Extra2D/Extra2D/include/extra2d/event/event_queue.h

44 lines
1.0 KiB
C++

#pragma once
#include <extra2d/core/ring_buffer.h>
#include <extra2d/core/types.h>
#include <extra2d/event/event.h>
#include <mutex>
namespace extra2d {
// ============================================================================
// 事件队列 - 线程安全的事件队列
// ============================================================================
class EventQueue {
public:
static constexpr size_t DEFAULT_CAPACITY = 1024;
EventQueue();
~EventQueue() = default;
// 添加事件到队列
bool push(const Event &event);
bool push(Event &&event);
// 从队列取出事件
bool poll(Event &event);
// 查看队列头部事件(不移除)
bool peek(Event &event) const;
// 清空队列
void clear();
// 队列状态
bool empty() const;
size_t size() const;
size_t capacity() const { return buffer_.capacity(); }
private:
RingBuffer<Event, DEFAULT_CAPACITY> buffer_;
mutable std::mutex mutex_; // 用于peek和clear的互斥
};
} // namespace extra2d