Extra2D/examples/push_box/audio_controller.cpp

63 lines
1.3 KiB
C++

#include "audio_controller.h"
#include "storage.h"
namespace pushbox {
extra2d::Ptr<AudioController> AudioController::create() {
return extra2d::makePtr<AudioController>();
}
void AudioController::onEnter() {
Node::onEnter();
if (!loaded_) {
auto& resources = extra2d::Application::instance().resources();
background_ = resources.loadSound("pushbox_bg", "assets/audio/background.wav");
manMove_ = resources.loadSound("pushbox_manmove", "assets/audio/manmove.wav");
boxMove_ = resources.loadSound("pushbox_boxmove", "assets/audio/boxmove.wav");
if (background_) {
background_->setLooping(true);
background_->play();
}
loaded_ = true;
}
setEnabled(g_SoundOpen);
}
void AudioController::setEnabled(bool enabled) {
enabled_ = enabled;
g_SoundOpen = enabled;
saveSoundOpen(enabled);
if (!background_) {
return;
}
if (enabled_) {
background_->resume();
} else {
background_->pause();
}
}
void AudioController::playManMove() {
if (!enabled_ || !manMove_) {
return;
}
manMove_->play();
}
void AudioController::playBoxMove() {
if (!enabled_ || !boxMove_) {
return;
}
boxMove_->play();
}
} // namespace pushbox