62 lines
1.4 KiB
C++
62 lines
1.4 KiB
C++
#include "hello_module.h"
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#include <extra2d/extra2d.h>
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using namespace extra2d;
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/**
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* @brief 自定义场景类
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*
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* 展示如何在场景中使用自定义模块
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*/
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class HelloScene : public Scene {
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public:
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static Ptr<HelloScene> create() { return makeShared<HelloScene>(); }
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void onEnter() override {
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Scene::onEnter();
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addListener(EventType::KeyPress, [](Event &e) {
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auto &keyEvent = std::get<KeyEvent>(e.data);
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auto app = Application::get().getModule<HelloModule>();
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E2D_LOG_INFO("Module {}", app->getName());
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if (keyEvent.scancode == static_cast<int>(Key::Escape)) {
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e.handled = true;
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E2D_LOG_INFO("ESC pressed, exiting...");
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Application::get().quit();
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}
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});
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E2D_LOG_INFO("HelloScene entered");
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setBackgroundColor(Color(0.1f, 0.1f, 0.2f, 1.0f));
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}
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private:
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};
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/**
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* @brief 应用程序入口
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*
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* 静态链接时模块直接编译到可执行文件,自动注册,无需任何额外代码!
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*/
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int main(int argc, char *argv[]) {
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(void)argc;
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(void)argv;
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Application &app = Application::get();
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AppConfig appConfig;
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appConfig.appName = "HelloModule Example";
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appConfig.appVersion = "1.0.0";
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if (!app.init(appConfig)) {
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E2D_LOG_ERROR("Failed to initialize application");
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return 1;
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}
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auto scene = HelloScene::create();
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app.enterScene(scene);
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app.run();
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return 0;
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}
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