Extra2D/xmake.lua

165 lines
4.6 KiB
Lua

-- ==============================================
-- Extra2D - 2D Game Engine
-- Build System: Xmake
--
-- 支持平台: Windows (MinGW)
-- 窗口后端: GLFW
-- 渲染后端: OpenGL
-- ==============================================
-- 项目元信息
set_project("Extra2D")
set_version("1.2.0")
set_license("MIT")
-- 语言和编码设置
set_languages("c++17")
set_encodings("utf-8")
-- 构建模式
add_rules("mode.debug", "mode.release")
-- ==============================================
-- 构建选项
-- ==============================================
option("debug_logs")
set_default(false)
set_showmenu(true)
set_description("Enable debug logging")
option_end()
-- ==============================================
-- 平台配置
-- ==============================================
set_plat("mingw")
set_arch("x86_64")
-- ==============================================
-- 添加依赖包
-- ==============================================
add_requires("glm")
add_requires("nlohmann_json")
add_requires("glfw")
add_requires("zstd")
add_requires("lz4")
add_requires("zlib")
-- ==============================================
-- 引擎库目标
-- ==============================================
target("extra2d")
set_kind("static")
-- 引擎核心源文件
add_files("Extra2D/src/**.cpp")
-- GLFW 窗口后端源文件
add_files("Extra2D/src/platform/glfw/*.cpp")
-- 头文件路径
add_includedirs("Extra2D/include", {public = true})
add_includedirs("Extra2D/include/extra2d/platform", {public = true})
-- Windows (MinGW) 平台配置
add_packages("glm", "nlohmann_json", "glfw", "zstd", "lz4", "zlib", {public = true})
add_syslinks("winmm", "imm32", "version", "setupapi", {public = true})
-- 启用压缩库
add_defines("E2D_USE_ZSTD", "E2D_USE_LZ4", "E2D_USE_ZLIB", {public = true})
-- 编译器标志 (C 和 C++ 共用)
add_cxflags("-Wall", "-Wextra", {force = true})
add_cxflags("-Wno-unused-variable", "-Wno-unused-function", "-Wno-unused-parameter", {force = true})
add_cxflags("-Wno-strict-aliasing", "-Wno-implicit-fallthrough", {force = true})
add_cxflags("-Wno-missing-field-initializers", {force = true})
-- C++ 专用编译器标志
add_cxxflags("-Wno-deprecated-copy", "-Wno-class-memaccess", {force = true})
if is_mode("debug") then
add_defines("_DEBUG", {public = true})
add_cxxflags("-O0", "-g", {force = true})
else
add_defines("NDEBUG", {public = true})
add_cxxflags("-O2", {force = true})
end
target_end()
-- ==============================================
-- 测试目标
-- ==============================================
target("extra2d_tests")
set_kind("binary")
set_default(false)
-- 测试源文件
add_files("Tests/test_framework.cpp")
add_files("Tests/test_main.cpp")
add_files("Tests/test_data_processor.cpp")
add_files("Tests/test_asset_cache.cpp")
add_files("Tests/test_asset_pack.cpp")
add_files("Tests/test_asset_service.cpp")
-- 头文件路径
add_includedirs("Extra2D/include", {public = true})
add_includedirs("Tests")
-- 依赖引擎库
add_deps("extra2d")
-- 平台配置
add_packages("glm", "nlohmann_json", "glfw", "zstd", "lz4", "zlib")
add_syslinks("winmm", "imm32", "version", "setupapi")
-- 编译器标志
add_cxflags("-Wall", "-Wextra", {force = true})
add_cxflags("-Wno-unused-variable", "-Wno-unused-function", "-Wno-unused-parameter", {force = true})
if is_mode("debug") then
add_defines("_DEBUG")
add_cxxflags("-O0", "-g", {force = true})
else
add_defines("NDEBUG")
add_cxxflags("-O2", {force = true})
end
target_end()
-- ==============================================
-- 资源打包工具
-- ==============================================
target("asset_packer")
set_kind("binary")
set_default(false)
-- 源文件
add_files("Tools/asset_packer.cpp")
-- 头文件路径
add_includedirs("Extra2D/include")
-- 依赖引擎库
add_deps("extra2d")
-- 平台配置
add_packages("glm", "nlohmann_json", "glfw", "zstd", "lz4", "zlib")
add_syslinks("winmm", "imm32", "version", "setupapi")
-- 编译器标志
add_cxflags("-Wall", "-Wextra", {force = true})
add_cxflags("-Wno-unused-variable", "-Wno-unused-function", "-Wno-unused-parameter", {force = true})
if is_mode("debug") then
add_defines("_DEBUG")
add_cxxflags("-O0", "-g", {force = true})
else
add_defines("NDEBUG")
add_cxxflags("-O2", {force = true})
end
target_end()