Extra2D/include/ui/label.h

147 lines
5.2 KiB
C++

#pragma once
#include <core/types.h>
#include <graphics/font.h>
#include <ui/widget.h>
namespace extra2d {
// ============================================================================
// 文本标签组件 - 用于显示静态文本
// 支持多行、对齐、阴影、描边等游戏常用效果
// ============================================================================
class Label : public Widget {
public:
Label();
explicit Label(const std::string &text);
~Label() override = default;
// ------------------------------------------------------------------------
// 静态创建方法
// ------------------------------------------------------------------------
static Ptr<Label> create();
static Ptr<Label> create(const std::string &text);
static Ptr<Label> create(const std::string &text, Ptr<FontAtlas> font);
// ------------------------------------------------------------------------
// 文本内容
// ------------------------------------------------------------------------
void setText(const std::string &text);
const std::string &getText() const { return text_; }
// ------------------------------------------------------------------------
// 字体设置
// ------------------------------------------------------------------------
void setFont(Ptr<FontAtlas> font);
Ptr<FontAtlas> getFont() const { return font_; }
// ------------------------------------------------------------------------
// 文字颜色
// ------------------------------------------------------------------------
void setTextColor(const Color &color);
Color getTextColor() const { return textColor_; }
// ------------------------------------------------------------------------
// 字体大小
// ------------------------------------------------------------------------
void setFontSize(int size);
int getFontSize() const { return fontSize_; }
// ------------------------------------------------------------------------
// 水平对齐方式
// ------------------------------------------------------------------------
enum class HorizontalAlign { Left, Center, Right };
void setHorizontalAlign(HorizontalAlign align);
HorizontalAlign getHorizontalAlign() const { return hAlign_; }
// ------------------------------------------------------------------------
// 垂直对齐方式
// ------------------------------------------------------------------------
enum class VerticalAlign { Top, Middle, Bottom };
void setVerticalAlign(VerticalAlign align);
VerticalAlign getVerticalAlign() const { return vAlign_; }
// ------------------------------------------------------------------------
// 阴影效果
// ------------------------------------------------------------------------
void setShadowEnabled(bool enabled);
bool isShadowEnabled() const { return shadowEnabled_; }
void setShadowColor(const Color &color);
Color getShadowColor() const { return shadowColor_; }
void setShadowOffset(const Vec2 &offset);
Vec2 getShadowOffset() const { return shadowOffset_; }
// ------------------------------------------------------------------------
// 描边效果
// ------------------------------------------------------------------------
void setOutlineEnabled(bool enabled);
bool isOutlineEnabled() const { return outlineEnabled_; }
void setOutlineColor(const Color &color);
Color getOutlineColor() const { return outlineColor_; }
void setOutlineWidth(float width);
float getOutlineWidth() const { return outlineWidth_; }
// ------------------------------------------------------------------------
// 多行文本
// ------------------------------------------------------------------------
void setMultiLine(bool multiLine);
bool isMultiLine() const { return multiLine_; }
void setLineSpacing(float spacing);
float getLineSpacing() const { return lineSpacing_; }
// ------------------------------------------------------------------------
// 最大宽度(用于自动换行)
// ------------------------------------------------------------------------
void setMaxWidth(float maxWidth);
float getMaxWidth() const { return maxWidth_; }
// ------------------------------------------------------------------------
// 尺寸计算
// ------------------------------------------------------------------------
Vec2 getTextSize() const;
float getLineHeight() const;
Rect boundingBox() const override;
protected:
void onDrawWidget(Renderer &renderer) override;
private:
std::string text_;
Ptr<FontAtlas> font_;
Color textColor_ = Colors::White;
int fontSize_ = 16;
HorizontalAlign hAlign_ = HorizontalAlign::Left;
VerticalAlign vAlign_ = VerticalAlign::Top;
bool shadowEnabled_ = false;
Color shadowColor_ = Color(0.0f, 0.0f, 0.0f, 0.5f);
Vec2 shadowOffset_ = Vec2(2.0f, 2.0f);
bool outlineEnabled_ = false;
Color outlineColor_ = Colors::Black;
float outlineWidth_ = 1.0f;
bool multiLine_ = false;
float lineSpacing_ = 1.0f;
float maxWidth_ = 0.0f;
mutable Vec2 cachedSize_ = Vec2::Zero();
mutable bool sizeDirty_ = true;
void updateCache() const;
void drawText(Renderer &renderer, const Vec2 &position, const Color &color);
Vec2 calculateDrawPosition() const;
std::vector<std::string> splitLines() const;
};
} // namespace extra2d