Extra2D/include/platform/input_codes.h

213 lines
4.8 KiB
C++

#pragma once
// SDL2 键码定义
#include <SDL2/SDL.h>
namespace extra2d {
// ============================================================================
// 键盘按键码 (基于 SDL2)
// ============================================================================
namespace Key {
enum : int {
Unknown = SDLK_UNKNOWN,
Space = SDLK_SPACE,
Apostrophe = SDLK_QUOTE,
Comma = SDLK_COMMA,
Minus = SDLK_MINUS,
Period = SDLK_PERIOD,
Slash = SDLK_SLASH,
Num0 = SDLK_0,
Num1 = SDLK_1,
Num2 = SDLK_2,
Num3 = SDLK_3,
Num4 = SDLK_4,
Num5 = SDLK_5,
Num6 = SDLK_6,
Num7 = SDLK_7,
Num8 = SDLK_8,
Num9 = SDLK_9,
Semicolon = SDLK_SEMICOLON,
Equal = SDLK_EQUALS,
A = SDLK_a,
B = SDLK_b,
C = SDLK_c,
D = SDLK_d,
E = SDLK_e,
F = SDLK_f,
G = SDLK_g,
H = SDLK_h,
I = SDLK_i,
J = SDLK_j,
K = SDLK_k,
L = SDLK_l,
M = SDLK_m,
N = SDLK_n,
O = SDLK_o,
P = SDLK_p,
Q = SDLK_q,
R = SDLK_r,
S = SDLK_s,
T = SDLK_t,
U = SDLK_u,
V = SDLK_v,
W = SDLK_w,
X = SDLK_x,
Y = SDLK_y,
Z = SDLK_z,
LeftBracket = SDLK_LEFTBRACKET,
Backslash = SDLK_BACKSLASH,
RightBracket = SDLK_RIGHTBRACKET,
GraveAccent = SDLK_BACKQUOTE,
Escape = SDLK_ESCAPE,
Enter = SDLK_RETURN,
Tab = SDLK_TAB,
Backspace = SDLK_BACKSPACE,
Insert = SDLK_INSERT,
Delete = SDLK_DELETE,
Right = SDLK_RIGHT,
Left = SDLK_LEFT,
Down = SDLK_DOWN,
Up = SDLK_UP,
PageUp = SDLK_PAGEUP,
PageDown = SDLK_PAGEDOWN,
Home = SDLK_HOME,
End = SDLK_END,
CapsLock = SDLK_CAPSLOCK,
ScrollLock = SDLK_SCROLLLOCK,
NumLock = SDLK_NUMLOCKCLEAR,
PrintScreen = SDLK_PRINTSCREEN,
Pause = SDLK_PAUSE,
F1 = SDLK_F1,
F2 = SDLK_F2,
F3 = SDLK_F3,
F4 = SDLK_F4,
F5 = SDLK_F5,
F6 = SDLK_F6,
F7 = SDLK_F7,
F8 = SDLK_F8,
F9 = SDLK_F9,
F10 = SDLK_F10,
F11 = SDLK_F11,
F12 = SDLK_F12,
F13 = SDLK_F13,
F14 = SDLK_F14,
F15 = SDLK_F15,
F16 = SDLK_F16,
F17 = SDLK_F17,
F18 = SDLK_F18,
F19 = SDLK_F19,
F20 = SDLK_F20,
F21 = SDLK_F21,
F22 = SDLK_F22,
F23 = SDLK_F23,
F24 = SDLK_F24,
KP0 = SDLK_KP_0,
KP1 = SDLK_KP_1,
KP2 = SDLK_KP_2,
KP3 = SDLK_KP_3,
KP4 = SDLK_KP_4,
KP5 = SDLK_KP_5,
KP6 = SDLK_KP_6,
KP7 = SDLK_KP_7,
KP8 = SDLK_KP_8,
KP9 = SDLK_KP_9,
KPDecimal = SDLK_KP_PERIOD,
KPDivide = SDLK_KP_DIVIDE,
KPMultiply = SDLK_KP_MULTIPLY,
KPSubtract = SDLK_KP_MINUS,
KPAdd = SDLK_KP_PLUS,
KPEnter = SDLK_KP_ENTER,
KPEqual = SDLK_KP_EQUALS,
LeftShift = SDLK_LSHIFT,
LeftControl = SDLK_LCTRL,
LeftAlt = SDLK_LALT,
LeftSuper = SDLK_LGUI,
RightShift = SDLK_RSHIFT,
RightControl = SDLK_RCTRL,
RightAlt = SDLK_RALT,
RightSuper = SDLK_RGUI,
Menu = SDLK_MENU,
Last = SDLK_MENU
};
}
// ============================================================================
// 修饰键
// ============================================================================
namespace Mod {
enum : int {
Shift = KMOD_SHIFT,
Control = KMOD_CTRL,
Alt = KMOD_ALT,
Super = KMOD_GUI,
CapsLock = KMOD_CAPS,
NumLock = KMOD_NUM
};
}
// ============================================================================
// 鼠标按键码
// ============================================================================
namespace Mouse {
enum : int {
Button1 = 0,
Button2 = 1,
Button3 = 2,
Button4 = 3,
Button5 = 4,
Button6 = 5,
Button7 = 6,
Button8 = 7,
ButtonLast = Button8,
ButtonLeft = Button1,
ButtonRight = Button2,
ButtonMiddle = Button3
};
}
// ============================================================================
// 游戏手柄按键
// ============================================================================
namespace GamepadButton {
enum : int {
A = SDL_CONTROLLER_BUTTON_A,
B = SDL_CONTROLLER_BUTTON_B,
X = SDL_CONTROLLER_BUTTON_X,
Y = SDL_CONTROLLER_BUTTON_Y,
LeftBumper = SDL_CONTROLLER_BUTTON_LEFTSHOULDER,
RightBumper = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,
Back = SDL_CONTROLLER_BUTTON_BACK,
Start = SDL_CONTROLLER_BUTTON_START,
Guide = SDL_CONTROLLER_BUTTON_GUIDE,
LeftThumb = SDL_CONTROLLER_BUTTON_LEFTSTICK,
RightThumb = SDL_CONTROLLER_BUTTON_RIGHTSTICK,
DPadUp = SDL_CONTROLLER_BUTTON_DPAD_UP,
DPadRight = SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
DPadDown = SDL_CONTROLLER_BUTTON_DPAD_DOWN,
DPadLeft = SDL_CONTROLLER_BUTTON_DPAD_LEFT,
Last = SDL_CONTROLLER_BUTTON_DPAD_LEFT,
Cross = A,
Circle = B,
Square = X,
Triangle = Y
};
}
// ============================================================================
// 游戏手柄轴
// ============================================================================
namespace GamepadAxis {
enum : int {
LeftX = SDL_CONTROLLER_AXIS_LEFTX,
LeftY = SDL_CONTROLLER_AXIS_LEFTY,
RightX = SDL_CONTROLLER_AXIS_RIGHTX,
RightY = SDL_CONTROLLER_AXIS_RIGHTY,
LeftTrigger = SDL_CONTROLLER_AXIS_TRIGGERLEFT,
RightTrigger = SDL_CONTROLLER_AXIS_TRIGGERRIGHT,
Last = SDL_CONTROLLER_AXIS_TRIGGERRIGHT
};
}
} // namespace extra2d