Extra2D/Extra2D/include/extra2d/graphics/render_module.h

67 lines
2.0 KiB
C++

#pragma once
#include <extra2d/config/module_config.h>
#include <extra2d/config/module_initializer.h>
#include <extra2d/graphics/render_config.h>
#include <extra2d/graphics/render_backend.h>
#include <extra2d/core/types.h>
namespace extra2d {
class RenderModuleConfig : public IModuleConfig {
public:
BackendType backend = BackendType::OpenGL;
bool vsync = true;
int targetFPS = 60;
int multisamples = 0;
bool sRGBFramebuffer = false;
int spriteBatchSize = 1000;
ModuleInfo getModuleInfo() const override {
ModuleInfo info;
info.name = "Render";
info.version = "1.0.0";
info.priority = ModulePriority::Graphics;
info.enabled = true;
return info;
}
std::string getConfigSectionName() const override { return "render"; }
bool validate() const override;
void applyPlatformConstraints(PlatformType platform) override;
void resetToDefaults() override;
bool loadFromJson(const void* jsonData) override;
bool saveToJson(void* jsonData) const override;
};
class RenderModuleInitializer : public IModuleInitializer {
public:
RenderModuleInitializer();
~RenderModuleInitializer() override;
ModuleId getModuleId() const override { return moduleId_; }
ModulePriority getPriority() const override { return ModulePriority::Graphics; }
std::vector<ModuleId> getDependencies() const override;
bool initialize(const IModuleConfig* config) override;
void shutdown() override;
bool isInitialized() const override { return initialized_; }
void setModuleId(ModuleId id) { moduleId_ = id; }
void setWindow(IWindow* window) { window_ = window; }
RenderBackend* getRenderer() const { return renderer_.get(); }
private:
ModuleId moduleId_ = INVALID_MODULE_ID;
IWindow* window_ = nullptr;
UniquePtr<RenderBackend> renderer_;
bool initialized_ = false;
};
ModuleId get_render_module_id();
void register_render_module();
} // namespace extra2d