|
async
|
feat(renderer): 添加渲染性能优化和资源热重载系统
|
2026-03-16 17:33:57 +08:00 |
|
builtin
|
refactor(assets): 重构资源系统架构,提取核心逻辑到 AssetSystem
|
2026-03-16 17:44:36 +08:00 |
|
cache
|
refactor(assets): 重构资源系统架构,提取核心逻辑到 AssetSystem
|
2026-03-16 17:44:36 +08:00 |
|
core
|
refactor(assets): 重构资源系统架构,提取核心逻辑到 AssetSystem
|
2026-03-16 17:44:36 +08:00 |
|
hot_reload
|
feat(renderer): 添加渲染性能优化和资源热重载系统
|
2026-03-16 17:33:57 +08:00 |
|
io
|
feat(renderer): 添加渲染性能优化和资源热重载系统
|
2026-03-16 17:33:57 +08:00 |
|
loaders
|
feat(renderer): 添加渲染性能优化和资源热重载系统
|
2026-03-16 17:33:57 +08:00 |
|
runtime
|
refactor(assets): 重构资源系统架构,提取核心逻辑到 AssetSystem
|
2026-03-16 17:44:36 +08:00 |
|
asset_loader.h
|
refactor(assets): 重构资源管理系统为ECS风格
|
2026-03-02 22:44:42 +08:00 |
|
asset_storage.h
|
feat(assets): 添加资源热重载和智能卸载功能
|
2026-03-03 19:32:23 +08:00 |
|
assets_module.h
|
refactor: 移除未使用的类型定义并简化监听器链表操作
|
2026-03-16 17:57:13 +08:00 |
|
handle.h
|
refactor(assets): 重构资源管理系统为ECS风格
|
2026-03-02 22:44:42 +08:00 |