80 lines
3.3 KiB
Lua
80 lines
3.3 KiB
Lua
local example_dir = os.scriptdir()
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target("image_display_demo")
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set_kind("binary")
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add_files("main.cpp")
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add_includedirs("../../include")
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add_deps("extra2d")
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if is_plat("switch") then
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set_targetdir("../../build/examples/image_display_demo")
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after_build(function (target)
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local devkitPro = os.getenv("DEVKITPRO") or "C:/devkitPro"
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local elf_file = target:targetfile()
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local output_dir = path.directory(elf_file)
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local nacp_file = path.join(output_dir, "image_display_demo.nacp")
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local nro_file = path.join(output_dir, "image_display_demo.nro")
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local nacptool = path.join(devkitPro, "tools/bin/nacptool.exe")
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local elf2nro = path.join(devkitPro, "tools/bin/elf2nro.exe")
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local romfs = path.join(example_dir, "romfs")
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local assets_source = path.join(example_dir, "../scene_graph_demo/romfs/assets")
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local assets_target = path.join(romfs, "assets")
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local shader_source = path.join(example_dir, "../../shader")
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local shader_target = path.join(romfs, "shader")
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if not os.isdir(romfs) then
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os.mkdir(romfs)
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end
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if not os.isdir(assets_target) then
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os.mkdir(assets_target)
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end
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if os.isdir(assets_source) then
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os.cp(path.join(assets_source, "**"), assets_target)
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end
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if os.isdir(shader_source) then
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if not os.isdir(shader_target) then
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os.mkdir(shader_target)
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end
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os.cp(path.join(shader_source, "*"), shader_target)
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end
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if os.isfile(nacptool) and os.isfile(elf2nro) then
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os.vrunv(nacptool, {"--create", "Image Display Demo", "Extra2D Team", "1.0.0", nacp_file})
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if os.isdir(romfs) then
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os.vrunv(elf2nro, {elf_file, nro_file, "--nacp=" .. nacp_file, "--romfsdir=" .. romfs})
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else
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os.vrunv(elf2nro, {elf_file, nro_file, "--nacp=" .. nacp_file})
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end
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end
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end)
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elseif is_plat("mingw") then
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set_targetdir("../../build/examples/image_display_demo")
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after_build(function (target)
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local target_dir = path.directory(target:targetfile())
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local assets_dir = path.join(target_dir, "assets")
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local assets_source = path.join(example_dir, "../scene_graph_demo/romfs/assets")
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local shader_source = path.join(example_dir, "../../shader")
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local shader_target = path.join(target_dir, "shader")
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if not os.isdir(assets_dir) then
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os.mkdir(assets_dir)
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end
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if os.isdir(assets_source) then
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os.cp(path.join(assets_source, "**"), assets_dir)
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print("Copied assets from " .. assets_source .. " to " .. assets_dir)
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end
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if os.isdir(shader_source) then
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if not os.isdir(shader_target) then
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os.mkdir(shader_target)
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end
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os.cp(path.join(shader_source, "*"), shader_target)
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print("Copied shaders from " .. shader_source .. " to " .. shader_target)
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end
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end)
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end
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target_end()
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