = Path(output_path) if output_path else Path.cwd()
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self.project_path = self.output_path / project_name
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self.engine_path = self.project_path / "Extra2D"
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def create(self) -> bool:
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"""创建项目"""
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print(f"\n正在创建 Extra2D 项目: {self.project_name}")
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print(f"项目路径: {self.project_path}")
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if self.project_path.exists():
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print(f"错误: 项目目录已存在: {self.project_path}")
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return False
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try:
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self._create_directories()
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self._copy_system_font()
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self._create_main_cpp()
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self._create_xmake_lua()
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self._create_gitignore()
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self._create_readme()
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print(f"\n✓ 项目创建成功!")
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if self._clone_engine():
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self._print_next_steps()
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else:
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print("\n请手动克隆引擎源码:")
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print(f" cd {self.project_path}")
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print(f" git clone {ENGINE_REPO} Extra2D")
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return True
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except Exception as e:
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print(f"创建项目时出错: {e}")
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return False
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def _create_directories(self):
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"""创建项目目录结构"""
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print("创建目录结构...")
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self.project_path.mkdir(parents=True, exist_ok=True)
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(self.project_path / "romfs" / "assets" / "images").mkdir(parents=True, exist_ok=True)
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(self.project_path / "romfs" / "assets" / "audio").mkdir(parents=True, exist_ok=True)
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(self.project_path / "src").mkdir(parents=True, exist_ok=True)
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def _copy_system_font(self):
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"""复制系统字体到项目 assets 目录"""
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print("复制系统字体...")
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font_dest = self.project_path / "romfs" / "assets" / "font.ttf"
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if platform.system() == "Windows":
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font_sources = [
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Path("C:/Windows/Fonts/msyh.ttc"), # 微软雅黑
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Path("C:/Windows/Fonts/msyh.ttf"), # 微软雅黑 (部分系统)
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Path("C:/Windows/Fonts/simhei.ttf"), # 黑体
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Path("C:/Windows/Fonts/simsun.ttc"), # 宋体
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]
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else:
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font_sources = [
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Path("/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf"),
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Path("/usr/share/fonts/TTF/DejaVuSans.ttf"),
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Path("/System/Library/Fonts/PingFang.ttc"), # macOS
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]
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for font_src in font_sources:
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if font_src.exists():
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try:
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shutil.copy2(str(font_src), str(font_dest))
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print(f"✓ 已复制字体: {font_src.name}")
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return True
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except Exception as e:
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print(f"✗ 复制字体失败: {e}")
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continue
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print("⚠ 未找到系统字体,请手动添加字体文件到 romfs/assets/font.ttf")
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return False
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def _clone_engine(self) -> bool:
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"""克隆引擎源码到项目目录内的 Extra2D 子目录"""
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print(f"\n正在克隆 Extra2D 引擎源码...")
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print(f"仓库地址: {ENGINE_REPO}")
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print(f"目标路径: {self.engine_path}")
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try:
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result = subprocess.run(
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["git", "clone", ENGINE_REPO, str(self.engine_path)],
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cwd=str(self.project_path),
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creationflags=subprocess.CREATE_NO_WINDOW if platform.system() == "Windows" else 0
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)
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if result.returncode == 0:
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print("✓ 引擎源码克隆成功!")
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return True
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else:
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print("✗ 引擎源码克隆失败!")
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return False
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except Exception as e:
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print(f"✗ 克隆过程中出错: {e}")
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return False
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def _create_main_cpp(self):
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"""创建 main.cpp 文件(放在 src 目录下)"""
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print("创建 src/main.cpp...")
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content = f'''#include <extra2d/extra2d.h>
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using namespace extra2d;
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// ============================================================================
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// 主场景
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// ============================================================================
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/**
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* @brief 主游戏场景
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*/
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class MainScene : public Scene {{
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public:
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/**
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* @brief 场景进入时调用
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*/
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void onEnter() override {{
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E2D_INFO("MainScene::onEnter - 进入场景");
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// 设置背景颜色
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setBackgroundColor(Color(0.1f, 0.1f, 0.2f, 1.0f));
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// 加载字体(请确保 assets 目录下有 font.ttf 文件)
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auto &resources = Application::instance().resources();
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font_ = resources.loadFont("assets/font.ttf", 32, true);
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if (!font_) {{
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E2D_ERROR("字体加载失败!请确保 assets 目录下有 font.ttf 文件");
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return;
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}}
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// 创建标题文本
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auto title = Text::create("{self.project_name}", font_);
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title->setCoordinateSpace(CoordinateSpace::Screen);
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title->setScreenPosition(640.0f, 200.0f);
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title->setAnchor(0.5f, 0.5f);
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title->setTextColor(Color(1.0f, 1.0f, 1.0f, 1.0f));
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addChild(title);
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// 创建提示文本
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auto hint = Text::create("按 START 退出", font_);
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hint->setCoordinateSpace(CoordinateSpace::Screen);
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hint->setScreenPosition(640.0f, 650.0f);
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hint->setAnchor(0.5f, 0.5f);
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hint->setTextColor(Color(0.7f, 0.7f, 0.7f, 1.0f));
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addChild(hint);
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}}
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/**
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* @brief 每帧更新时调用
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* @param dt 时间间隔(秒)
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*/
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void onUpdate(float dt) override {{
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Scene::onUpdate(dt);
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// 检查退出按键
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auto &input = Application::instance().input();
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if (input.isButtonPressed(GamepadButton::Start)) {{
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E2D_INFO("退出应用");
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Application::instance().quit();
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}}
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}}
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private:
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Ptr<FontAtlas> font_;
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}};
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// ============================================================================
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// 程序入口
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// ============================================================================
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int main(int argc, char **argv) {{
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// 初始化日志系统
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Logger::init();
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Logger::setLevel(LogLevel::Debug);
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E2D_INFO("========================");
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E2D_INFO("{self.project_name}");
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E2D_INFO("========================");
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// 获取应用实例
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auto &app = Application::instance();
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// 配置应用
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AppConfig config;
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config.title = "{self.project_name}";
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config.width = 1280;
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config.height = 720;
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config.vsync = true;
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config.fpsLimit = 60;
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// 初始化应用
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if (!app.init(config)) {{
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E2D_ERROR("应用初始化失败!");
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return -1;
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}}
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// 进入主场景
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app.enterScene(makePtr<MainScene>());
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E2D_INFO("开始主循环...");
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// 运行应用
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app.run();
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E2D_INFO("应用结束");
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return 0;
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}}
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'''
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with open(self.project_path / "src" / "main.cpp", "w", encoding="utf-8") as f:
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f.write(content)
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def _create_xmake_lua(self):
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"""创建 xmake.lua 文件(使用项目内的引擎源码)"""
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print("创建 xmake.lua...")
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content = f'''-- ==============================================
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-- {self.project_name} - Extra2D 游戏项目
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-- 构建系统: Xmake
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-- 支持平台: MinGW (Windows), Nintendo Switch
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-- ==============================================
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-- 项目元信息
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set_project("{self.project_name}")
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set_version("1.0.0")
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set_license("MIT")
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-- 语言设置
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set_languages("c++17")
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set_encodings("utf-8")
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-- 构建模式
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add_rules("mode.debug", "mode.release")
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-- ==============================================
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-- 平台检测与配置
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-- ==============================================
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local host_plat = os.host()
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local target_plat = get_config("plat") or host_plat
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local supported_plats = {{mingw = true, switch = true}}
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if not supported_plats[target_plat] then
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if host_plat == "windows" then
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target_plat = "mingw"
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else
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error("Unsupported platform: " .. target_plat .. ". Supported platforms: mingw, switch")
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end
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end
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set_plat(target_plat)
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if target_plat == "switch" then
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set_arch("arm64")
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elseif target_plat == "mingw" then
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set_arch("x86_64")
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end
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-- ==============================================
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-- 加载工具链配置
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-- ==============================================
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-- 引擎目录(克隆的仓库目录)
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local engine_repo = "Extra2D"
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-- 引擎源码目录(仓库内的 Extra2D 子目录)
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local engine_src = path.join(engine_repo, "Extra2D")
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if target_plat == "switch" then
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includes(path.join(engine_repo, "xmake/toolchains/switch.lua"))
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set_toolchains("switch")
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elseif target_plat == "mingw" then
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set_toolchains("mingw")
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end
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-- ==============================================
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-- 添加依赖包 (MinGW)
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-- ==============================================
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if target_plat == "mingw" then
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add_requires("glm", "libsdl2", "libsdl2_mixer")
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end
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-- ==============================================
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-- 引擎库定义
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-- ==============================================
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target("extra2d")
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set_kind("static")
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-- 引擎源文件
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add_files(path.join(engine_src, "src/**.cpp"))
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add_files(path.join(engine_src, "src/glad/glad.c"))
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-- 头文件路径
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add_includedirs(path.join(engine_src, "include"), {{public = true}})
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add_includedirs(path.join(engine_src, "include/extra2d/platform"), {{public = true}})
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-- 平台配置
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if target_plat == "switch" then
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local devkitPro = os.getenv("DEVKITPRO") or "C:/devkitPro"
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add_includedirs(devkitPro .. "/portlibs/switch/include", {{public = true}})
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add_linkdirs(devkitPro .. "/portlibs/switch/lib")
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add_syslinks("SDL2_mixer", "SDL2", "opusfile", "opus", "vorbisidec", "ogg",
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"modplug", "mpg123", "FLAC", "GLESv2", "EGL", "glapi", "drm_nouveau",
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{{public = true}})
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elseif target_plat == "mingw" then
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add_packages("glm", "libsdl2", "libsdl2_mixer", {{public = true}})
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add_syslinks("opengl32", "glu32", "winmm", "imm32", "version", "setupapi", {{public = true}})
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end
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-- 编译器标志
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add_cxflags("-Wall", "-Wextra", {{force = true}})
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add_cxflags("-Wno-unused-variable", "-Wno-unused-function", "-Wno-unused-parameter", {{force = true}})
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add_cxflags("-Wno-strict-aliasing", "-Wno-implicit-fallthrough", {{force = true}})
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add_cxflags("-Wno-missing-field-initializers", {{force = true}})
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add_cxxflags("-Wno-deprecated-copy", "-Wno-class-memaccess", {{force = true}})
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if is_mode("debug") then
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add_defines("E2D_DEBUG", "_DEBUG", {{public = true}})
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add_cxxflags("-O0", "-g", {{force = true}})
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else
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add_defines("NDEBUG", {{public = true}})
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add_cxxflags("-O2", {{force = true}})
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end
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target_end()
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-- ==============================================
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-- 目标定义
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-- ==============================================
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target("{self.project_name}")
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set_kind("binary")
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add_files("src/**.cpp")
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add_deps("extra2d")
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-- Nintendo Switch 平台配置
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if is_plat("switch") then
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set_targetdir("build/switch")
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-- 构建后生成 NRO 文件
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after_build(function (target)
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local devkitPro = os.getenv("DEVKITPRO") or "C:/devkitPro"
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local elf_file = target:targetfile()
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local output_dir = path.directory(elf_file)
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local nacp_file = path.join(output_dir, "{self.project_name}.nacp")
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local nro_file = path.join(output_dir, "{self.project_name}.nro")
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local nacptool = path.join(devkitPro, "tools/bin/nacptool.exe")
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local elf2nro = path.join(devkitPro, "tools/bin/elf2nro.exe")
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if os.isfile(nacptool) and os.isfile(elf2nro) then
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os.vrunv(nacptool, {{"--create", "{self.project_name}", "{self.author}", "1.0.0", nacp_file}})
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local project_dir = os.scriptdir()
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local romfs = path.join(project_dir, "romfs")
|
||
if os.isdir(romfs) then
|
||
os.vrunv(elf2nro, {{elf_file, nro_file, "--nacp=" .. nacp_file, "--romfsdir=" .. romfs}})
|
||
else
|
||
os.vrunv(elf2nro, {{elf_file, nro_file, "--nacp=" .. nacp_file}})
|
||
end
|
||
print("Generated NRO: " .. nro_file)
|
||
end
|
||
end)
|
||
|
||
-- 打包时将 NRO 文件复制到 package 目录
|
||
after_package(function (target)
|
||
local nro_file = path.join(target:targetdir(), "{self.project_name}.nro")
|
||
local package_dir = target:packagedir()
|
||
if os.isfile(nro_file) and package_dir then
|
||
os.cp(nro_file, package_dir)
|
||
print("Copied NRO to package: " .. package_dir)
|
||
end
|
||
end)
|
||
|
||
-- Windows 平台配置
|
||
elseif is_plat("mingw", "windows") then
|
||
set_targetdir("build/windows")
|
||
add_ldflags("-mwindows", {{force = true}})
|
||
|
||
-- 复制资源到输出目录
|
||
after_build(function (target)
|
||
local project_dir = os.scriptdir()
|
||
local romfs = path.join(project_dir, "romfs")
|
||
if os.isdir(romfs) then
|
||
local target_dir = path.directory(target:targetfile())
|
||
local assets_dir = path.join(target_dir, "assets")
|
||
|
||
if not os.isdir(assets_dir) then
|
||
os.mkdir(assets_dir)
|
||
end
|
||
|
||
os.cp(path.join(romfs, "assets/**"), assets_dir)
|
||
print("Copied assets to: " .. assets_dir)
|
||
end
|
||
end)
|
||
end
|
||
target_end()
|
||
|
||
-- ==============================================
|
||
-- 项目信息输出
|
||
-- ==============================================
|
||
|
||
print("========================================")
|
||
print("{self.project_name} Build Configuration")
|
||
print("========================================")
|
||
print("Platform: " .. target_plat)
|
||
print("Architecture: " .. (get_config("arch") or "auto"))
|
||
print("Mode: " .. (is_mode("debug") and "debug" or "release"))
|
||
print("========================================")
|
||
'''
|
||
with open(self.project_path / "xmake.lua", "w", encoding="utf-8") as f:
|
||
f.write(content)
|
||
|
||
def _create_gitignore(self):
|
||
"""创建 .gitignore 文件"""
|
||
print("创建 .gitignore...")
|
||
content = '''# 构建产物
|
||
.build/
|
||
build/
|
||
.xmake/
|
||
|
||
# IDE 配置
|
||
.vscode/
|
||
.idea/
|
||
*.swp
|
||
*.swo
|
||
|
||
# 操作系统文件
|
||
.DS_Store
|
||
Thumbs.db
|
||
|
||
# 临时文件
|
||
*.tmp
|
||
*.temp
|
||
*.log
|
||
'''
|
||
with open(self.project_path / ".gitignore", "w", encoding="utf-8") as f:
|
||
f.write(content)
|
||
|
||
def _create_readme(self):
|
||
"""创建 README.md 文件"""
|
||
print("创建 README.md...")
|
||
content = f'''# {self.project_name}
|
||
|
||
使用 Extra2D 游戏引擎开发的游戏项目。
|
||
|
||
## 支持平台
|
||
|
||
- MinGW (Windows)
|
||
- Nintendo Switch
|
||
|
||
## 项目结构
|
||
|
||
```
|
||
{self.project_name}/
|
||
├── src/ # 源代码目录
|
||
│ └── main.cpp # 主程序入口
|
||
├── romfs/ # 资源文件目录
|
||
│ └── assets/
|
||
│ ├── images/ # 图片资源
|
||
│ └── audio/ # 音频资源
|
||
├── Extra2D/ # 引擎源码
|
||
├── xmake.lua # 构建配置
|
||
└── README.md # 项目说明
|
||
```
|
||
|
||
## 构建说明
|
||
|
||
### 前置要求
|
||
|
||
- [xmake](https://xmake.io/) 构建工具
|
||
- MinGW-w64 工具链 (Windows) 或 devkitPro (Switch)
|
||
|
||
### 构建步骤
|
||
|
||
#### Windows 平台
|
||
|
||
```bash
|
||
# 配置项目
|
||
xmake config -p mingw
|
||
|
||
# 构建项目
|
||
xmake build
|
||
|
||
# 运行项目
|
||
xmake run {self.project_name}
|
||
```
|
||
|
||
#### Nintendo Switch 平台
|
||
|
||
```bash
|
||
# 配置项目
|
||
xmake config -p switch
|
||
|
||
# 构建项目
|
||
xmake build
|
||
|
||
# 生成的 NRO 文件位于 build/switch/ 目录
|
||
```
|
||
|
||
## 资源文件
|
||
|
||
请将游戏所需的资源文件放入 `romfs/assets/` 目录:
|
||
|
||
- `images/` - 图片资源(PNG, JPG 等)
|
||
- `audio/` - 音频资源(WAV, OGG 等)
|
||
- `font.ttf` - 字体文件(需要手动添加)
|
||
|
||
## 作者
|
||
|
||
{self.author}
|
||
|
||
## 许可证
|
||
|
||
MIT License
|
||
'''
|
||
with open(self.project_path / "README.md", "w", encoding="utf-8") as f:
|
||
f.write(content)
|
||
|
||
def _print_next_steps(self):
|
||
"""打印后续步骤"""
|
||
print(f"\n后续步骤:")
|
||
print(f" 1. cd {self.project_path}")
|
||
print(f" 2. xmake config -p mingw")
|
||
print(f" 3. xmake build")
|
||
print(f" 4. xmake run {self.project_name}")
|
||
|
||
|
||
def prompt_download_tools(dev_tools: dict):
|
||
"""
|
||
提示用户下载缺失的开发工具链
|
||
|
||
@param dev_tools: 缺失的开发工具链
|
||
"""
|
||
if not dev_tools:
|
||
return
|
||
|
||
print("\n========================================")
|
||
print("检测到以下开发工具链未安装:")
|
||
print("========================================")
|
||
|
||
if "mingw" in dev_tools:
|
||
print(" - MinGW-w64 (Windows 开发)")
|
||
if "devkitpro" in dev_tools:
|
||
print(" - devkitPro (Switch 开发)")
|
||
|
||
print("\n是否需要下载这些工具?")
|
||
print(" 1. 下载 MinGW-w64 (Windows 开发)")
|
||
print(" 2. 下载 devkitPro (Switch 开发)")
|
||
print(" 3. 下载全部")
|
||
print(" 4. 跳过下载")
|
||
|
||
try:
|
||
choice = input("\n请选择 (1-4): ").strip()
|
||
|
||
import webbrowser
|
||
|
||
if choice == "1" and "mingw" in dev_tools:
|
||
print(f"\n正在打开 MinGW 下载页面...")
|
||
print(f"下载地址: {MINGW_URL}")
|
||
webbrowser.open(MINGW_URL)
|
||
elif choice == "2" and "devkitpro" in dev_tools:
|
||
print(f"\n正在打开 devkitPro 下载页面...")
|
||
print(f"下载地址: {DEVKITPRO_URL}")
|
||
webbrowser.open(DEVKITPRO_URL)
|
||
elif choice == "3":
|
||
if "mingw" in dev_tools:
|
||
print(f"\n正在打开 MinGW 下载页面...")
|
||
print(f"下载地址: {MINGW_URL}")
|
||
webbrowser.open(MINGW_URL)
|
||
if "devkitpro" in dev_tools:
|
||
print(f"\n正在打开 devkitPro 下载页面...")
|
||
print(f"下载地址: {DEVKITPRO_URL}")
|
||
webbrowser.open(DEVKITPRO_URL)
|
||
else:
|
||
print("\n已跳过下载。")
|
||
|
||
if dev_tools:
|
||
print("\n安装提示:")
|
||
if "mingw" in dev_tools:
|
||
print(" MinGW: 解压后将 bin 目录添加到系统 PATH 环境变量")
|
||
if "devkitpro" in dev_tools:
|
||
print(" devkitPro: 运行安装程序,按提示完成安装")
|
||
|
||
except KeyboardInterrupt:
|
||
print("\n已取消。")
|
||
|
||
|
||
def main():
|
||
parser = argparse.ArgumentParser(
|
||
description="Extra2D 项目脚手架工具",
|
||
formatter_class=argparse.RawDescriptionHelpFormatter,
|
||
epilog="""
|
||
示例:
|
||
python create_project.py my_game
|
||
python create_project.py my_game --path ./games
|
||
python create_project.py my_game --author "Your Name"
|
||
|
||
项目结构:
|
||
my_game/
|
||
├── src/
|
||
│ └── main.cpp
|
||
├── romfs/
|
||
│ └── assets/
|
||
├── xmake.lua
|
||
├── README.md
|
||
└── Extra2D/ # 引擎源码(自动克隆)
|
||
"""
|
||
)
|
||
|
||
parser.add_argument(
|
||
"name",
|
||
help="项目名称(只能包含字母、数字和下划线)"
|
||
)
|
||
|
||
parser.add_argument(
|
||
"--path", "-p",
|
||
help="项目创建路径(默认为当前目录)"
|
||
)
|
||
|
||
parser.add_argument(
|
||
"--author", "-a",
|
||
default="Extra2D Team",
|
||
help="项目作者(默认: Extra2D Team)"
|
||
)
|
||
|
||
args = parser.parse_args()
|
||
|
||
checker = DevToolsChecker()
|
||
checker.print_tool_status()
|
||
|
||
missing_tools = checker.get_missing_tools()
|
||
if missing_tools:
|
||
print("错误: 缺少必要的工具:")
|
||
for tool, desc in missing_tools.items():
|
||
print(f" - {desc}")
|
||
print("\n请先安装这些工具后再创建项目。")
|
||
sys.exit(1)
|
||
|
||
dev_tools = checker.get_missing_dev_tools()
|
||
if dev_tools:
|
||
prompt_download_tools(dev_tools)
|
||
|
||
if not args.name.replace("_", "").isalnum():
|
||
print("错误: 项目名称只能包含字母、数字和下划线")
|
||
sys.exit(1)
|
||
|
||
creator = ProjectCreator(
|
||
project_name=args.name,
|
||
output_path=args.path,
|
||
author=args.author
|
||
)
|
||
|
||
if not creator.create():
|
||
sys.exit(1)
|
||
|
||
|
||
if __name__ == "__main__":
|
||
main()
|