Extra2D/Easy2D/include/easy2d/audio/sound.h

58 lines
1.2 KiB
C++

#pragma once
#include <string>
#include <easy2d/core/types.h>
struct Mix_Chunk;
namespace easy2d {
class AudioEngine;
class Sound {
public:
~Sound();
Sound(const Sound&) = delete;
Sound& operator=(const Sound&) = delete;
bool play();
void pause();
void resume();
void stop();
bool isPlaying() const;
bool isPaused() const;
void setVolume(float volume);
float getVolume() const { return volume_; }
void setLooping(bool looping);
bool isLooping() const { return looping_; }
void setPitch(float pitch);
float getPitch() const { return pitch_; }
float getDuration() const;
float getCursor() const;
void setCursor(float seconds);
const std::string& getFilePath() const { return filePath_; }
const std::string& getName() const { return name_; }
private:
friend class AudioEngine;
Sound(const std::string& name, const std::string& filePath, Mix_Chunk* chunk);
std::string name_;
std::string filePath_;
Mix_Chunk* chunk_ = nullptr;
int channel_ = -1; // SDL_mixer 分配的通道,-1 表示未播放
float volume_ = 1.0f;
float pitch_ = 1.0f;
bool looping_ = false;
};
} // namespace easy2d