27 lines
722 B
C++
27 lines
722 B
C++
#pragma once
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#include <assets/hot_reload/asset_hot_reloader.h>
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namespace extra2d {
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class AssetHotReloadRuntime {
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public:
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explicit AssetHotReloadRuntime(const AssetFileSystem &fileSystem);
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void enable(bool enable);
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bool enabled() const;
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void setInterval(float interval);
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void addWatch(const std::string &path, Handle<Texture> handle);
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void addWatch(const std::string &path, Handle<Shader> handle);
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void clear();
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void check(const std::function<void(const AssetHotReloader::FileWatchInfo &)>
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&reloadTexture,
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const std::function<void(const AssetHotReloader::FileWatchInfo &)>
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&reloadShader);
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private:
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AssetHotReloader reloader_;
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};
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} // namespace extra2d
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