45 lines
938 B
C++
45 lines
938 B
C++
#pragma once
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#include <easy2d/core/types.h>
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#include <easy2d/core/math_types.h>
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#include <vector>
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#include <memory>
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namespace easy2d {
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class Node;
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enum class SpatialStrategy {
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Auto,
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QuadTree,
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SpatialHash
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};
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struct SpatialQueryResult {
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Node* node;
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Rect bounds;
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};
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class ISpatialIndex {
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public:
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virtual ~ISpatialIndex() = default;
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virtual void insert(Node* node, const Rect& bounds) = 0;
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virtual void remove(Node* node) = 0;
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virtual void update(Node* node, const Rect& newBounds) = 0;
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virtual std::vector<Node*> query(const Rect& area) const = 0;
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virtual std::vector<Node*> query(const Vec2& point) const = 0;
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virtual std::vector<std::pair<Node*, Node*>> queryCollisions() const = 0;
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virtual void clear() = 0;
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virtual size_t size() const = 0;
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virtual bool empty() const = 0;
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virtual void rebuild() = 0;
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};
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using SpatialIndexPtr = std::unique_ptr<ISpatialIndex>;
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}
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