Extra2D/Extra2D/include/extra2d/graphics/backends/vulkan/vk_renderer.h

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#pragma once
#include <extra2d/graphics/core/render_backend.h>
namespace extra2d {
/**
* @brief Vulkan 渲染器实现(占位)
*
* 这是一个占位实现用于展示Vulkan后端应该包含的内容。
* 完整的实现需要包含Vulkan上下文、设备、交换链、管线等。
*/
class VulkanRenderer : public RenderBackend {
public:
VulkanRenderer();
~VulkanRenderer() override;
// RenderBackend 接口实现
bool init(IWindow* window) override;
void shutdown() override;
void beginFrame(const Color &clearColor) override;
void endFrame() override;
void setViewport(int x, int y, int width, int height) override;
void setVSync(bool enabled) override;
void setBlendMode(BlendMode mode) override;
void setViewProjection(const glm::mat4 &matrix) override;
void pushTransform(const glm::mat4 &transform) override;
void popTransform() override;
glm::mat4 getCurrentTransform() const override;
Ptr<Texture> createTexture(int width, int height, const uint8_t *pixels,
int channels) override;
Ptr<Texture> loadTexture(const std::string &filepath) override;
void beginSpriteBatch() override;
void drawSprite(const Texture &texture, const Rect &destRect,
const Rect &srcRect, const Color &tint, float rotation,
const Vec2 &anchor) override;
void drawSprite(const Texture &texture, const Vec2 &position,
const Color &tint) override;
void endSpriteBatch() override;
void drawLine(const Vec2 &start, const Vec2 &end, const Color &color,
float width) override;
void drawRect(const Rect &rect, const Color &color, float width) override;
void fillRect(const Rect &rect, const Color &color) override;
void drawCircle(const Vec2 &center, float radius, const Color &color,
int segments, float width) override;
void fillCircle(const Vec2 &center, float radius, const Color &color,
int segments) override;
void drawTriangle(const Vec2 &p1, const Vec2 &p2, const Vec2 &p3,
const Color &color, float width) override;
void fillTriangle(const Vec2 &p1, const Vec2 &p2, const Vec2 &p3,
const Color &color) override;
void drawPolygon(const std::vector<Vec2> &points, const Color &color,
float width) override;
void fillPolygon(const std::vector<Vec2> &points,
const Color &color) override;
Ptr<FontAtlas> createFontAtlas(const std::string &filepath, int fontSize,
bool useSDF = false) override;
void drawText(const FontAtlas &font, const std::string &text,
const Vec2 &position, const Color &color) override;
void drawText(const FontAtlas &font, const std::string &text, float x,
float y, const Color &color) override;
Stats getStats() const override { return stats_; }
void resetStats() override;
private:
Stats stats_;
bool initialized_ = false;
};
} // namespace extra2d