Extra2D/Extra2D/shaders/backends/opengl/builtin/sprite.vert

19 lines
398 B
GLSL

#version 300 es
precision highp float;
layout(location = 0) in vec2 a_position;
layout(location = 1) in vec2 a_texCoord;
layout(location = 2) in vec4 a_color;
uniform mat4 u_viewProjection;
uniform mat4 u_model;
out vec2 v_texCoord;
out vec4 v_color;
void main() {
gl_Position = u_viewProjection * u_model * vec4(a_position, 0.0, 1.0);
v_texCoord = a_texCoord;
v_color = a_color;
}