174 lines
5.2 KiB
C++
174 lines
5.2 KiB
C++
/**
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* @file main.cpp
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* @brief Extra2D 图片显示示例
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*
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* 演示如何使用 RenderBackend 抽象接口加载和显示图片
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* 此示例不依赖任何特定渲染后端(如 OpenGL)
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*/
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#include <extra2d/extra2d.h>
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#include <iostream>
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using namespace extra2d;
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class ImageDisplayScene : public Scene {
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public:
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void onEnter() override {
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// 加载图片
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// 注意:请确保有图片文件在 assets/images/ 目录下
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try {
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texture_ = renderer_->loadTexture("assets/images/demo.jpg");
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std::cout << "Image loaded successfully!" << std::endl;
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std::cout << " Size: " << texture_->getWidth() << "x"
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<< texture_->getHeight() << std::endl;
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} catch (...) {
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std::cerr << "Failed to load image from assets/images/demo.jpg"
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<< std::endl;
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// 尝试使用备用路径
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try {
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texture_ = renderer_->loadTexture(
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"examples/image_display/assets/images/demo.jpg");
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std::cout << "Image loaded from alternate path!" << std::endl;
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} catch (...) {
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std::cerr << "Failed to load image from alternate path!" << std::endl;
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texture_ = nullptr;
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}
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}
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}
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void onExit() override { texture_.reset(); }
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void onRender(RenderBackend &renderer) override {
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Scene::onRender(renderer);
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if (!texture_) {
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return;
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}
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// 使用 RenderBackend 的抽象接口绘制图片
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// 不依赖任何特定后端(如 OpenGL)
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// 自动批处理:无需手动调用 begin/endSpriteBatch
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// 计算图片显示位置(居中显示)
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float windowWidth = 1280.0f;
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float windowHeight = 720.0f;
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float imgWidth = static_cast<float>(texture_->getWidth());
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float imgHeight = static_cast<float>(texture_->getHeight());
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// 缩放图片以适应窗口(保持宽高比)
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float scale = 1.0f;
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if (imgWidth > windowWidth * 0.8f || imgHeight > windowHeight * 0.8f) {
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float scaleX = (windowWidth * 0.8f) / imgWidth;
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float scaleY = (windowHeight * 0.8f) / imgHeight;
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scale = std::min(scaleX, scaleY);
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}
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float displayWidth = imgWidth * scale;
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float displayHeight = imgHeight * scale;
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float x = (windowWidth - displayWidth) * 0.5f;
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float y = (windowHeight - displayHeight) * 0.5f;
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// 使用 RenderBackend 的 drawSprite 方法绘制图片
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// 参数:纹理、目标矩形、源矩形、颜色、旋转角度、锚点
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Rect destRect(x, y, displayWidth, displayHeight);
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Rect srcRect(0, 0, imgWidth, imgHeight);
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renderer.drawSprite(*texture_, destRect, srcRect, Colors::White, 0.0f,
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Vec2(0, 0));
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// 注意:无需手动调用 renderer.endSpriteBatch(),帧结束时会自动刷新
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}
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void setRenderer(RenderBackend *renderer) { renderer_ = renderer; }
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private:
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Ptr<Texture> texture_;
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RenderBackend *renderer_ = nullptr;
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};
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int main(int argc, char *argv[]) {
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(void)argc;
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(void)argv;
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std::cout << "Extra2D Image Display Demo - Starting..." << std::endl;
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Application &app = Application::get();
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// 注册模块
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app.use<WindowModule>([](auto &cfg) {
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cfg.w = 1280;
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cfg.h = 720;
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cfg.title = "Extra2D Image Display Demo";
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cfg.priority = 0;
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cfg.backend = "glfw";
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});
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app.use<RenderModule>([](auto &cfg) { cfg.priority = 10; });
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app.use<InputModule>([](auto &cfg) { cfg.priority = 20; });
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std::cout << "Initializing application..." << std::endl;
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if (!app.init()) {
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std::cerr << "Failed to initialize application!" << std::endl;
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return -1;
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}
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std::cout << "Application initialized successfully!" << std::endl;
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auto *win = app.window();
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if (win) {
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std::cout << "Window: " << win->width() << "x" << win->height()
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<< std::endl;
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}
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// 设置事件监听
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auto eventService = ServiceLocator::instance().getService<IEventService>();
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if (eventService) {
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eventService->addListener(EventType::KeyPressed, [](Event &e) {
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auto &keyEvent = std::get<KeyEvent>(e.data);
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if (keyEvent.keyCode == static_cast<int>(Key::Escape)) {
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e.handled = true;
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Application::get().quit();
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}
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});
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}
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// 获取渲染器
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RenderBackend *renderer = app.renderer();
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// 创建并配置场景
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auto scene = makeShared<ImageDisplayScene>();
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scene->setRenderer(renderer);
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scene->setBackgroundColor(Color(0.1f, 0.1f, 0.15f, 1.0f));
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if (win) {
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scene->setViewportSize(static_cast<float>(win->width()),
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static_cast<float>(win->height()));
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}
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// 配置相机
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auto cameraService = ServiceLocator::instance().getService<ICameraService>();
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if (cameraService && win) {
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ViewportConfig vpConfig;
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vpConfig.logicWidth = static_cast<float>(win->width());
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vpConfig.logicHeight = static_cast<float>(win->height());
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vpConfig.mode = ViewportMode::AspectRatio;
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cameraService->setViewportConfig(vpConfig);
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cameraService->updateViewport(win->width(), win->height());
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cameraService->applyViewportAdapter();
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}
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app.enterScene(scene);
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std::cout << "\nControls:" << std::endl;
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std::cout << " ESC - Exit" << std::endl;
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std::cout << "\nRunning main loop...\n" << std::endl;
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app.run();
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std::cout << "Shutting down..." << std::endl;
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app.shutdown();
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std::cout << "Goodbye!" << std::endl;
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return 0;
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}
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