34 lines
716 B
C++
34 lines
716 B
C++
#pragma once
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#include <extra2d/scene/node.h>
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#include <extra2d/script/script_engine.h>
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#include <string>
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namespace extra2d {
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class ScriptNode : public Node {
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public:
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ScriptNode();
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~ScriptNode() override;
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static Ptr<ScriptNode> create(const std::string &scriptPath);
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bool loadScript(const std::string &scriptPath);
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const std::string &getScriptPath() const { return scriptPath_; }
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void onEnter() override;
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void onExit() override;
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void onUpdate(float dt) override;
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private:
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bool callMethod(const char *name);
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bool callMethodWithFloat(const char *name, float arg);
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void pushSelf();
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std::string scriptPath_;
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HSQOBJECT scriptTable_;
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bool tableValid_ = false;
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};
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} // namespace extra2d
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