Extra2D/Extra2D/include/extra2d/graphics/camera.h

94 lines
3.0 KiB
C++

#pragma once
#include <extra2d/core/color.h>
#include <extra2d/core/math_types.h>
#include <extra2d/core/types.h>
#include <glm/mat4x4.hpp>
namespace extra2d {
// ============================================================================
// 2D 正交相机
// ============================================================================
class Camera {
public:
Camera();
Camera(float left, float right, float bottom, float top);
Camera(const Size &viewport);
~Camera() = default;
// ------------------------------------------------------------------------
// 位置和变换
// ------------------------------------------------------------------------
void setPosition(const Vec2 &position);
void setPosition(float x, float y);
Vec2 getPosition() const { return position_; }
void setRotation(float degrees);
float getRotation() const { return rotation_; }
void setZoom(float zoom);
float getZoom() const { return zoom_; }
// ------------------------------------------------------------------------
// 视口设置
// ------------------------------------------------------------------------
void setViewport(float left, float right, float bottom, float top);
void setViewport(const Rect &rect);
Rect getViewport() const;
// ------------------------------------------------------------------------
// 矩阵获取
// ------------------------------------------------------------------------
glm::mat4 getViewMatrix() const;
glm::mat4 getProjectionMatrix() const;
glm::mat4 getViewProjectionMatrix() const;
// ------------------------------------------------------------------------
// 坐标转换
// ------------------------------------------------------------------------
Vec2 screenToWorld(const Vec2 &screenPos) const;
Vec2 worldToScreen(const Vec2 &worldPos) const;
Vec2 screenToWorld(float x, float y) const;
Vec2 worldToScreen(float x, float y) const;
// ------------------------------------------------------------------------
// 移动相机
// ------------------------------------------------------------------------
void move(const Vec2 &offset);
void move(float x, float y);
// ------------------------------------------------------------------------
// 边界限制
// ------------------------------------------------------------------------
void setBounds(const Rect &bounds);
void clearBounds();
void clampToBounds();
// ------------------------------------------------------------------------
// 快捷方法:看向某点
// ------------------------------------------------------------------------
void lookAt(const Vec2 &target);
private:
Vec2 position_ = Vec2::Zero();
float rotation_ = 0.0f;
float zoom_ = 1.0f;
float left_ = -1.0f;
float right_ = 1.0f;
float bottom_ = -1.0f;
float top_ = 1.0f;
Rect bounds_;
bool hasBounds_ = false;
mutable glm::mat4 viewMatrix_;
mutable glm::mat4 projMatrix_;
mutable glm::mat4 vpMatrix_;
mutable bool viewDirty_ = true;
mutable bool projDirty_ = true;
};
} // namespace extra2d